And like somebody said earlier the larger maps reward the better player as the game progresses, instead of the player who can think of the dumbest cheese in 5-7 minutes.
Concerns about the big GSL maps - Page 4
Forum Index > StarCraft 2 Strategy |
-Jambi-
United States60 Posts
And like somebody said earlier the larger maps reward the better player as the game progresses, instead of the player who can think of the dumbest cheese in 5-7 minutes. | ||
Tonem
Australia91 Posts
Zerg can still use their "slower units" on these big maps. May I remind you that Terran have the slowest units in the game, even your so called "slow roaches" that zerg like to QQ about for being slow, are actually the same speed as MMM off creep and without the speed upgrade. Your slower units are still viable on these bigger maps, just get speed upgrades and keep on top of creep spread. And walah! You now STILL have way more mobility then Terran & Protoss ^_^ even when going for your "slower" units. | ||
Aequos
Canada606 Posts
Like TimeSpiral, I'm sort of on the fence about this. It's nice to have a game that doesn't go all-in, but it's also nice to be able to finish a few games within an hour. And the large maps tend to have long periods of "I don't want to move out, he'll have a massive army by the time I get there compared with mine, so lets keep massing to 200/200." | ||
Talack
Canada2742 Posts
| ||
| ||