[G] TvZ Hellbat Ghost push - Page 2
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McMonroe22
United States40 Posts
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blade55555
United States17423 Posts
On January 13 2016 23:46 McMonroe22 wrote: I played a terran that did this build. I had droned up to 3 fully saturated bases, gotten a 4th and macro hatch, gone double upgrades, and only had 20 lings when this hit. Even after all of that, I defended only losing mining time and a few drones. This build really isn't that good in my opinion if it can be held off with no preparation. I had scouted him around 3:30 and 5:00. I saw reactor factory and a barracks with a tech lab but no starport so I just figured it was standard play. When he came in to push, I just morphed 20 banes and had more lings in production and eventually just over whelmed. Then, I made muta ling bane and just won lol. The build hit hard but that was probably because it was the first time I had ever seen it. Now that I've seen it and know it's a possibility, defending it next time will be even easier. This build doesn't work as well against a ling/bane build. You'll notice at least when I wrote this, most zergs don't get a baneling nest (as most still seem to go roach/ravager). If you don't have a baneling nest it's a bit tougher to hold. With a baneling nest and banelings out yes it's easy to hold. | ||
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