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2v2 strategy based on resources sharing - Page 2

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P0ckets
Profile Joined January 2011
United States430 Posts
June 05 2011 23:08 GMT
#21
The player mining I believe should canon rush if toss to help delay your opponents for the 5 minute mark for the super production of the producing player or even maybe outright killing them.
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
June 06 2011 14:57 GMT
#22
There are more advanced money dumping techniques which actually allow you both to play Starcraft instead of one of you playing Starcraft and the other playing something more closely linked to farmville.

There are timings that you can use thoughout a game to dump minerals or gas to your partner for a greater army. ZP for example, the zerg does a normal speedling build but keeps guess in game. Only making lings and feeding the toss gas for quick gateway units.
Then the zerg techs to a spire and the toss dumps to zerg for fast mutas
Toss techs to colossus and gets dumped
Zerg techs to broodlords at the end with resouces dumped from toss.

There has to be alot of cooperation and trust when it comes to money dumping. I don't know how many times i've been in a game and said "im getting a spire, can you send gas if you got some spare" only to have a reply a few mins later "im going go muta!" *facepalm* i already have a spire up and have mutas on the field....
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Penatronic
Profile Joined October 2010
150 Posts
June 06 2011 18:52 GMT
#23
I think Resource sharing has it's biggest benefits in doing things like having a Zerg ally only spend gas on metabolic then dump the rest at 5 for an allies DTs or double factory tanks or fast mutas while he ling harasses and expands... But far beyond that you're going to hinder yourself in the mid-late game with really weak army compositions. Army composition wise one race mix vs 2 race mix is always going to be at a fundamental disadvantage.

While you can get away with this kind of stuff in gold league, that hardly means anything.... You can do all matter of silliness at that level... I've bc rushed in diamond level team games... Real test of a build is can it survive in masters. I guess that's Kind of a down-putting thing to say, and I don't mean it that way, but you should definitely keep thinking and playing outside of the box, just keep getting better at the basics so you can get out of gold!
Chance55
Profile Joined October 2010
United States55 Posts
June 06 2011 18:54 GMT
#24
On June 06 2011 06:37 tomnov wrote:
there is also an option to do this earlier than 5min:

one player just builds workers (and maybe take gas) and then leaves. then all his resources will go straight to the other guy, resulting in shared resources (and control) before 5min


The "one person quits instantly" strategy is essentially cheating though. Not just cheese or a lame strat, but pretty much cheating.

Why? Because by being able to circumvent the 5 minute resource trading rule, you can do things that are PHYSICALLY IMPOSSIBLE for a normal 2 person team where nobody quit to do. You can both attack and tech faster than physically possible for a normal team. I mean in a tournament you can 6 pool or cannon rush or do whatever "cheese" you want. But I seriously doubt any legit 2v2 tournament would ever allow a team to run the "one player quits instantly "strategy"."
sNatch
Profile Joined September 2010
United States93 Posts
Last Edited: 2011-06-06 18:58:50
June 06 2011 18:58 GMT
#25
This is very interesting. I remember watching vitamin and hackkiddin use a strat similar to this. However, the one difference was that vitamin built a few marines and bunkered the front to counter any super early aggression—I believe they play at a fairly high masters level.
http://us.battle.net/sc2/en/profile/366499/1/GiR/
RafroTak
Profile Joined July 2011
2 Posts
July 03 2011 20:20 GMT
#26
On June 07 2011 03:58 sNatch wrote:
This is very interesting. I remember watching vitamin and hackkiddin use a strat similar to this. However, the one difference was that vitamin built a few marines and bunkered the front to counter any super early aggression—I believe they play at a fairly high masters level.


Yes, high level master players have experimented and tested many strategies involving resource pooling. If I'm not mistaken the strategy you're talking about is for PT against more static combos, especially effective on shared base maps.

I remember watching Select's stream and seeing him and optikzero struggle against that strat. Found this video which might give better insight to the strat and execution. Leads me to believe that hackkiddin and nox originally devised this strategy. They seem to rely on the bunker and early sentries to block off any form of aggression. P rushes colo and once he gets resources adds gateway units. After a few waves of units, T seems to get an early expo.

http://www.justin.tv/sarnox/b/286803564
Gailsaint
Profile Joined July 2011
United States1 Post
Last Edited: 2011-07-03 20:52:39
July 03 2011 20:36 GMT
#27
It works really well if at least one player is really good. I just started playing again here recently and my friend wanted to place in our 2's league. Since I was really rusty he told me to just feed him. The team we played was rank 5 masters and we beat them pretty bad, getting ranked masters ourselves.

As soon as I figure out how to post replays I will provide link to it.

EDIT: Here is a link to the replay. http://www.sc2replayed.com/replay-videos/7937
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