• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:31
CEST 11:31
KST 18:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon0[ASL20] Ro16 Preview Pt1: Ascent9Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues22LiuLi Cup - September 2025 Tournaments2Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers? Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series Chzzk MurlocKing SC1 vs SC2 Cup
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
The Korean Terminology Thread Recommended FPV games (post-KeSPA) [ASL20] Ro16 Preview Pt1: Ascent FlaSh on ACS Winners being in ASL ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A Is there English video for group selection for ASL BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Diablo IV S10 Infernal Tides Guide Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
The Automated Ban List
Blogs
Collective Intelligence: Tea…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1158 users

[M] (2) Mikdash

Forum Index > SC2 Maps & Custom Games
Post a Reply
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-12-07 18:03:36
November 05 2013 18:25 GMT
#1
[image loading]

Overview:

[NA] [EU]


[image loading]

Map Details


                  Bounds 156x136
                  Bases: 10 regular 8m2g and 2 8hym2g with only 1000 750 minerals in each patch (instead of 1500)
                  Rush Distances: main - 65 sec, nat - 50 sec

Pictures:


+ Show Spoiler [Main] +
[image loading]


+ Show Spoiler [nat] +
[image loading]


+ Show Spoiler [pretty pics] +
[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


Thoughts:


The gold bases should be pretty interesting since they are easy to harass by ranged units, but give a very fast reward, although one that depletes fast. I think that strategies will focus on getting a fast 3rd and holding on to it for enough time for it to be worth it which will give that player a large advantage if the opponent did not get his own gold.

The map is quite big and bases are pretty spread out, which means that slow compositions like mech and Swarm hosts based armies will be less powerful here, and since many bases can be easily harassed by ranged units (the high ground 3rd and the gold), compositions that involve melee units will probably be less effective than ones who rely on ranges units.

I am thinking of opening up the nat a bit while maybe putting the gold a bit closer, so after the early stage is done, which should have a lot of aggression and take longer than on a map without an open nat, you have a 3rd close by with a lot of income to go by after the long early game, but I am afraid it will altar the map too much, so for now I am leaving it at its current form.

About the 3rd I think all are decently hard, but for different reasons so there will be some decision making when choosing a 3rd, also they are pretty far apart which means no free 4th's.

Thanks for reading, feedback would be awesome.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
November 05 2013 18:31 GMT
#2
The gold bases are legendary, I have got to steal that idea once. The main 'block' look looks pretty weird though.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Polymeron
Profile Joined April 2011
Israel5 Posts
November 05 2013 18:58 GMT
#3
I like it a lot! Very interested to see if this can breed some new strategies...
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-11-05 19:32:35
November 05 2013 19:05 GMT
#4
On November 06 2013 03:31 SiskosGoatee wrote:
The gold bases are legendary, I have got to steal that idea once. The main 'block' look looks pretty weird though.

Yeah I guess that does look a bit off, I will try to change to be more natural looking later.

EDIT: Although in-game it looks pretty decent, so I don't think I will change it for now.
Incubus1993
Profile Joined February 2013
Canada140 Posts
November 06 2013 22:45 GMT
#5
Cool aesthetics it's eye pleasing, but I'm not too fond of the 2011 style base layout. Still not bad.
"I like to keep an open mind, but not so open my brains fall out."
moskonia
Profile Joined January 2011
Israel1448 Posts
December 07 2013 18:01 GMT
#6
The gold bases are really awesome, although they still take quite a while to finish so I am reducing the mineral count to 750 from 1000, which means it is now half of normal base and it should be mined out very fast.
is5-baseic
Profile Joined July 2012
United States9 Posts
December 07 2013 18:19 GMT
#7
On December 08 2013 03:01 moskonia wrote:
The gold bases are really awesome, although they still take quite a while to finish so I am reducing the mineral count to 750 from 1000, which means it is now half of normal base and it should be mined out very fast.


I would be terrified of doing that if only because of the low expansion count on this map; I get that it's not supposed to last very long and that Going For Gold is a great strat to get you powered up fast on this map, but I always feel that 6 total expansions per player (including main) is really a bare minimum.

Unfortunately you designed this map too well to find any space to sneak in a Mineral-Only expansion; maybe good Rushes make for good games. I'll have to play a bunch on this map to check.
I like Nike but wait a minute/The neighborhood supports so put some money in it
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2013-12-07 21:23:39
December 07 2013 19:38 GMT
#8
On December 08 2013 03:19 is5-baseic wrote:
Show nested quote +
On December 08 2013 03:01 moskonia wrote:
The gold bases are really awesome, although they still take quite a while to finish so I am reducing the mineral count to 750 from 1000, which means it is now half of normal base and it should be mined out very fast.


I would be terrified of doing that if only because of the low expansion count on this map; I get that it's not supposed to last very long and that Going For Gold is a great strat to get you powered up fast on this map, but I always feel that 6 total expansions per player (including main) is really a bare minimum.

Unfortunately you designed this map too well to find any space to sneak in a Mineral-Only expansion; maybe good Rushes make for good games. I'll have to play a bunch on this map to check.

There are 5 bases + golds, which is fine. 5 bases is the minimum imo, not 6. Do you think belshir and ohana have too few bases? I think most people would not.

EDIT: I do agree that sometimes it can be a problem in the lategame, but I think it can create interesting resources starved situations which almost never happen on maps with a lot of bases.
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
December 08 2013 03:45 GMT
#9
I really like the aesthetics of this map, really cool looking. Look forward to trying this one out!
There are things known, and things unknown, and in-between are the doors.
aioaior
Profile Joined October 2013
2 Posts
December 08 2013 19:39 GMT
#10
Great map! Liked it a lot!
"The Unseen Blade Is The Deadliest"
Please log in or register to reply.
Live Events Refresh
Next event in 2h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech75
StarCraft: Brood War
Shuttle 2862
Pusan 495
Mong 190
actioN 180
EffOrt 155
Leta 104
Larva 96
Dewaltoss 91
PianO 90
sSak 89
[ Show more ]
Light 82
Nal_rA 79
Soma 76
ToSsGirL 65
Backho 63
Mind 44
Rush 34
Sharp 26
zelot 19
Noble 19
Bale 17
Liquid`Ret 16
scan(afreeca) 15
sas.Sziky 15
Sacsri 14
yabsab 12
HiyA 11
Hm[arnc] 8
Dota 2
XaKoH 331
BananaSlamJamma157
Counter-Strike
olofmeister1021
shoxiejesuss439
Other Games
singsing909
ceh9602
Happy228
crisheroes227
Mew2King68
Organizations
Other Games
gamesdonequick836
StarCraft: Brood War
UltimateBattle 35
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV323
League of Legends
• Jankos857
Upcoming Events
Kung Fu Cup
2h 29m
ByuN vs HeRoMaRinE
MaxPax vs Creator
TBD vs Classic
OSC
6h 29m
Moja vs Babymarine
Solar vs TBD
sOs vs goblin
Nice vs INexorable
sebesdes vs Iba
Nicoract vs TBD
NightMare vs TBD
OSC
14h 29m
ReBellioN vs PAPI
Spirit vs TBD
Percival vs TBD
TriGGeR vs TBD
Shameless vs UedSoldier
Cham vs TBD
Harstem vs TBD
RSL Revival
1d
Cure vs SHIN
Reynor vs Zoun
Kung Fu Cup
1d 2h
The PondCast
1d 3h
RSL Revival
2 days
Classic vs TriGGeR
ByuN vs Maru
Online Event
2 days
Kung Fu Cup
2 days
BSL Team Wars
2 days
Team Bonyth vs Team Dewalt
[ Show More ]
BSL Team Wars
2 days
RSL Revival
3 days
Maestros of the Game
3 days
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
3 days
Bonyth vs Dewalt
[BSL 2025] Weekly
3 days
RSL Revival
4 days
Maestros of the Game
4 days
BSL Team Wars
4 days
Afreeca Starleague
5 days
Snow vs Sharp
Jaedong vs Mini
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Light vs Speed
Larva vs Soma
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.