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Assembly Winter, 5000 EUR Prizes - Page 26

Forum Index > StarCraft 2 Tournaments
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anatem
Profile Joined September 2010
Romania1369 Posts
February 13 2011 13:36 GMT
#501
not to say ret's not amazing, 'cause he is and i totally love the guy. but wow, morrow's side of the bracket was truly packed. tyler, huk, socke, qxc, tarson, kas. by comparison, ret's side was pretty thin, with only adelscott and naniwa really standing out.

not surprised the overconfident huk got taken down in a pvp, that matchup is weird

good looking tourney, waiting for reps
'Tis with our Judgements as our Watches, none / Go just alike, yet each believes his own.
Silu
Profile Joined June 2010
Finland165 Posts
February 13 2011 18:12 GMT
#502
On February 13 2011 18:46 Artistic wrote:
Can you post a link to the replays? I cant seem to find them on the Assembly website.


It will take some time to organize the harvested replays and go through all the "Xel'Naga Caverns (89).sc2replay"-named files to link them to the correct games since there wasn't a system in place for that for the tournament.

They'll be linked to this post once they're up, hopefully within a week.
Silu
Profile Joined June 2010
Finland165 Posts
February 14 2011 01:12 GMT
#503
As an interesting (at least to stats freaks) ahead on the replay pack, the preliminary map distribution of the tournament games (all matches used only map vetoing for deciding the maps):

Xel'Naga Caverns 29%
Metalopolis 17%
Lost Temple 16%
Shakuras Plateau 12%
Jungle Basin 8%
Scrap Station 5%
Blistering Sands 3%
Delta Quadrant 3%
Steppes of War 2%

(apparently SC2Gears is fine with the percentages adding only up to 95%, guess it uses truncation instead of rounding)

A bit under 80% of the games used just 4 different maps, which probably won't be news to anyone. It will be interesting to see which direction the SC2 scene map usage goes to. The Assembly map pool was fixed in December; luckily already by now we're seeing some change about to happen in bigger leagues in the form of the ICCup (in ESL) and GSL maps starting to get actual use.

not to say ret's not amazing, 'cause he is and i totally love the guy. but wow, morrow's side of the bracket was truly packed. tyler, huk, socke, qxc, tarson, kas. by comparison, ret's side was pretty thin, with only adelscott and naniwa really standing out.


Yeah, the lower bracket was "missing" SjoW, BRAT_OK and DeMusliM, if they had 1) participated 2) won their groups. Tyler would also have been there, had he won his group instead of SarenS.
Silu
Profile Joined June 2010
Finland165 Posts
February 14 2011 13:36 GMT
#504
The replays are up!

http://vault.peliliiga.fi/FileVault/winter11/sc2 for downloading single replays.
http://vault.peliliiga.fi/FileVault/winter11/sc2/WASM2011_STARCRAFT_2.zip for downloading every game

Both are arranged by group/round.

Enjoy!
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-02-14 13:45:28
February 14 2011 13:44 GMT
#505
+ Show Spoiler +
On February 14 2011 10:12 Silu wrote:
As an interesting (at least to stats freaks) ahead on the replay pack, the preliminary map distribution of the tournament games (all matches used only map vetoing for deciding the maps):

Xel'Naga Caverns 29%
Metalopolis 17%
Lost Temple 16%
Shakuras Plateau 12%
Jungle Basin 8%
Scrap Station 5%
Blistering Sands 3%
Delta Quadrant 3%
Steppes of War 2%

(apparently SC2Gears is fine with the percentages adding only up to 95%, guess it uses truncation instead of rounding)

A bit under 80% of the games used just 4 different maps, which probably won't be news to anyone. It will be interesting to see which direction the SC2 scene map usage goes to. The Assembly map pool was fixed in December; luckily already by now we're seeing some change about to happen in bigger leagues in the form of the ICCup (in ESL) and GSL maps starting to get actual use.


Thanks, those stats are amazing Really nice to see the order of the maps that the pros find acceptable to play on and also clearly shows that there are only 4 maps in the current Blizzard map pool that are suited for tournament usage.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
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