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Concerns about the big GSL maps - Page 4

Forum Index > StarCraft 2 Strategy
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-Jambi-
Profile Joined September 2010
United States60 Posts
Last Edited: 2011-03-29 22:57:14
March 29 2011 22:55 GMT
#61
The large maps are so ridiculously fun. I started hating on taldarim altar, but am coming around to it, especially in TvT where I can see in other matchups as well, ghosts + nukes are actually more viable. Although xel naga is still my favorite, the smaller maps late game consists of a couple of high tech units and mostly tier 1 and 2 units, but I think with the larger maps we will see a lot more tier 3 variety, and using tier 1 and 2 just for harass and mobility.... Also there is nothing like have drops going on all over the map, harassing with a couple units here and there, multiple flanks, continuous expanding, it feels a lot more fun, and I get more submersed in the game, than the usually 200/200 balls were used to seeing. I like the battle of attrition and actually having to go down multiple tech paths in a big macro game.

And like somebody said earlier the larger maps reward the better player as the game progresses, instead of the player who can think of the dumbest cheese in 5-7 minutes.
Tonem
Profile Joined January 2011
Australia91 Posts
March 30 2011 03:04 GMT
#62
I don't get it.

Zerg can still use their "slower units" on these big maps. May I remind you that Terran have the slowest units in the game, even your so called "slow roaches" that zerg like to QQ about for being slow, are actually the same speed as MMM off creep and without the speed upgrade.

Your slower units are still viable on these bigger maps, just get speed upgrades and keep on top of creep spread. And walah! You now STILL have way more mobility then Terran & Protoss ^_^ even when going for your "slower" units.

Aequos
Profile Joined October 2010
Canada606 Posts
March 30 2011 04:31 GMT
#63
My only complaint about the bigger maps is that when I get one of them when I'm laddering I end up being only able to play 1 game in the entire night as opposed to the 3 or 4 I'd like to. Unfortunately, certain greedier plays are really hard to punish compared with a map that is even slightly smaller.

Like TimeSpiral, I'm sort of on the fence about this. It's nice to have a game that doesn't go all-in, but it's also nice to be able to finish a few games within an hour. And the large maps tend to have long periods of "I don't want to move out, he'll have a massive army by the time I get there compared with mine, so lets keep massing to 200/200."
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Talack
Profile Joined September 2010
Canada2742 Posts
March 30 2011 04:35 GMT
#64
FIghting a random player on Tal'darim Alter is a fucking nightmare.
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