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[M] (2) EK Icecrown

Forum Index > SC2 Maps & Custom Games
Post a Reply
ekcolnovkol
Profile Joined June 2012
United States14 Posts
Last Edited: 2013-05-21 23:33:39
May 06 2013 08:35 GMT
#1
EK Icecrown

Version 1.0
Map by EKCO
Published to NA, EU (let me know if you want it on a CN/KR/SEA)


Commentated by Crota!


Eye Candy:
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More Eye Candy:
+ Show Spoiler +
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Overview (Version 1.0)
[image loading]

Older versions can be found here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=410062

Context:
Give it a spin with your friends and let me know what you think!

You can playtest it with us as well on Mumble at aeonofstorms.mumble.com:8896 (disclaimer: Master League+). PM RNG in Development (9pm-2am EST) to get hooked up.

Size:
150 x 150 playable

Rush Distances:
Main to Main: 56s
Nat to Nat: 46s
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 06 2013 09:06 GMT
#2
This map shares a lot with Newkirk Precinct, though it has lots of proportional differences. Pretty good for one of your first maps though, despite the iffy doodads I kinda like it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
AlphaDog
Profile Joined June 2010
46 Posts
Last Edited: 2013-05-06 17:02:11
May 06 2013 17:01 GMT
#3
I think it's extremely difficult to make ice maps pretty or attractive. It would be unfair to aesthetically compare an ice map with a forest map. Nevertheless, this map seems to do its job very well in that it offers consistency while leaving an epic feeling throughout some parts of the map (Hah, the Lich King display is pretty badass).

On May 06 2013 18:06 NewSunshine wrote:
This map shares a lot with Newkirk Precinct, though it has lots of proportional differences. Pretty good for one of your first maps though, despite the iffy doodads I kinda like it.


What kind of stuff could be done to improve it aesthetically?
R.agnarok
Profile Joined April 2008
Mexico1 Post
May 06 2013 17:18 GMT
#4
Map loos absolutely astonishing =), and by the looks of gameplay, it might denote a very fast pace.
llIH
Profile Joined June 2011
Norway2143 Posts
May 06 2013 17:33 GMT
#5
I love this map! Really well done!
TwoDrunk
Profile Joined May 2013
United States1 Post
May 07 2013 10:33 GMT
#6
Awesome map, very fun, got to play ZvT with some Clan Overdosed members, good masters level play/practice on this map.
lil emo
Profile Blog Joined December 2012
France109 Posts
May 07 2013 14:36 GMT
#7
<3
Can I ask how many ice doodads it has? (just select doodad palette and select all to get the count)
never was so much owed by so many to so few (W Churchil)
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
May 07 2013 15:34 GMT
#8
I really like the ambientation of the map, it's a really good job, for the layout of the map i think it's very clean and swift, the one and only advice i feel i could give you is to remove the southmost xel'naga since i feel that by removing it you would end up with a more dinamic lategame on the map, other than that the map is good to go! ^^
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
May 07 2013 16:20 GMT
#9
This is what Newkirk should have been. I also agree with removing that one watchtower. Good job!
SC2 Mapmaker
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2013 17:37 GMT
#10
This map would just be better without towers. But it's a nice design!
Comprehensive strategic intention: DNE
Meltage
Profile Joined October 2010
Germany613 Posts
May 07 2013 21:55 GMT
#11
Wow. first map? I couldnt tell. Im busy with TLMC (make sure you dont miss it) and apologize for not feedbacking with anything of value
http://mentalbalans.se/aggedesign
ekcolnovkol
Profile Joined June 2012
United States14 Posts
May 10 2013 00:53 GMT
#12
We've done a ton of testing over a range of hardware specs, and we haven't had any complaints regarding performance issues thus far.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 10 2013 01:33 GMT
#13
In general I dislike it when you can blink from the third to the main but otherwise this map is quite decent. Nothing revolutionary but a nice mixture of elements we’ve seen before.
Really Blizz, really? - Darnell
AlphaDog
Profile Joined June 2010
46 Posts
May 10 2013 16:56 GMT
#14
On May 10 2013 10:33 Zax19 wrote:
In general I dislike it when you can blink from the third to the main but otherwise this map is quite decent. Nothing revolutionary but a nice mixture of elements we’ve seen before.


Isn't it like that for a lot of official ladder maps, like Cloud Kingdom, Akilon Wastes, Mire, BelShir (somewhat), etc? Just admit you hate stalkers!
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
May 10 2013 17:24 GMT
#15
I just don’t like 1 base all-ins and in general any kind of abusive play. BTW Daybreak is a great map.
Really Blizz, really? - Darnell
mogoh
Profile Joined August 2011
Germany109 Posts
May 13 2013 22:01 GMT
#16
Please publish on EU. =)
ekcolnovkol
Profile Joined June 2012
United States14 Posts
May 21 2013 23:33 GMT
#17
Map published to EU.
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