• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:44
CEST 22:44
KST 05:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)5[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here!
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6839 users

Stacking tanks: Terran

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Zedders
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2010-11-27 22:03:20
November 25 2010 22:49 GMT
#1
Hey the other day i was playing some UMS maps, and i was playing Tank D. I noticed if you get a line of tanks, and have a lot of tanks selected you can move them towards the wall of tanks and if you click rapidly to move the tanks closer to the wall, the tanks in the back push the ones in the front, the ones in the front try to get out of the way.

However sometimes they push into each other right over top of each other and stack. I played around with it a few minutes and managed to fit 14 tanks, in the space of 6 tanks or so.

In any case I was wondering if this had some in game uses...as I'm not a terran but a zerg, I'm not really sure.

Try it out, and tell me what you guys think.

Also if this is not new at all I apologize :D
MOOG
Profile Joined October 2010
United States188 Posts
November 25 2010 23:07 GMT
#2
A screenshot would be helpful.
To Do: 1. finish the rest of my practice league matches 2. win GSL
Zedders
Profile Blog Joined April 2010
Canada450 Posts
November 26 2010 00:09 GMT
#3
[image loading]

Here I did it in the test map, 16 tanks taking up roughly 8 spots. Yeah it's a little sloppy but hopefully u can see the idea.
loving it
Profile Joined May 2010
Canada271 Posts
Last Edited: 2010-11-26 00:14:22
November 26 2010 00:13 GMT
#4
Interesting for sure, potentially useful too. So basically the idea is to get a group of tanks, click them into a small tight group and then seige up before they spread again. Other units have this behaviour too, without the seige tank stopping them from spreading out though, so hopefully this may be patched... Just like how you can't stack zerg units when trying to burrow on top of eachother.
Stay gold.
Zedders
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2010-11-26 02:43:11
November 26 2010 00:15 GMT
#5
Yeah it's sort of finicky. You need lots of units behind the tanks to push them hard enough into each other. You should be able to use some marines to push them together, or any unit for that matter. I've actually gotten 3-4 in the same spot or very close to each other, but thats pretty rare.
MaxField
Profile Blog Joined May 2010
United States2386 Posts
November 26 2010 00:18 GMT
#6
I just got pretty scared, imagine running a bunch of lings up to a pile of what appears to be 4 tanks but is really 10, and all of them dissappear.
"Zerg, so bad it loses to hydras" IdrA.
Zedders
Profile Blog Joined April 2010
Canada450 Posts
November 26 2010 00:23 GMT
#7
I feel that the method isnt that hard, so hopefully we'll see some dope ass terran abusing this soon :D
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
November 26 2010 00:32 GMT
#8
So in that image they are double stacked?
Can you do this with less units using the hold command, or possibly with drops?

I guess even if you needed a ledge and marines to stack them up it would still be useful as tanks are against a ledge most of the time anyway.
KEKEKE
Zedders
Profile Blog Joined April 2010
Canada450 Posts
November 26 2010 00:36 GMT
#9
I dont think the hold command will do much, as its the units behind the tank that pushes into it to stack them. Also medivacs drop the tanks beside each other, not straight down so you wouldnt be able to stack them like this
roadrunner343
Profile Joined November 2010
148 Posts
November 26 2010 00:39 GMT
#10
The only potential problem I see with this is the ability to take out a huge group of tanks easily. Slip up for just a second, and mutas could swoop in wiping out several tanks, or even a baneling drop would do the trick. Overall, a neat discovery though.
deth
Profile Blog Joined August 2009
Australia1757 Posts
November 26 2010 00:40 GMT
#11
the big question is why the hell would you want to even do this, splash damage from other tanks, archons and your own tanks makes this something you want to AVOID, not replicate.
Zedders
Profile Blog Joined April 2010
Canada450 Posts
November 26 2010 00:50 GMT
#12
once again i dont know that much bout terran...but from what I've seen, TvT tank battles are all about positioning and you want all your tanks firing at all times to get the most damage out of them. So if you guys both set up yore tanks, but the two tanks behind ur front two dont fire until enemies get closer...then your wasting range and damage that you could be doing with all 4 tanks in the same spot. So tank vs tank you can get more tanks (and therefore more shots) for the same range as the opponents tanks.
zergrushkekeke
Profile Joined November 2010
Australia241 Posts
November 26 2010 00:57 GMT
#13
You want your tanks bunched up as much as possible to concentrate fire, or lined up at least. Putting tanks further apart is like drawing a Venn diagram of how many hits a ground target takes.

If I am engaging a line of tanks i will attack from the end of the line, not from the middle. If they are all bunched up on 1 point that isn't an option (if they are all on 1 point then no self harming splash either). It does have the same disadvantages of mutas bunching up (effects of splash damage is amplified) but it has the advantage as well (anything in range of 1 muta is in range of all the mutas, focus firing)
KEKEKE
johngalt90
Profile Joined May 2010
United States357 Posts
November 26 2010 01:06 GMT
#14
stacking of any ground units will be patched or made illegal same as BW. even if it can work doesnt mean it will
fuck the haters
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 26 2010 01:09 GMT
#15
I think zerg is the only race without an extremely viable way of absolutely crushing a stacked ball of tanks. If a protoss army attacks, and gets off a few colossi shots or a storm on top of your tank ball, it's going to hurt. Terran you want all your tanks attacking, but you don't want them to be on top of each other or else a misplaced tank could potentially mean many, many tanks taking damage.
Porouscloud - NA LoL
Azn_Christian
Profile Joined September 2010
United States153 Posts
November 26 2010 01:10 GMT
#16
I don't get how this is something you want to do. the point is to leap frog the tanks to reduce bad positioning and slpash. 13 range>2 6 range, which is the range of most range so you can leapfrog easily if you just seperate them by 6 range. and stil get all to hit.
Life appears to me too short to be spent in nursing animosity or registering wrongs." - Charlotte Bronte, Jane Eyre
Dromar
Profile Blog Joined June 2007
United States2145 Posts
November 26 2010 01:26 GMT
#17
On November 26 2010 10:06 johngalt90 wrote:
stacking of any ground units will be patched or made illegal same as BW. even if it can work doesnt mean it will


Yeah, my first thought when seeing this is that if it becomes at all useful it'll go the way of Fazing and mineral boosting.
Zedders
Profile Blog Joined April 2010
Canada450 Posts
November 26 2010 01:42 GMT
#18
On November 26 2010 10:26 Dromar wrote:
Show nested quote +
On November 26 2010 10:06 johngalt90 wrote:
stacking of any ground units will be patched or made illegal same as BW. even if it can work doesnt mean it will


Yeah, my first thought when seeing this is that if it becomes at all useful it'll go the way of Fazing and mineral boosting.


Watch Boxer pull this off tomorrow
PanzerKing
Profile Joined May 2010
United States483 Posts
November 26 2010 03:32 GMT
#19
On November 26 2010 10:26 Dromar wrote:
Show nested quote +
On November 26 2010 10:06 johngalt90 wrote:
stacking of any ground units will be patched or made illegal same as BW. even if it can work doesnt mean it will


Yeah, my first thought when seeing this is that if it becomes at all useful it'll go the way of Fazing and mineral boosting.


But it's not useful. You build tanks to counter banelings, and it behooves you to spread them out just enough that you can maximize the splash damage and your room to kite while minimizing the danger of mutalisk harass. Stacking your tanks on top of one another is a terrible idea unless you have so many that it just doesn't matter anymore.
http://tkrmx.blogspot.com/
Zedders
Profile Blog Joined April 2010
Canada450 Posts
Last Edited: 2010-11-26 05:20:46
November 26 2010 05:19 GMT
#20
On November 26 2010 12:32 PanzerKing wrote:
Show nested quote +
On November 26 2010 10:26 Dromar wrote:
On November 26 2010 10:06 johngalt90 wrote:
stacking of any ground units will be patched or made illegal same as BW. even if it can work doesnt mean it will


Yeah, my first thought when seeing this is that if it becomes at all useful it'll go the way of Fazing and mineral boosting.


But it's not useful. You build tanks to counter banelings, and it behooves you to spread them out just enough that you can maximize the splash damage and your room to kite while minimizing the danger of mutalisk harass. Stacking your tanks on top of one another is a terrible idea unless you have so many that it just doesn't matter anymore.


Have you ever seen the viking flower in TvTs? It's always useful if you can hide your real numbers.

Ling scouting, seees a tank. Oh ok good only one tank, rush in with 40 lings they all die simulteanosuly. wtf how did one tank do that?

Hallucination is great for many reasons, like the fact that you can intimidate your oppnent with fake numbers
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 475
JuggernautJason92
ProTech84
StarCraft: Brood War
Sea 1423
Dota 2
capcasts78
NeuroSwarm6
League of Legends
Doublelift2062
Other Games
summit1g7289
Grubby4104
singsing1774
FrodaN482
shahzam467
Liquid`Hasu225
C9.Mang0224
crisheroes213
Livibee72
ZombieGrub67
UpATreeSC55
ViBE24
Tefel17
MindelVK7
Organizations
Other Games
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 41
• Michael_bg 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade920
Counter-Strike
• imaqtpie1125
• Shiphtur204
Other Games
• WagamamaTV541
Upcoming Events
Replay Cast
3h 16m
CranKy Ducklings
13h 16m
uThermal 2v2 Circuit
18h 16m
BSL22 NKC (BSL vs China)
22h 16m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 13h
uThermal 2v2 Circuit
1d 18h
BSL22 NKC (BSL vs China)
1d 22h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.