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[G] 3Gate Blink Stalkers (vs Zerg) - Page 2

Forum Index > StarCraft 2 Strategy
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asmo.0
Profile Joined August 2010
Norway318 Posts
November 04 2010 10:27 GMT
#21
On November 04 2010 18:11 ftwprogamah wrote:
Oh and EDIT*** i use a 4gate version of this which i dont understand why u would use a 3gate unless your planing on a expansion while you attack but the 1 less stalker over the 3 rounds of warp in i use prior to attack is 3 stalkers, which might not sound like alot, but 12 instead of 9 makes a difrence. but im gonna try the 3 gate version with a expo.

4gate pure stalkers requires completely cutting probes and failing a bit on macro doesn't it? This pretty much sounds like something to expand behind, as you can keep him busy and (almost) safely retreat if need be. Transition into a 6 gate w/ storms timing push or something.

I'm a zerg player and I dont feel this to be extremely effective when I've played against it, but they might just be doing it wrong of course. A combo of roach ling and 1-4 crawlers have always been effective for me I think.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 04 2010 11:56 GMT
#22
I'm curious as to whether or not a +2 attack blink stalker play could be remotely viable. +2 attack costs 400/250, counting the Forge. +2 attack blink stalkers kill Zerglings in 3 shots instead of 4, Hydralisks in 7 instead of 9, and Roaches in 10 instead of 12. (Also Spine Crawlers in 22 instead of 26, Overlords in 13 instead of 15, and Mutas in 11 instead of 13.)

I imagine it could only really be effective as an FE (so that you have two bases to support all those upgrades, and need the Forge anyway) or if the damage upgrade for Stalkers is buffed to +1/+1 instead of +1/+0. (Roaches dying in 9 hits? Spines in 18? Yes, please.) But it could be a thing to explore.
My strategy is to fork people.
Ingruz
Profile Joined May 2010
Italy380 Posts
November 04 2010 12:24 GMT
#23
I played this strat a lot lately and I think it's very powerful only if the zerg goes for mass roach cause it sucks a lot if he just mass speedlings + spine...
My life for Aiur!
KotaOnCue
Profile Joined September 2010
United States180 Posts
November 04 2010 13:51 GMT
#24
I play a variation of this build where I add 2 sentries in with my blink stalkers. The point of the sentry are to both guardian shield and also FF his main ramp so he cannot get any reinforcements to his expo. Most smart zerg will have their units on the ground but if you catch him off guard, he may not have as many units which make things easier for the stalkers.

Most of the time, I'll usually just take out his expansion while I expand and then run away before my FFs run out. Then I can transition into whatever I like from there. The only problem with this build is you can miss a blink if you choose a group with the sentries in it and forget to press tab.
"They say ignorance is bliss. Is it true?"
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
November 05 2010 12:38 GMT
#25
oh wow, suddenly everyone is posting in here.

Well the point of this version is to punish going for fast roaches. I said in the OP that if he is massing lings or has multiple spine crawers at the front that it won't work as well.
Survival is winning, everything else is bullshit.
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