As a map feels much better than the lava-rising one IMO.. But yah - things and special effects like that probably win the crowd overall
[M](2) Graveside - Page 2
Forum Index > SC2 Maps & Custom Games |
VArsovskiSC
Macedonia563 Posts
As a map feels much better than the lava-rising one IMO.. But yah - things and special effects like that probably win the crowd overall | ||
eTcetRa
Australia822 Posts
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eTcetRa
Australia822 Posts
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Plexa
Aotearoa39261 Posts
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moskonia
Israel1448 Posts
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eTcetRa
Australia822 Posts
- Tightened up the bounds (down to 132x132). - Fixed mineral placements on most bases. - Fixed more pathing issues. - Added various quality of life features to the map for Zerg (like overlord vision spots). - Added some drop-pods around the map. Near center and around 1 & 7 o'clock bases. - Slimmed down the main bases. - Enlarged backdoor ramp to 3-width ramp with XL rocks (from 2-width ramp and 6x6 rocks). - Terrain at 6 & 12 o'clock revamped. - Terrain at center revamped. Though looking at the map you might have noticed this. | ||
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