[TSL] Ro32 Day 4 - Page 345
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Balance whining will result in a ban | ||
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Blues
Canada33 Posts
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Rushingwolf
78 Posts
maybe he saw only 2 replays in his bar | ||
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FallDownMarigold
United States3710 Posts
1) Nada's picture is sexy, and I'm straight. I had no idea he looked like that...could have sworn he wasn't much of a looker. 2) DJ Wheat is definitely blazing it fat right now. You could hear through his mic the sounds of weed smoke coughing. It takes one to know one. | ||
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Grummler
Germany743 Posts
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McMonty
Canada379 Posts
On March 28 2011 06:30 mappiechampion wrote: Im disgusted by TLO's play, I think the pressure to get creative made this beast. It's like MaDFroG's ninja expantion style, totally based of luck. Cmon, play normal TLO!!!!! im disgusted by your comment. Hell, even if a play like that only works one in 10 times, its so epic when it does that its totally worth it. | ||
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Jayson X
Switzerland2431 Posts
On March 28 2011 06:27 Chylo wrote: That banshee harass micro should put to rest any concerns that lag is a big deal. Looks like it yeah. Typical TLO game. Creative as usual, but sometimes creativity is just not enough. | ||
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Bear4188
United States1797 Posts
On March 28 2011 06:31 legaton wrote: So gimmicky, but so uneffective.... terrible reaction time from Nada thought,, he lost that banshee to turrets.... lag or just bad play? I don't think that was lag. He's obviously not expecting his banshee to fly into a turret at the unscouted gold so early in the game, might not be paying full attention to it. | ||
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Lann555
Netherlands5173 Posts
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Roe
Canada6002 Posts
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Philo
United States337 Posts
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udgnim
United States8024 Posts
On March 28 2011 06:30 Pitons wrote: somehow nada doesnt have problems with lags like other koreans, right? there's speculation that oGs ISP doesn't have as big of a latency issue like other teams Zenio and Supernova didn't seem to have any huge problems dealing with the KR to NA latency while playing to top 2 in the FXOpen tournament | ||
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Floobie
England296 Posts
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Krosta
Norway437 Posts
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ZeromuS
Canada13389 Posts
On March 28 2011 06:30 FarbrorAbavna wrote: shit, if that ghost had been left alone so no splash killed it that would have been epic :D so many ifs and hopes lol Man i was so surprised I mean He had so many minerals why not make marines instead of marauders and taken an earlier 3rd or have more units period :/ | ||
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Serpico
4285 Posts
On March 28 2011 03:37 Justanx wrote: Gotta love all these arm chair quarterbacks,,,,, It's the best part of live report threads . Everyone knows what to do when analyzing a replay. | ||
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HolyArrow
United States7116 Posts
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Towni
Austria144 Posts
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tyCe
Australia2542 Posts
On March 28 2011 06:31 Xxavi wrote: I said in that "TLO TLO..." thread, this flashy stuff is not effective and in a more competitive game against a better opponent, it will just not work. A good idea, but this build is just not refined. Uh... you guys should realise that TLO lost that game from suffering waaaaay too much damage from the first banshee and not for his ghost opening. His scan missed the starport and he didn't have the game sense to predict it coming. | ||
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Fallout
Sweden54 Posts
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Demosthen3s
Netherlands73 Posts
Liquid`TLOmfoolery seems to have crossed that line in game 1. | ||
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