• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:06
CET 07:06
KST 15:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)1Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)10Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
YouTube Thread US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2039 users

[M] (2) The World Tree

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-07-18 12:16:21
June 20 2011 18:59 GMT
#1
[image loading]

The World Tree
work in progress
not yet published public


Description
2 player mirrored map with closer air then ground spawnlocations.
+ Show Spoiler +
Dont worry, its the Haven Tileset



MotM #7
scores:
7.2 / 6.5 / 8.0
avg 7.2

Dustin browder award!!!
+ Show Spoiler +

[image loading]
+ Show Spoiler +
[image loading]

If we look at this months submissions we can clearly see that the teachings of one of our spiritual leaders – which is Dustin Browder – are disappearing slowly. No blocking of every expansion except for the natural. No denying of half the chokes. Nothing to complicate expanding to an island. What happened to island expansions anyway?

As you see it wasn't that easy to determine a winner for this months Dustin Browder Award. However there actually was a map that sticked out because of its unique usage of Destructible Rocks. The World Tree by ihasaKAROT. It's also the first time this award complies to it's title because it actually changes the balance quite a bit:

Have rocks: Balanced
Rocks gone: ZERGS WREAK HAVOC!!

This is one map where you want to send your first 4 Zerglings to your opponents side to start destroying the rocks, ignoring scouting SCV's and early Marine pressure, just to get that advantage in the late game.

I salut to you sir for remembering our mighty lord of mapbalance, Dustin Browder.



Overview + Aesthetics
+ Show Spoiler +

topdown
[image loading]

angled
[image loading]

the world tree
[image loading]

middle (water is pathable)
[image loading]

behind main (everything behind the trees is unpathable)
[image loading]

behind gold / 5th (also everything highground there unpathable)
[image loading]

lost?
[image loading]


Analyzer
+ Show Spoiler +

summary
[image loading]

rushdistance
[image loading]

nat-to-nat
[image loading]



The World Tree
The World Tree is a destructible blocking the gold expansion. It has the following specs:
- 2500 hp
- 3 armor
- 3 liferegenrate
- massive, biological, armored
- targetable by ground and air
- unique ingame icon (tree) and armortype (bark) (see screenshot)


Other features
The main bases have a cliff looking out over the middle, with a LoS curtain in between the cliff and the main. This can be used for drops, scouting or hiding tech for example.

The path leading north out of the natural has a LoS screen there, just outside the natural area. This to further encourage flanking and multipronged-attacks.

The XelNaga Tower is slightly out of the 'natural meeting point' , but taking it can mean you can shield yourelf from surpriseattacks from the LoS in the middle (see screenshot)

The middle can be opened up by destroying the destructible rocks on the middle ramp, giving slightly more flanking or attackingpaths.

The base down from the naturalramp has a large area around it, but destructible rocks on the field make for different attackpaths. Kill the rocks for a larger area to defend or attack a base or army.

The gold has 8 patches and a rich vespene geyser. The tree is pretty resillient (wont die to 1 random small unit) and its attackable from alot of areas. This creates a risk-reward situation.

The bottom expansion also has 8 patches, but is attackable with siege (tanks, colossi and broods for example) and also has 2 openings on the side. Also its on the natural flying route.

The top blue highground expansions dont have alot of minerals, but are easier to defend. However there is an area to drop, warpin or cliffhop units to herass.


Work in progress
Like states, its a work in progress, I think I balanced it pretty good, some playtests havent really revealed any big balanceissues. I really really like to know what everyone thinks of the map!

Tnx to - you know who you are -
KCCO!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 20 2011 19:09 GMT
#2
lol i adore the fact you have to destroy the world tree to get a gold expansion.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
FlaShFTW
Profile Blog Joined February 2010
United States10298 Posts
June 20 2011 19:11 GMT
#3
love the tree idea as a des. rocks. however, i dont like it how you only need to defend 2 chokes to go up to 5 bases. taking out a base or making another pathway seems like a good idea. really good though!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
dudecrush
Profile Joined August 2010
Canada418 Posts
June 20 2011 19:12 GMT
#4
This is really good! Amazing in fact! I would totally play on this if it were released on NA.

One suggestion: Move the watchtower up so it doesn't cover the middle pathway but covers the gold instead.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 20 2011 20:25 GMT
#5
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
June 20 2011 21:01 GMT
#6
my suggestions:
[image loading]
TPW Mapmaking Team
KimJongChill
Profile Joined January 2011
United States6429 Posts
June 20 2011 21:09 GMT
#7
Aesthetically, this is the best map I have ever seen. My only concern is that there are too many cliffs in the middle, which feels suffocating to play on. I love this tileset, and water and trees is always so much better to look at than gray and brown wastelands.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-06-20 21:20:23
June 20 2011 21:18 GMT
#8
lol i adore the fact you have to destroy the world tree to get a gold expansion.

Talk about risk-reward ey

love the tree idea as a des. rocks. however, i dont like it how you only need to defend 2 chokes to go up to 5 bases. taking out a base or making another pathway seems like a good idea. really good though!

Dont forget, it also means there are 2 main attackpaths. Theres a big droparea on purpose in the main and 5th. Playtest showed no problems, and actually pretty fun round around the rocks fights but on watchlist for sure!

This is really good! Amazing in fact! I would totally play on this if it were released on NA. One suggestion: Move the watchtower up so it doesn't cover the middle pathway but covers the gold instead.

Amazing? its the first draft, doenst get to be amazing yet The watchtowerarea will change a little, need more input on that.

Holy shit lol this is awesome. But I could never bring myself to kill a big tree like that IRL.

Tnx sir I could never bring myself to command an army IRL either, so I think we are ok with just a tree.

Aesthetically, this is the best map I have ever seen. My only concern is that there are too many cliffs in the middle, which feels suffocating to play on. I love this tileset, and water and trees is always so much better to look at than gray and brown wastelands.

Wow... thnx Also like my reply to Meerel, the analyzer changes the middle a little somehow, its actually more open in the actual map. No reports yet on too cramped space there.


@Meerel
The 'third' used to be closer, however it was too close according to testers, making it too easy to defend bases if you just held the middle. This way played out better because its slightly further spread out. This is on my watchlist in games n replays

The Xelnagatower on the highground ... I guess I can make abit of that lowground, or that whole area... need more input on that. The middle is actually pretty wide, the analyzer doesnt display it properly.

The minerals are in the path on purpose. As someone else pointed out, the 5 bases are pretty close, I added a few points to watch, to not make it too easy to hold. Also watching this for more input.

The bottom expo was last to finish, I will open those up a little
+ Show Spoiler [about bottomexpo] +
There used to be rocks on both sides, I removed them but never widend the gap tnx for pointing it out, will fix
KCCO!
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-23 21:49:38
June 22 2011 01:54 GMT
#9
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 22 2011 02:43 GMT
#10
top 3 coolest name ever.


I'll edit in a real post when I have less beer in me. First impression: looks a little simplistic. But the neutral bases are well designed.
Comprehensive strategic intention: DNE
eTcetRa
Profile Joined November 2010
Australia822 Posts
June 22 2011 03:38 GMT
#11
Visually, it looks amazing. I'll comment on the layout when I get home from work.

Nice work!
Retired Mapmaker™
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
June 22 2011 04:16 GMT
#12
I like the design of this map.
Someone call down the Thunder?
Qegixar
Profile Joined May 2011
United States46 Posts
June 22 2011 15:24 GMT
#13
@Mereel
Since when is a Xel'Naga Tower on the high ground always bad?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2011-06-22 20:13:31
June 22 2011 20:09 GMT
#14
Slightly proper update to the map:

- more space in the middle
- better pathing in the middle
- new aesthethics in the middle
- centerbottom expo more room to get in n out
- textures on 3rd big area made alot better with new texture (ditched belshir rocks, they didnt fit anyway)

#
Also, during development, a carrier with zealots seemed to have crashed into my editor on a deserted island, luckily theres some sort of hatch there.... you might say they are abit ...+ Show Spoiler +

lost
[image loading]
doh!

#

images updated in OP

@ETP and Holi, lemme know, still can use all (sober) feedback
KCCO!
Big J
Profile Joined March 2011
Austria16289 Posts
June 22 2011 20:18 GMT
#15
I think you should use an other water texture, one without those searose stuff.
Else, looks really nice

with the custom "structure" (world tree), the map isn't melee, or am I wrong?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 22 2011 20:24 GMT
#16
You are wrong its still melee

There are actually 3 different wattertextures:
- the lillypad belshir one (modified) for sea n inner water
- haven brighter water for the oasis areas
- avernus (modified) for highgroundwater
KCCO!
Big J
Profile Joined March 2011
Austria16289 Posts
June 22 2011 20:47 GMT
#17
On June 23 2011 05:24 ihasaKAROT wrote:
You are wrong its still melee

There are actually 3 different wattertextures:
- the lillypad belshir one (modified) for sea n inner water
- haven brighter water for the oasis areas
- avernus (modified) for highgroundwater




well, I meant the one texture for the sea around. It doesn't really look oceanlike.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 22 2011 21:14 GMT
#18
I agree, but Its the one that goes best with the green look on the map, without being too distracting. Dont forget that you arent playing in the sea, the most you will see are the shores, wich makes the water a perfect option , in my opinion ofcourse .
KCCO!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
June 22 2011 21:27 GMT
#19
Awesome map
Quick Question
Why can't the tree by Light armored? So hellions burn it faster?
[TLNY]Mahjong Club Thread
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 22 2011 21:45 GMT
#20
On June 23 2011 06:27 Blasterion wrote:
Awesome map
Quick Question
Why can't the tree by Light armored? So hellions burn it faster?


hmm, does this tree burn when Hellions shoot at it? :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 154
ProTech133
FoxeR 56
StarCraft: Brood War
Shuttle 273
PianO 220
Leta 159
actioN 111
Snow 102
Sacsri 27
Noble 25
soO 23
ajuk12(nOOB) 17
Icarus 11
Counter-Strike
m0e_tv430
Super Smash Bros
hungrybox463
Mew2King71
Other Games
summit1g7863
WinterStarcraft544
C9.Mang0350
Tasteless174
RuFF_SC277
Organizations
Other Games
gamesdonequick869
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Diggity6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1612
• Lourlo990
• Stunt568
• HappyZerGling78
Upcoming Events
Replay Cast
2h 54m
LiuLi Cup
4h 54m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
17h 54m
The PondCast
1d 3h
KCM Race Survival
1d 3h
LiuLi Cup
1d 4h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 17h
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
2 days
Serral vs TBD
[ Show More ]
RSL Revival
2 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.