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[G] Hæssebust: ZvZ Baneling All-In (Or is it?) - Page 4

Forum Index > StarCraft 2 Strategy
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doggy
Profile Joined May 2010
Germany306 Posts
October 19 2012 16:19 GMT
#61
Hows about a not so greedy and allinish variation of the build? I like to open 15hatch with drone scout or pool into hatch with gas around 3minute mark. The rest is pretty much the same regards the opening. I also get a spine with it. But after spending my first double inject fully into zerglings (around 24lings) i use my next inject for drones to get all four geysirs, a gas and lair. After that double inject of drones youre fully saturated and you can continue your pressure. If he holds and overreacts hes screwed, if he builds too less defends he dies. Its pretty effective, and im playing vs high masters and gms. Furthermore you can savely get your third while youre containing him on 2 bases, which gives you a nice little lead even without dealing huge amounts of damage with your bust.

I like to follow it up with 7-8 mutas after lair to keep mapcontrol.


Btw, the difference is that you have around 6 Banelings (4 -> Lair, 2 -> delayed first Gas) and some lings (due to your double inject on drones after building your lings) less compared to the other delayed bust.




TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 24 2012 01:42 GMT
#62
On October 20 2012 01:19 doggy wrote:
Hows about a not so greedy and allinish variation of the build? I like to open 15hatch with drone scout or pool into hatch with gas around 3minute mark. The rest is pretty much the same regards the opening. I also get a spine with it. But after spending my first double inject fully into zerglings (around 24lings) i use my next inject for drones to get all four geysirs, a gas and lair. After that double inject of drones youre fully saturated and you can continue your pressure. If he holds and overreacts hes screwed, if he builds too less defends he dies. Its pretty effective, and im playing vs high masters and gms. Furthermore you can savely get your third while youre containing him on 2 bases, which gives you a nice little lead even without dealing huge amounts of damage with your bust.

I like to follow it up with 7-8 mutas after lair to keep mapcontrol.


Btw, the difference is that you have around 6 Banelings (4 -> Lair, 2 -> delayed first Gas) and some lings (due to your double inject on drones after building your lings) less compared to the other delayed bust.





Those are definitely viable options, and there are a lot of ways to put on "lighter" baneling pressure on two bases.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
doggy
Profile Joined May 2010
Germany306 Posts
October 24 2012 15:03 GMT
#63
yes, i really feel like you should go for at least a light variation of ling bling in early-midgame zvz. it helps you dealing with allins a lot better, furthermore you force your opponent into being honest about their tech
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 26 2012 01:07 GMT
#64
On October 25 2012 00:03 doggy wrote:
yes, i really feel like you should go for at least a light variation of ling bling in early-midgame zvz. it helps you dealing with allins a lot better, furthermore you force your opponent into being honest about their tech

That's definitely a style of early/mid game that a lot of top pros utilize, so I would agree - but it is very different from the Hæsse.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
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