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PvT Strategy/Build

Forum Index > StarCraft 2 Strategy
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Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2010-05-03 00:08:56
May 02 2010 22:09 GMT
#1
I've been having nightmares all week in TvP. I found a really useful build, the hawii rice build, Ive added some stuff to it and I haven't lost with it yet! I thought I'd share it because I know a lot of people are having trouble with this match-up and I'm sick of reaper builds because there semi-all in. Keep in mind I'm Bronze so how good this works on higher levels is yet to be seen. (let us know all you platinum players!)
This build should destroy any toss air play! Phoenix or Voidray builds are basically suicide vs this. It destroys immortals and Colossus as well. Gateways pushes get shut down pretty easily. So I'm not sure what toss can do to counter it.
I don't have the exact build order but this is roughly it.
1. Wall in (prevents zealot rushes) and hides your FE that youll float
2. 1rax fe (no gas) From this point on Pump Marines!!
3. add 3 more rax and pump marines and get orbital(s)
4. add gas while your adding rax
5. 3 bunkers at expo (cover the entrance to main as well)
6. factory with reactor
7. starport takes fact's reactor, *pump vikings* (and the occasional medevac)
8. 2 engineering get +1 +1,nano-steal, building armor +2 (get a turret or 2 for DT's
9 add 2 reactors,1 tech to rax get shields, stim
10. Get armory +1 for viking attack (and get +2+2 at engineering bays)
11. Add another starport with tech, get medevacs or nighthawks as needed

Things to keep in mind
- use vikings to scout,take down colossus, harass, or assist in battles (vs flying or land)
- 2 orbitals allow you to use scans when needed without huge sacrifices (DT's or scout)
- if toss tries to FE in response to seeing your FE, punish them!
- The timing for a 3rd is different every game, I like making it a planetary fortress with a bunker (that holds 6 rines!)and putting 2 turrets (its a good idea to get the range upgrade at the engineering bay it applies to the PF and turrets) and all of these get the +2 armor building armor bonus!
- This build rewards aggression, map control, and counter attacking!
- If your nervous after you fe and get those bunkers, make a tank or 2 on the high ground
- if toss tries to counter your marines with zealots, land the vikings! they crush zealots
- if you move out with your marines keep the vikings with them!

I hope you enjoy!! here's a [url blocked] of me doing this (I play really bad though, suicide my armies a few times and still win!!)

her it is [url blocked]
:)
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
May 03 2010 00:09 GMT
#2
Title should have been TvP I think
:)
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-05-03 03:38:15
May 03 2010 01:32 GMT
#3
this build was done by a pro a bit back up to the fast expand with 3 rax blah blah. i do it as well but it does not work in plat lvls very well.

If they go 4 gateway they will run you over if they go fast colos they will run you over. only thing its really good for is if they try the immortal rush or voidrays cause mass marines counter both.

But ya really i don't use it much anymore it tends to get rolled by the normal strats i see in plat lvls but i do still do it here and there but only on maps with no back door
Loving the beta !! Weeeeeeee
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
May 09 2010 03:56 GMT
#4
On May 03 2010 10:32 xnub wrote:
this build was done by a pro a bit back up to the fast expand with 3 rax blah blah. i do it as well but it does not work in plat lvls very well.

If they go 4 gateway they will run you over if they go fast colos they will run you over. only thing its really good for is if they try the immortal rush or voidrays cause mass marines counter both.

But ya really i don't use it much anymore it tends to get rolled by the normal strats i see in plat lvls but i do still do it here and there but only on maps with no back door



this pro was probably Morrow, this is the only one who come in my mind for a mass marine FE
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
FishNChips
Profile Blog Joined October 2009
United Kingdom107 Posts
May 09 2010 04:05 GMT
#5
This is good as long as P actually makes colossus or air. But if they just go immortal or HT you're kind of wasting vikings lol. I think going raven is better than blindly making vikings.
Can I get a spot of tea?
DrOmega
Profile Joined May 2010
Canada1 Post
May 09 2010 06:27 GMT
#6
Any map that has a high yield on it next to main terran will always win. Any one else find this? He moves his base over to high yield and if you don't expand at the same time you loose :\ very frustrating.
CryMore
Profile Joined March 2010
United States497 Posts
May 09 2010 07:36 GMT
#7
This build seems to lack ghosts. HT/Chargelots will destroy this build late game without ghost support.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Origine
Profile Joined January 2010
France167 Posts
May 09 2010 07:57 GMT
#8
just go Void rays, you can be sure you will win if you 'hide' your tech build, even though Terran will have a fucking hard timet to defend, then add 3 warpgates as usual to roll him in 10min, with 1 base
https://twitter.com/thomAufresne
Shanedon
Profile Joined April 2010
United States147 Posts
May 09 2010 11:34 GMT
#9
Very similar strat was on a Day9 daily review.
Gyar...
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