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General Newbie Guide. - Page 2

Forum Index > StarCraft 2 Strategy
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Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
September 26 2010 04:24 GMT
#21
Couple of thingzs, if your money is extremely high you can que (2k+) also you do want to make 2 supply
producers if you actually get capped cause depending on where you are you may just get insta blocked again.
Dota 3hard5me
diragz
Profile Joined July 2010
Australia15 Posts
September 26 2010 05:14 GMT
#22
On September 25 2010 08:54 Pfeff wrote:
Show nested quote +
On September 25 2010 08:48 Darthturtle wrote:
There's no reason to play with your sound off. The last thing I want to miss hearing is "research complete" or the sound of units completing.

Don't even get me started on how bad it is to miss "Nuclear Launch Detected."


Oh man I can't believe we forgot about those earlier. Yea, those are more VERY important reasons to have audible warnings

you can all argue about how good sound is but lets face it, playing with "weights" improves your game faster. Sure you may lose but you will improve a lot faster.. pretty simple to understand.

This is a guide for new people to improve, they can practice without sound and play proper ladder games with it. It makes you appreicate sound more in my opinion, as you dont know what youve got if youve never lost it.

Good guide for newbz

I find all that is up to scratch for me. I genrally lose because im pretty much overwhelmed with enemy units
Day9 is my idol?
SupremeJD
Profile Joined August 2010
United States42 Posts
September 26 2010 06:24 GMT
#23
don't forget day9 daily 184
Pfeff
Profile Joined August 2010
United States270 Posts
September 26 2010 06:31 GMT
#24
On September 26 2010 14:14 diragz wrote:
Show nested quote +
On September 25 2010 08:54 Pfeff wrote:
On September 25 2010 08:48 Darthturtle wrote:
There's no reason to play with your sound off. The last thing I want to miss hearing is "research complete" or the sound of units completing.

Don't even get me started on how bad it is to miss "Nuclear Launch Detected."


Oh man I can't believe we forgot about those earlier. Yea, those are more VERY important reasons to have audible warnings

you can all argue about how good sound is but lets face it, playing with "weights" improves your game faster. Sure you may lose but you will improve a lot faster.. pretty simple to understand.

This is a guide for new people to improve, they can practice without sound and play proper ladder games with it. It makes you appreicate sound more in my opinion, as you dont know what youve got if youve never lost it.

Good guide for newbz

I find all that is up to scratch for me. I genrally lose because im pretty much overwhelmed with enemy units


For the other races maybe, but Zerg has more macro to worry about than the other two
When your loading screen shows my name, just F10 -> N
CritMonkey
Profile Joined August 2010
United States6 Posts
September 26 2010 14:46 GMT
#25
I've started to play with no sound and I do say that it makes you pay more attention. Sure you can't really hear nukes, but I only saw one nuke so far and that was in the practice league.
Darthturtle
Profile Joined May 2009
United States718 Posts
September 26 2010 14:57 GMT
#26
On September 26 2010 14:14 diragz wrote:
Show nested quote +
On September 25 2010 08:54 Pfeff wrote:
On September 25 2010 08:48 Darthturtle wrote:
There's no reason to play with your sound off. The last thing I want to miss hearing is "research complete" or the sound of units completing.

Don't even get me started on how bad it is to miss "Nuclear Launch Detected."


Oh man I can't believe we forgot about those earlier. Yea, those are more VERY important reasons to have audible warnings

you can all argue about how good sound is but lets face it, playing with "weights" improves your game faster. Sure you may lose but you will improve a lot faster.. pretty simple to understand.

This is a guide for new people to improve, they can practice without sound and play proper ladder games with it. It makes you appreicate sound more in my opinion, as you dont know what youve got if youve never lost it.

Good guide for newbz

I find all that is up to scratch for me. I genrally lose because im pretty much overwhelmed with enemy units


In this case, all it does is help you develop bad habits. Useless spamming because you don't know what the hell is happening with your buildings isn't the same as actually making a lot of useful actions per minute.

If you really want to train yourself at this game, don't try to handicap yourself with the illusion that you're improving. You'll still suck, but now you'll just suck harder. Later on, when you transition back into using sound as one more sense in the game, you'll have all these habits that you need to work out of your system, and you won't be used to paying attention to sound.

It's like trying to play the game with just your mouse to 'train' yourself. Sure, you can claim that your mouse control might seem to get better, but all you're teaching yourself is how to not use hotkeys.
Pr0xxis
Profile Joined July 2010
United States60 Posts
September 26 2010 17:11 GMT
#27
On September 26 2010 23:57 Darthturtle wrote:
Show nested quote +
On September 26 2010 14:14 diragz wrote:
On September 25 2010 08:54 Pfeff wrote:
On September 25 2010 08:48 Darthturtle wrote:
There's no reason to play with your sound off. The last thing I want to miss hearing is "research complete" or the sound of units completing.

Don't even get me started on how bad it is to miss "Nuclear Launch Detected."


Oh man I can't believe we forgot about those earlier. Yea, those are more VERY important reasons to have audible warnings

you can all argue about how good sound is but lets face it, playing with "weights" improves your game faster. Sure you may lose but you will improve a lot faster.. pretty simple to understand.

This is a guide for new people to improve, they can practice without sound and play proper ladder games with it. It makes you appreicate sound more in my opinion, as you dont know what youve got if youve never lost it.

Good guide for newbz

I find all that is up to scratch for me. I genrally lose because im pretty much overwhelmed with enemy units


In this case, all it does is help you develop bad habits. Useless spamming because you don't know what the hell is happening with your buildings isn't the same as actually making a lot of useful actions per minute.

If you really want to train yourself at this game, don't try to handicap yourself with the illusion that you're improving. You'll still suck, but now you'll just suck harder. Later on, when you transition back into using sound as one more sense in the game, you'll have all these habits that you need to work out of your system, and you won't be used to paying attention to sound.

It's like trying to play the game with just your mouse to 'train' yourself. Sure, you can claim that your mouse control might seem to get better, but all you're teaching yourself is how to not use hotkeys.


Well what would suppose then? I would like to know how you suggest getting better if you think my advice is terrible? It is rather difficult to train yourself perfectly without accidentally having side effects. Playing without sound in practice games is legitimate. It also encourages being proactive with your base, which is not "useless" spam. Using your mouse only is a good way to play at it's simplest forms without needing to worry about the hotkeys. Which can get in the way for new players. I fat finger the b and v key all the time.

Granted you should use hotkeys always, but if your mouse control sucks then your need to work on it. Just like if your game awareness sucks then you need to work on it. If you take away the sound to help what little awareness you have then you have to address the problem. It makes you better, by forching you to only use your on memory on what is happening. Which will help you. It isn't a illusion I conjured up to try an make all the newbies play crappier. If I thought it wasn't a good Idea I wouldn't have posted it,

I challenge all the people who have shot down this sound thing to try it out. If you don't like it then don't do it. If you like it. Do it. Its that simple. It came from my own playbook of "wieghts" I put on myself to become better. It helps me. It might help you.

On September 26 2010 13:16 FC.Strike wrote:
I think the "don't queue units" rule should be given an exception for workers. Bronze/Silver players generally have extremely low APM (I've seen as little as 15-20), and if they're not queuing a few workers they'll just end up having a terrible economy. Even current pros queue 2 workers as the game starts dragging on.


When I started playing SCII I had about 20-30 and I didn't have problem not queuing, But, its mostly so you don't spam 5 of em and have 200 minerals that should be there that now isn't. I agree when the game drags on then do it. But it's better to take the hard way and become better than the easy way and stay the same. If you try your hardest not to queue at all then you will be a better player. It's about the effort, and the pay off more than anything. Queuing 2 workers isn't going to turn you into a scrub, but trying not to will help you in the long run.

-KarmA
Profile Blog Joined September 2010
United States353 Posts
September 26 2010 17:21 GMT
#28
I like it, You hit on some really good practice points that really helps step up your game. I kind of disagree on the queuing workers, Especially at low levels, it seems to help the production keep rolling smoothly. I can understand that this is more effective for gold+ players but as stated in the title its a "General Newbie Guide" ;]
Pfeff
Profile Joined August 2010
United States270 Posts
Last Edited: 2010-09-26 17:37:00
September 26 2010 17:36 GMT
#29
On September 27 2010 02:21 MOARpylons wrote:
I like it, You hit on some really good practice points that really helps step up your game. I kind of disagree on the queuing workers, Especially at low levels, it seems to help the production keep rolling smoothly. I can understand that this is more effective for gold+ players but as stated in the title its a "General Newbie Guide" ;]


Lots of people have been posting on this issue, but what I think is the only acceptable time to queue villagers is if you are Protoss using Chronoboost. Simply because one boost lasts 2 probes, meaning you should have 1 building and 1 queued. Any other situation would be best handled by not queuing.
When your loading screen shows my name, just F10 -> N
Afrocious
Profile Joined August 2010
United States81 Posts
September 26 2010 21:54 GMT
#30
Yeah, I disagree with the sound thing. It would be better to just restrict yourself to using hotkeys, which will undeniably make you faster.

Also, there's a notable lack of talk about replays. You learn a ton from the replays of games you lost, games from pros, and even games you won. Look at what you did wrong and can improve. Look at how your enemy beat you or how they could've beaten you.

Stuff like that makes me better and better.
"ZvZ is like fighting a guy on the street and both of you have a knife." - TheMonkeyMon
Pr0xxis
Profile Joined July 2010
United States60 Posts
September 27 2010 00:17 GMT
#31
On September 27 2010 06:54 Afrocious wrote:
Yeah, I disagree with the sound thing. It would be better to just restrict yourself to using hotkeys, which will undeniably make you faster.

Also, there's a notable lack of talk about replays. You learn a ton from the replays of games you lost, games from pros, and even games you won. Look at what you did wrong and can improve. Look at how your enemy beat you or how they could've beaten you.

Stuff like that makes me better and better.


Meh, I've made my point on the sound thing enough times. Either you use or you don't.
However the replays is very true and I cannot believe I forget that. Dooh >,< I am going to go edit that in.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
September 27 2010 00:26 GMT
#32
The biggest problem I have is definitely freaking out when I get supply blocked and building 3 overlords at once. Feels nice to not have to worry about it, but then I wonder why I have no money to actually use that freed up supply lol. My next thing I'm changing is the game music. I just need to make up a good Starcraft 2 playlist now.
If the quarter was in your right hand, that would've been micro
Triky
Profile Joined September 2010
Peru99 Posts
September 27 2010 00:41 GMT
#33
Nice! thanks
my life for pylo!
Pr0xxis
Profile Joined July 2010
United States60 Posts
September 27 2010 01:28 GMT
#34
So what would you TLer's think about me trying to get this on Liquipedia? As there seems to be a lack of this info there an I think it would fit perfectly there.
Gorgazm
Profile Joined May 2010
Australia32 Posts
September 27 2010 02:07 GMT
#35
On September 25 2010 08:04 Scipaeus121212 wrote:
When you DO get supply blocked, it is good idea to build 2 or maybe even more supply buildings at the same time, otherwise you will get supply blocked almost immediately after the building finishes, unless you are at maybe 25 food and less. In my opinion anyway.


that's what i was thinking, it's not a good idea to spam 6 Supply Depot's, but you probably should start building at least 2, depending on the stage of the game you're at.

Perhaps you have like 10 barracks, all waiting to build a unit, build 1 supply depot, and only half of them can get started, build 2, and they all can. So you gotta weight it up, how much more supply do I need? and given this number, how many supply depot's do i need to build.

Also, playing without sound, i might actually try this, something i've been trying to work on myself lately is looking at the minimap and the completion list to the left, maybe playing without sound will help me look at the minimap more, though i wouldn't recommend always turning it off, it's quite handy, for example, when i hear 'upgrade complete' i look to the left to see what it was, theni know where to go to begin upgrading something else from the same building. Of course knowing when you're being attacked is handy too.
Reuental
Profile Joined July 2009
United States457 Posts
September 27 2010 03:01 GMT
#36
On September 25 2010 07:33 Pfeff wrote:
Show nested quote +
On September 25 2010 02:42 Killswitch wrote:
1. Don’t play with sound – Which might sound odd at first but let me explain. I first heard of this from IdrA (he plays with just music.) But if forces you to check your base and the map more. You no longer get the sound que of one your units finishing or your base being attacked. You have to watch the mini map for the base being attacked. And constantly check your base for finished workers. Which in turn makes you play faster and sharpens your reaction time.


Just want to argue this. I don't care who says what. As a Zerg, sound is extremely important for both queens popping and larva inject finishing. To ignore those is plain ignorant and hindering yourself for no reason


Sometimes I listen to music and turn the sound off and I just use my starsense to remind me when to larva inject and queens come out. And I bet a lot of other people could too. But yeah sound is very helpful to have on.
I'm a Crab made of men.
Pfeff
Profile Joined August 2010
United States270 Posts
September 27 2010 03:03 GMT
#37
On September 27 2010 12:01 Crabman123 wrote:
Show nested quote +
On September 25 2010 07:33 Pfeff wrote:
On September 25 2010 02:42 Killswitch wrote:
1. Don’t play with sound – Which might sound odd at first but let me explain. I first heard of this from IdrA (he plays with just music.) But if forces you to check your base and the map more. You no longer get the sound que of one your units finishing or your base being attacked. You have to watch the mini map for the base being attacked. And constantly check your base for finished workers. Which in turn makes you play faster and sharpens your reaction time.


Just want to argue this. I don't care who says what. As a Zerg, sound is extremely important for both queens popping and larva inject finishing. To ignore those is plain ignorant and hindering yourself for no reason


Sometimes I listen to music and turn the sound off and I just use my starsense to remind me when to larva inject and queens come out. And I bet a lot of other people could too. But yeah sound is very helpful to have on.


I could also play without sound just fine if I wanted to. He titled the post for noobs
When your loading screen shows my name, just F10 -> N
Reuental
Profile Joined July 2009
United States457 Posts
September 27 2010 04:25 GMT
#38
On September 27 2010 12:03 Pfeff wrote:
Show nested quote +
On September 27 2010 12:01 Crabman123 wrote:
On September 25 2010 07:33 Pfeff wrote:
On September 25 2010 02:42 Killswitch wrote:
1. Don’t play with sound – Which might sound odd at first but let me explain. I first heard of this from IdrA (he plays with just music.) But if forces you to check your base and the map more. You no longer get the sound que of one your units finishing or your base being attacked. You have to watch the mini map for the base being attacked. And constantly check your base for finished workers. Which in turn makes you play faster and sharpens your reaction time.


Just want to argue this. I don't care who says what. As a Zerg, sound is extremely important for both queens popping and larva inject finishing. To ignore those is plain ignorant and hindering yourself for no reason


Sometimes I listen to music and turn the sound off and I just use my starsense to remind me when to larva inject and queens come out. And I bet a lot of other people could too. But yeah sound is very helpful to have on.


I could also play without sound just fine if I wanted to. He titled the post for noobs


Ahh I see nevermind. I thought it was a just a general tips guide.
I'm a Crab made of men.
Pr0xxis
Profile Joined July 2010
United States60 Posts
September 27 2010 06:00 GMT
#39
On September 27 2010 13:25 Crabman123 wrote:
Show nested quote +
On September 27 2010 12:03 Pfeff wrote:
On September 27 2010 12:01 Crabman123 wrote:
On September 25 2010 07:33 Pfeff wrote:
On September 25 2010 02:42 Killswitch wrote:
1. Don’t play with sound – Which might sound odd at first but let me explain. I first heard of this from IdrA (he plays with just music.) But if forces you to check your base and the map more. You no longer get the sound que of one your units finishing or your base being attacked. You have to watch the mini map for the base being attacked. And constantly check your base for finished workers. Which in turn makes you play faster and sharpens your reaction time.


Just want to argue this. I don't care who says what. As a Zerg, sound is extremely important for both queens popping and larva inject finishing. To ignore those is plain ignorant and hindering yourself for no reason


Sometimes I listen to music and turn the sound off and I just use my starsense to remind me when to larva inject and queens come out. And I bet a lot of other people could too. But yeah sound is very helpful to have on.


I could also play without sound just fine if I wanted to. He titled the post for noobs


Ahh I see nevermind. I thought it was a just a general tips guide.


Even so, I have stated that is for practicing only. Not to be used in game. Read the posts throughout the topic and you'll see my established reason on doing that.
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
September 27 2010 07:43 GMT
#40
I'm surprised no one has mentioned this yet:

When using a build order from liquipedia, make sure you do your research and play around with it to learn what, exactly, the build is trying to accomplish.

It was easier in BW to watch 30 VODS of the same strategy and understand the flow of the strategy. SC2 hasn't really evolved "standard" play, so learnign about and playing the strategy will help you a lot more than watching "what it's supposed to be". I'm not saying DON'T watch a bunch of replays either - you need to mindfully decipher the plan of a build that isn't your own (which is still quite murky given SC2's age)
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