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[M] (2) Ironbound RE

Forum Index > SC2 Maps & Custom Games
Post a Reply
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 11 2014 03:14 GMT
#1
Ironbound RE
by Lore

Tileset: Various
Map Size: 148x134
Published on: [NA] [EU] [SEA] [KR]
[image loading]


Aesthetics:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]


2 in 1 map!!! This is an update of an oolder map design of mine.
Introduction / Map Concept:
This map is sort of a spiritual successor to maps like metropolis and metalopolis that were the staging ground of so many memorable matches. The map is a little smaller and makes, but still allows for meching, and positional tactics.
SC2 Mapmaker
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 11 2014 03:25 GMT
#2
So the goal of this redesign is to make the expansion patterns around the map similar, but the the earlier game will be rather different, as the 10 and 4 positions are more vulnerable in the natural and the small main backdoor.
SC2 Mapmaker
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 11 2014 03:37 GMT
#3
I'm not a fan of how the map is shaped. At 3 bases and up, the left and right sides of the map become basically the same, there's almost no difference in the positioning or considerations involved with one side over the other, and that's the strength of rotational symmetry. Fen does this too, it just doesn't jive with me. There's just so much more you could've done with the map.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
July 11 2014 05:26 GMT
#4
First question that pops into my mind: how does Zerg scout, especially in ZvP?
Twitter: @iamcaustic
No_Limits
Profile Joined June 2014
8 Posts
July 11 2014 08:38 GMT
#5
Whats that doodad, that's used to border the grass with, called? I've been searching for it forever!

for the map, this is a really clear example of why I'm not a very big fan of 2-in-1 maps, because the main-nat-3rd setups ends up becoming really dull playing field for the other spawn positions. However I find the aesthetics quite pleasing, I especially like what you've dont with the centre of the map.
aspiring mapmaker.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
July 11 2014 11:24 GMT
#6
On July 11 2014 17:38 No_Limits wrote:
Whats that doodad, that's used to border the grass with, called? I've been searching for it forever!

for the map, this is a really clear example of why I'm not a very big fan of 2-in-1 maps, because the main-nat-3rd setups ends up becoming really dull playing field for the other spawn positions. However I find the aesthetics quite pleasing, I especially like what you've dont with the centre of the map.

Ground props, i believe.
SC2 Mapmaker
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