• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:10
CET 08:10
KST 16:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.171Evil Geniuses - shutting down16ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League86
StarCraft 2
General
Weekly Cups (October 19-25): Clem triples first in 5.0.17 REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[BW] Looking for Clan Thread! [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8982 users

7pool transition (ZvP/ZvT)? [R] - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 Next All
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
February 02 2011 22:47 GMT
#21
I've seen CatZ go 7pool to gold expo and ling baneling and crush a toss warpgate army. Blings morphed for however many zelots they have and lings for the stalkers. Was great. CatZ is made of awesome.

I love going a 7pool on toss for the reason of map control. It's great. And sometimes they just dont wall off and you can snipe the pylon that powers the gateways and it's a free win. Not allin in my books as I have a next step to expo and drone like crazy as toss is stuck in their base. Keep speedling pressure on them expanding and delay it as long as possible while I'm hopefully taking a quick 3rd. Works on my friend every time on 2player maps that have med/short rush distances.
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-02-03 14:45:28
February 03 2011 14:44 GMT
#22
On February 03 2011 07:31 CatZ.root wrote:
Show nested quote +
On February 03 2011 00:34 Jermstuddog wrote:
I've been doing this in ZvP since the Zealot build-time nerf and I consider it to be safe enough to be my standard opening on every map. There isn't a single map in the current pool that has a rush distance too far, not even cross pos metal. The hardest map to do this properly on is Delta Quadrant just because your Overlord is useless when it comes to scouting.

My prefered follow up is expo into +1 speedlings. I don't have to worry about air as neither phoenix nor void rays are particularly good at killing zerglings, so I will get a few queens and spore crawlers since I already have the evo chamber, and just go kill him because he has no ground army (sometimes he does have enough cannons and sentries to hold me off, so its not ALWAYS possible)

The best response by Protoss seems to be a 2 gate with immediate Zealot pressure ASAP, I'm still not 100% sure how to handle this if I mess up with my lings early on.

I even dubbed it the "Fail Pool" and wrote a liquipedia article on it.
http://wiki.teamliquid.net/starcraft2/Fail_Pool_Rush_(vs_Protoss)

I have a variation I do in ZvZ that involves a failed spine crawler rush, but would not recommend any 7-pool variation vs Terran. 2 rax + supply depot blind counters this and if you don't do SOME damage you are so far behind it's almost impossible to recover.

edit: I see CatZ hates the "400 min worth of damage" and that is something I came up with in my article.

I can agree with him though that the numbers are secondary to just having a good feel of the situation. Part of that "damage" can be Zealots, a forge, and cannons. So long as he can't actively use those resources to hit you back, you're in the lead without killing a single thing.

another edit:

On February 02 2011 14:09 SergioCQH wrote:
A better 7 pool build is:

6 drone
7 pool
6 drone
7 drone
8 drone
9 double extractor trick + 3 lings
12 overlord
12 drone
13 queen



There is a HUGE difference between my fail pool and this 7-pool.

My version is more economical as you already have your overlord ready for drone pumping and you don't need to waste the time/money on a double extractor trick.

The only advantage the double extractor trick gets you over an 8 overlord is that your 5-6 lings will be with the first 4 instead of slightly after.

Not worth it IMO.


mistaken, with double extractor trick, you have 9 drones mining AND 6 zerglings at the speed of a 7 pool, also the timing is perfect as you get an overlord right after your lings and a really fast queen. you also don't waste any larva. you don't need the overlord to 'pump drones right away' because you can't afford to, but as soon as the overlord pops out, you have enough to start making drones ONE BY ONE. (when i say u can't make drones i mean me, I mean YOU can but that's because u have no queen until later)

theorycraft is a wonderful thing, I can see you put a lot of time and effort in working on this build using sick math and writing skills and I admire you for that, yes there is a HUGE difference between your 'fail pool' (cute name) and my 7 pool. mine beats world class players all the time


A lot of sting in that response CatZ, kinda hurts.

I don't much appreciate the insinuation of "theorycraft and sick math skills". I arrived at my conclusion much the same way you did yours, by refining the build over and over against the best competition I can find.

None-the-less, I will go ahead and re-evaluate my analysis of the follow-up options to see if I had missed something before, because I, much like you, believe the build to be completely viable and am trying to do my part to open eyes on how to take control of the early game with Zerg aggression, sorry I don't have the backing of a pro team...
As it turns out, marines don't actually cost any money -Jinro
ROOTCatZ
Profile Blog Joined June 2005
Peru1238 Posts
February 03 2011 19:48 GMT
#23
On February 03 2011 23:44 Jermstuddog wrote:
Show nested quote +
On February 03 2011 07:31 CatZ.root wrote:
On February 03 2011 00:34 Jermstuddog wrote:
I've been doing this in ZvP since the Zealot build-time nerf and I consider it to be safe enough to be my standard opening on every map. There isn't a single map in the current pool that has a rush distance too far, not even cross pos metal. The hardest map to do this properly on is Delta Quadrant just because your Overlord is useless when it comes to scouting.

My prefered follow up is expo into +1 speedlings. I don't have to worry about air as neither phoenix nor void rays are particularly good at killing zerglings, so I will get a few queens and spore crawlers since I already have the evo chamber, and just go kill him because he has no ground army (sometimes he does have enough cannons and sentries to hold me off, so its not ALWAYS possible)

The best response by Protoss seems to be a 2 gate with immediate Zealot pressure ASAP, I'm still not 100% sure how to handle this if I mess up with my lings early on.

I even dubbed it the "Fail Pool" and wrote a liquipedia article on it.
http://wiki.teamliquid.net/starcraft2/Fail_Pool_Rush_(vs_Protoss)

I have a variation I do in ZvZ that involves a failed spine crawler rush, but would not recommend any 7-pool variation vs Terran. 2 rax + supply depot blind counters this and if you don't do SOME damage you are so far behind it's almost impossible to recover.

edit: I see CatZ hates the "400 min worth of damage" and that is something I came up with in my article.

I can agree with him though that the numbers are secondary to just having a good feel of the situation. Part of that "damage" can be Zealots, a forge, and cannons. So long as he can't actively use those resources to hit you back, you're in the lead without killing a single thing.

another edit:

On February 02 2011 14:09 SergioCQH wrote:
A better 7 pool build is:

6 drone
7 pool
6 drone
7 drone
8 drone
9 double extractor trick + 3 lings
12 overlord
12 drone
13 queen



There is a HUGE difference between my fail pool and this 7-pool.

My version is more economical as you already have your overlord ready for drone pumping and you don't need to waste the time/money on a double extractor trick.

The only advantage the double extractor trick gets you over an 8 overlord is that your 5-6 lings will be with the first 4 instead of slightly after.

Not worth it IMO.


mistaken, with double extractor trick, you have 9 drones mining AND 6 zerglings at the speed of a 7 pool, also the timing is perfect as you get an overlord right after your lings and a really fast queen. you also don't waste any larva. you don't need the overlord to 'pump drones right away' because you can't afford to, but as soon as the overlord pops out, you have enough to start making drones ONE BY ONE. (when i say u can't make drones i mean me, I mean YOU can but that's because u have no queen until later)

theorycraft is a wonderful thing, I can see you put a lot of time and effort in working on this build using sick math and writing skills and I admire you for that, yes there is a HUGE difference between your 'fail pool' (cute name) and my 7 pool. mine beats world class players all the time


A lot of sting in that response CatZ, kinda hurts.

I don't much appreciate the insinuation of "theorycraft and sick math skills". I arrived at my conclusion much the same way you did yours, by refining the build over and over against the best competition I can find.

None-the-less, I will go ahead and re-evaluate my analysis of the follow-up options to see if I had missed something before, because I, much like you, believe the build to be completely viable and am trying to do my part to open eyes on how to take control of the early game with Zerg aggression, sorry I don't have the backing of a pro team...


oh no.

"There is a HUGE difference between my fail pool and this 7-pool.

My version is more economical as you already have your overlord ready for drone pumping and you don't need to waste the time/money on a double extractor trick.

The only advantage the double extractor trick gets you over an 8 overlord is that your 5-6 lings will be with the first 4 instead of slightly after.

Not worth it IMO."

you're the one who points out there's a HUGE difference economically speaking. so I am just trying to point you in the right direction, different builds work differently in different situations, I am not saying your 'fail 7-pool' build is bad or anything like that. while you are saying the only advantage my build would have is that your 5th and 6th lings will be with the first 4 instead of slightly after, which is also false, so it makes me think you havent even tried the build?

your 5th and 6th lings are slightly behind your first four depending on what positions you spawn, on the bottom left of steppes it will almost make no difference, while on the top right they'll be slightly behind, this is because of the travel distance of the initial drones, as well as the larva placement the game uses by default.

your version is NOT more economical. you start 'drone pumping' with 1 less drone, altough you WILL have more income in the short run if you put it to the test, you will suffer in the next couple of minutes because you have no queen. and IF you make a queen (and you should) you'll be behind economically. with my 7 pool, you get 9 drones mining, 6 lings harrasssing off of 1 overlord, a couple of seconds after you can make an overlord and RIGHT when the overlord finishes you get 150 for a queen, and never sit on 3 larva to pump mass drones.

what this means is: you are guaranteed to be able to make more drones going into the midgame because you always have enough $ to spend all of your larva incluiding the larva that the queen that you don't have until 20 supply or so gives you. the double extractor trick, barely loses you any time or money, so again, there is no 'sting' intended here, you're the one saying your build is better/more economical than mine and pointing out 'HUGE' differences. for the most part I dislike commenting on the strategy forums for this same reason, I don't like arguing with people here, if i want to talk strategy or efficiency of a build I usually go to a teammate or a friend I consider insightful / good at the game, but given that i was my 7 pool that you were talkin down to, i felt like i had to explain you a few things, hope you understand, no 'sting' or 'hurt' intended, just for the future be more sensitive / careful when talking about someone else's idea or promoting yours, you can easily offend people, much like you were offended by my first reply.

p.s: you said 'sorry i don't have the backing of a pro team' : i don't use my team as test subjects, I use the ladder and then once my build is ready i'll play them / talk to them to see how it really measures up. sure its a nice thing to have, but why aren't you in a pro team then? if you havent been noticed, build your own, that's what I did, 'pro team' didn't magically appear out of no where, i recruited every single one of my team's members.

this is my last response on the thread, if you want to discuss anything else you're more than welcome to send me a PM, cyu

Progamerwww.root-gaming.com
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
February 03 2011 22:23 GMT
#24
Treat CatZ points of view as if he was a random dude as the strategy speaks for itself. Just because CatZ is on ROOT doesn't mean his buildorder on a 7pool is any stronger lol. My little sister could do it.

Put the two strats up against eachother and see which one does better for the outcome you want. To me, the build order that has fastest lings out to harrass and ability to gain as much econ as possible after by using larvae the most efficient and making use of a queen will be best. I haven't done the math on the fail pool and the double extractor trick, but from what is said above. Overall the double extractor trick seems better. But I can't say 100% for sure as I said before. Haven't played the numbers game yet. I'm curious now Someone put these two badboys side by side to see the advantages of both build orders [I'd do it but I'm at work]
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 03 2011 22:43 GMT
#25
I will put them to the test and report the results here, hopefully I have time tonight. I have no problem being proven wrong, and from the way CatZ describes things, I apparently missed something in my timing/numbers when I came up with my version of the build.

To CatZ, I really appreciate the responses and input. Pros posting in the strategy forum are few and far between these days, and having insight from such notable, high-level players is way better than a random joe like me. Please don't take my posts as cocky and ignorant, your time is not being wasted with noobs who don't listen. I will put in the work to validate the discussion.
As it turns out, marines don't actually cost any money -Jinro
Crovea
Profile Joined July 2010
Denmark100 Posts
February 03 2011 22:51 GMT
#26
As a 2700 masters zerg,i 7pool alot. its pool on 7, then drone to 9.
double extractor trick 3 sets of lings, make an overlord --> queen --> expo or whatever.
It's really strong for sure, forces the protoss to be defensive with forge/cannons (only do it against protoss)
It's weakness is stargate for sure, you can't get hydras in time & you dont have money for alot of queens in my experience. But hey, i expand to the gold mostly, if you don't do that, i'm sure you can defend anything with it.
(i don't need to kill anything with this, i just force him to wall himself in, or punish him with the lings)
ROOT4ROOT
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-02-03 22:56:08
February 03 2011 22:55 GMT
#27
On February 04 2011 07:23 VoiceOfDecember wrote:
Treat CatZ points of view as if he was a random dude as the strategy speaks for itself. Just because CatZ is on ROOT doesn't mean his buildorder on a 7pool is any stronger lol. My little sister could do it.

Wow BM... You might find yourself to be successful if you treat CatZ's point of view as one that comes from a progamer that knows what he is talking about. You actually had a top200 post here in the strategy forums that is full of silver league build orders and are telling people to react to him as if he knows nothing? Let's preach respect for those who are more credible than others.

Together we can achieve more.
Knowing is half the battle... the other half is lasers.
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2011-02-04 00:53:34
February 04 2011 00:42 GMT
#28
On February 03 2011 23:44 Jermstuddog wrote:
I don't much appreciate the insinuation of "theorycraft and sick math skills". I arrived at my conclusion much the same way you did yours, by refining the build over and over against the best competition I can find.


I'll take any bet you want that the best competition you can find doesn't compare in the slightest way to the best competition Catz can find.

...


From other economic experimentation I have done, I know that the speed at which you get a queen matters.

A LOT.

If Catz says he gets a queen significantly faster than you (and there's no reason to assume that he's incorrect about that, since you haven't countered that assertion), then without some demonstration of significant economic superiority in other areas (and the cost of an extractor trick is pretty negligible, so don't expect to be making up the difference there), your build is simply going to be inferior, end of story.

Think about it this way: 11 pool 18 hatch compares quite well economically with HATCH-FIRST builds, simply because of the earlier queen. That's how much the queen matters.

***EDIT***

I just took a look at your "Fail Pool" liquipedia entry, to get a look at some replays to see just how much you're delaying the queen.

So I look for replays in the article, and what do I see? A cast of Root Gaming vs Fnatic, showcasing Catz and his superior 7 pool with the early queen.

Kinda weird to claim one start is superior to another, but then leave only displays of the "inferior" build as video evidence, don't you think?
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
February 04 2011 01:08 GMT
#29
Well, anyways I like to use early pools (7pool to be exact) in ZvZ. Im random and I don´t play ladder enough to contribute anything major(chances for ZvZ are quite slim as rdm player).

I feel in ZvZ it gives you huge advantages against hatch first builds and throws most enemies off their game. I only used it in ZvZ so far, because Z can´t defend very cost effective i.e. with a wall-in very early in the game.
Ideal defence would, I think, be a slightly slower pool than the aggressor.


Genuinely didn´t know Catz had a much better version of the thing I do. Will definitely try his version out.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 04 2011 01:19 GMT
#30
On February 04 2011 09:42 Skrag wrote:
I just took a look at your "Fail Pool" liquipedia entry, to get a look at some replays to see just how much you're delaying the queen.

So I look for replays in the article, and what do I see? A cast of Root Gaming vs Fnatic, showcasing Catz and his superior 7 pool with the early queen.

Kinda weird to claim one start is superior to another, but then leave only displays of the "inferior" build as video evidence, don't you think?


That was also removed from the article in a recent update, but hasn't been pushed to the stable version. I noticed the difference and figured that whole issue out.
As it turns out, marines don't actually cost any money -Jinro
Skrag
Profile Joined May 2010
United States643 Posts
February 04 2011 01:56 GMT
#31
On February 04 2011 10:19 Jermstuddog wrote:
Show nested quote +
On February 04 2011 09:42 Skrag wrote:
I just took a look at your "Fail Pool" liquipedia entry, to get a look at some replays to see just how much you're delaying the queen.

So I look for replays in the article, and what do I see? A cast of Root Gaming vs Fnatic, showcasing Catz and his superior 7 pool with the early queen.

Kinda weird to claim one start is superior to another, but then leave only displays of the "inferior" build as video evidence, don't you think?


That was also removed from the article in a recent update, but hasn't been pushed to the stable version. I noticed the difference and figured that whole issue out.


So when do you get a queen? I don't see a mention of it anywhere in the first 18 supply, no replays at all, and if you're waiting even that long, there's absolutely no way your version is economically superior as you claim, and in fact fails at its primary stated goal, which is to appear to your opponent as an all-in "but transition quickly into an econ heavy game".

There is really no such thing as an "econ heavy game" without a queen, because queens are better than hatcheries, for half the cost.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-02-04 03:26:12
February 04 2011 02:50 GMT
#32
Ok, testing is done.

I can tell you before I even look at the numbers CatZ build is more economical than mine.

As soon as I set down to test them, I noted that he only makes 6 lings compared to my 8. His is exclusively used on 2-player maps like steppes, where a scouting drone is not needed, where as I am willing to do mine on ANY map and ALWAYS send a scouting drone for potential building blocks even if its not needed.


So fundamentally, his build is better economically, the question is then: "How much better? and is it worth it?" I would also like to take this time to point out that the numbers only tell part of the story, and CatZ would agree with me on this point. It is much more important to react to whatever your opponent is doing and plan accordingly, so take the test results with a grain of salt.


Using Steppes, where CatZ would recommend taking a gold as the expo because "there's no reason not to" I suicided all lings made into my easy computer opponents base, then proceeded with my typical follow-up which is mass +1 speedlings and paused the game at 6 minutes.


CatZ Pool

2825 minerals spent on economy
25 drones, with 4 more almost done
spawn larva 1/2 way done
218 minerals and 88 gas banked
20 minerals and 4 gas on the way back
4 overlords
1 queen
1 larva

expo hatch 88% done (would finish at 6:12)

Fail Pool

2425 spent on economy
19 drones, with 1 almost done and 3 more just started
spawn larva not currently up
236 minerals and 32 gas banked
12 minerals and 4 gas on the way back
3 overlords
1 queen
2 larva

expo hatch is completely done (finished at 5:19)


Key Differences

CatZ Advantages

6 more Drones
an Overlord
294 minerals
56 gas
1/2 a Spawn Larva

Fail Advantages

expo hatch is complete 54 seconds sooner
1 larva


Now we already said the numbers don't tell the whole story, and we have a run into a lot of small issues when trying to interpret these numbers anyway.

I would say it's safe to say that my build has the potential to do more damage than CatZ's version due to the scouting drone and 2 extra lings. Neither build intends to win the game right then and there, but more probes dead = less drones needed for an economic advantage. Can you put this into numbers? ... Not really... The amount of probes you kill depends entirely on how your opponent chooses to defend and how successful that defense is. The entire point of the build is that there is no GOOD option for Protoss to defend a 7 pool, they all have drawbacks.

Some of those defenses can leave their probes completely untouched while crippling their army production capabilities. Other defenses can leave their army production facilities perfectly intact while they throw away 6-8 probes in the choke point while they wait for their Zealots, sometimes when they get those Zealots, they keep them in their choke, other times, they blindly attack into your base, still other variations will leave them with no losses, but a currently useless forge and cannon, sometimes you break through their defense and kill more probes than you set out to. All of these variances lead to very different follow ups, in the case of my build, sometimes I have 8 Zerglings left, sometimes I have 0, this changes when you want to build your overlords, queen, hatchery, and extractor.


Going back to the questions of "How much better? and is it worth it?"
My final input on it is: umm... I'm not sure... I am happy to concede that I was flat out wrong. His build is just better economically, but is the earlier queen and 6 more drones worth more than the earlier hatch and stronger pressure?

I guess that's up to the user.


P.S
for the record, in this particular trial, my queen is built on 15 supply.

obligatory replays:
Fail Pool
http://www.nerdnugget.com/download/file.php?id=106

Catz Pool
http://www.nerdnugget.com/download/file.php?id=105
As it turns out, marines don't actually cost any money -Jinro
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
February 04 2011 03:05 GMT
#33
^ Looking at the above post the CatZ build is clearly superior, I don't really see what you are even arguing? And how do you deal more dmg in comparison to CatZ's build? Makes no sense.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-02-04 03:10:43
February 04 2011 03:10 GMT
#34
It's very possible that it won't deal more damage, it all depends on how your opponent reacts, but simple math would say that a possible hero drone blocking a pylon and 2 extra lings COULD kill an extra probe or two.

As far as it being superior, it very well could be but I'm not sure if 6 drones is better than 55 seconds of 2 base mining... I guess assuming the drone advantage sticks then it is better all-around.
As it turns out, marines don't actually cost any money -Jinro
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2011-02-04 03:55:25
February 04 2011 03:10 GMT
#35
6 drones (which is actually closer to 10-11 based on "almost done" vs "just started" and spawn larva being halfway done) is worth a *lot*, and I also don't see where you're getting a 6 mineral advantage for your build vs catz. To me it looks like you're about 400 minerals behind, not 6 ahead.

Which, if true, is hardly a good trade for the ability to have 2 extra lings out, and a slightly faster hatch that you're not going to be able to use to full potential anyway, because you're so far behind on minerals.

To think about it another way, right at that particular point in time, catz is mining a full 25% more minerals than you are, and that is a gap that you will most likely *never* be able to close completely, and in fact, that advantage alone probably builds on itself for the rest of the game.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-02-04 03:11:48
February 04 2011 03:11 GMT
#36
On February 04 2011 12:10 Skrag wrote:
6 drones (which is actually closer to 10-11 based on "almost done" vs "just started" and spawn larva being halfway done, is worth a *lot*, and I also don't see where you're getting a 6 mineral advantage for your build vs catz. To me it looks like you're about 400 minerals behind, not 6 ahead.

Which, if true, is hardly a good trade for the ability to have 2 extra lings out, and a slightly faster hatch that you're not going to be able to use to full potential anyway, because you're so far behind on minerals.

To think about it another way, right at that particular point in time, catz is mining a full 25% more minerals than you are, and that is a gap that you will most likely *never* be able to close completely, and in fact, that advantage alone probably builds on itself for the rest of the game.


minerals MINED it is behind, I am giving you current numbers at the 6 minute mark which has my banked minerals 6 above his.
As it turns out, marines don't actually cost any money -Jinro
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2011-02-04 03:54:55
February 04 2011 03:12 GMT
#37
On February 04 2011 12:10 Jermstuddog wrote:
It's very possible that it won't deal more damage, it all depends on how your opponent reacts, but simple math would say that a possible hero drone blocking a pylon and 2 extra lings COULD kill an extra probe or two.

As far as it being superior, it very well could be but I'm not sure if 6 drones is better than 55 seconds of 2 base mining... I guess assuming the drone advantage sticks then it is better all-around.


There is zero advantage to having X drones mining 2 bases instead of 1 unless X is greater than 16 (2 per patch mines exactly as efficiently as one), and even then, the difference is pretty small. Certainly not anything that would be worth 400 minerals and 10-11 drones.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Skrag
Profile Joined May 2010
United States643 Posts
February 04 2011 03:12 GMT
#38
On February 04 2011 12:11 Jermstuddog wrote:
Show nested quote +
On February 04 2011 12:10 Skrag wrote:
6 drones (which is actually closer to 10-11 based on "almost done" vs "just started" and spawn larva being halfway done, is worth a *lot*, and I also don't see where you're getting a 6 mineral advantage for your build vs catz. To me it looks like you're about 400 minerals behind, not 6 ahead.

Which, if true, is hardly a good trade for the ability to have 2 extra lings out, and a slightly faster hatch that you're not going to be able to use to full potential anyway, because you're so far behind on minerals.

To think about it another way, right at that particular point in time, catz is mining a full 25% more minerals than you are, and that is a gap that you will most likely *never* be able to close completely, and in fact, that advantage alone probably builds on itself for the rest of the game.


minerals MINED it is behind, I am giving you current numbers at the 6 minute mark which has my banked minerals 6 above his.


Which is a completely irrelevant number, and very misleading of you to even state.
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
February 04 2011 03:22 GMT
#39
On February 04 2011 12:12 Skrag wrote:
Show nested quote +
On February 04 2011 12:11 Jermstuddog wrote:
On February 04 2011 12:10 Skrag wrote:
6 drones (which is actually closer to 10-11 based on "almost done" vs "just started" and spawn larva being halfway done, is worth a *lot*, and I also don't see where you're getting a 6 mineral advantage for your build vs catz. To me it looks like you're about 400 minerals behind, not 6 ahead.

Which, if true, is hardly a good trade for the ability to have 2 extra lings out, and a slightly faster hatch that you're not going to be able to use to full potential anyway, because you're so far behind on minerals.

To think about it another way, right at that particular point in time, catz is mining a full 25% more minerals than you are, and that is a gap that you will most likely *never* be able to close completely, and in fact, that advantage alone probably builds on itself for the rest of the game.


minerals MINED it is behind, I am giving you current numbers at the 6 minute mark which has my banked minerals 6 above his.


Which is a completely irrelevant number, and very misleading of you to even state.


Reworded then. It's not my intent to mislead or justify those differences, just to state them for your interpretation.
As it turns out, marines don't actually cost any money -Jinro
Metaspace
Profile Joined November 2006
Austria670 Posts
February 04 2011 13:01 GMT
#40
Besides some hot blood in between, I like the analysis (and the discussion of the topic in general).
It gave me interesting insights into the finer details of 7pool.


Wir haben zuwenig Vespingas!
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Replaycast Group C
PiGosaur Cup
09:30
#105
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 104
StarCraft: Brood War
Rain 3364
Leta 548
GuemChi 492
Mong 244
Shine 128
Hyuk 90
Dewaltoss 63
ZergMaN 56
910 32
NotJumperer 15
[ Show more ]
ProTech10
Force[name] 1
Other Games
summit1g9726
WinterStarcraft459
Happy267
Livibee138
Sick64
Organizations
Other Games
gamesdonequick895
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki58
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2367
League of Legends
• Rush1260
• Stunt743
Other Games
• Shiphtur525
Upcoming Events
The PondCast
2h 50m
Kung Fu Cup
3h 50m
IntoTheTV X SOOP
1d 3h
SHIN vs GuMiho
Clem vs Classic
OSC
1d 14h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Epic.LAN
3 days
[ Show More ]
AI Arena Tournament
3 days
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.