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[M] (2) Aldera

Forum Index > SC2 Maps & Custom Games
Post a Reply
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 25 2018 22:21 GMT
#1
[image loading]

Published as: DF Aldera
(NA) (EU) (KR) - Version 0.1



This ancient and now-lost temple complex of Aldera was the home and training site of many would-be Templar. And ever since the loss of Aiur to the Zerg, it's been overrun, summarily destroyed, and abandoned. However, now that Aiur has been reclaimed with the defeat of Amon, it serves as a shrine, an artifact of this bygone time. And now, it's your battlefield...

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

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[image loading]


Map Size: 144x144
Base Count: 16
2 Xel'Naga Towers


Leave your feedback in the slot. GLHF!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Aunvilgodess
Profile Joined May 2016
954 Posts
May 26 2018 11:51 GMT
#2
Im not aesthetically sold on the neon green decals.
Zweck
Profile Joined February 2015
Germany211 Posts
May 26 2018 12:18 GMT
#3
i am tho

looks nice
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
Ej_
Profile Blog Joined January 2013
47656 Posts
May 26 2018 15:53 GMT
#4
That ramp in the main is porn.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 26 2018 19:07 GMT
#5
On May 26 2018 20:51 Aunvilgodess wrote:
Im not aesthetically sold on the neon green decals.

make protoss decals great again
vibeo gane,
ATTx
Profile Joined February 2012
Korea (South)178 Posts
May 27 2018 02:29 GMT
#6
Cool!

I think this map have to fix some layout for easier game play...

But still this map is so nice
5one2heal@gmail.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 27 2018 05:52 GMT
#7
On May 27 2018 11:29 ATTx wrote:
Cool!

I think this map have to fix some layout for easier game play...

But still this map is so nice

Thanks! What would you suggest?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Solstice245
Profile Joined September 2015
United States145 Posts
May 27 2018 06:07 GMT
#8
Love it love it! Although, I do wonder what the deal with the base on the edge with the debris is about? Not entirely sure I see the point of the debris. While perhaps unlikely/insignificant, I'm imagining a proxy starport that is lifted into that area, unable to be reached by ground units until the debris is gone.
alephnaut
Profile Joined February 2018
16 Posts
May 29 2018 02:08 GMT
#9
Got to play a game on this map! We played reverse races, so the gameplay level isn't too high, but I think it may at least give you an idea of how armies flow around the map.

http://sc2replaystats.com/replay/7518202
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 29 2018 15:53 GMT
#10
Awesome, thanks for the game! It was pretty funny. In general, I think a lot of army movement was kept to the outer portion of the map, which I think is cool. The central path was used pretty much for direct attacks only. All good stuff, thanks a bunch.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FErnando141
Profile Blog Joined July 2014
8 Posts
Last Edited: 2018-06-10 15:52:42
June 10 2018 15:49 GMT
#11
Wow this is actaully pretty refreshing! I haven't played it but to the eye seems new but standard. Great! I like the little landing spot at the main, is just cool xD.

I like the rock and rock paths placements. I like the green neon thingies too. The grey lowest ground tile set fits amazingly. Although idk about the highest grounds tyle set. I find it iffy, idk. But that is the only cons I can find on this map right now.


Man congrats, this at least seems like an upcoming ladder map.



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