• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:58
CEST 18:58
KST 01:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon8[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues23LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris76
StarCraft 2
General
Classic Games #3: Rogue vs Serral at BlizzCon #1: Maru - Greatest Players of All Time Geoff 'iNcontroL' Robinson has passed away [G] How to watch Korean progamer Streams. Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
RSL: Revival, a new crowdfunded tournament series LiuLi Cup - September 2025 Tournaments Maestros of The Game—$20k event w/ live finals in Paris WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ alas... i aint gon' lie to u bruh... BW General Discussion [ASL20] Ro16 Preview Pt1: Ascent The Korean Terminology Thread
Tourneys
Small VOD Thread 2.0 [ASL20] Ro16 Group A [ASL20] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread The PlayStation 5 General RTS Discussion Thread Iron Harvest: 1920+ Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Laptop on Rent in Delhi – Smart Choice for Student
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1613 users

[M] (2) Cliffs of Tartarus

Forum Index > SC2 Maps & Custom Games
Post a Reply
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 14:24:50
May 06 2011 23:21 GMT
#1
Map: Cliffs of Tartarus 1.3
[image loading]

  • Players: 2 - 1v1 design, 8/2 starting
  • Size: 140x116
  • Expansions: 12. Expansions north of natural have golds.
  • Rush Distance: 160.6
  • XWTs: None.
  • Destructible Rocks: Protect a second entrance to the natural. Going for the closer, more defend-able expansions requires these to be broken.
  • LoSBs: Around the hazard area, the close third, the holes in the ground.
  • No Fly Zone: The centre. Marked by the force fields. Frustratingly, air pathing is really terrible. It's about as smooth as I can get it, but I might have to scrap it entirely.
  • Servers: EU


Concept: Moderate sized multiple route map. Tight paths but many avenues for attack. More options appear the more you and your opponent expand.

People have referred to it as "Lava Oasis". Should not be too similar, however, as bases are tighter and the map is smaller.

Aesthetically, it's a volatile, molten drilling region.

+ Show Spoiler [Angled Views] +

[image loading][image loading]


+ Show Spoiler [Detail - Note in-game pictures are of…] +

[image loading]
[image loading]
Hazard region in the centre. Second image is slightly out of date but the decals still exist.
[image loading]
Natural expansion.


+ Show Spoiler [Map Analyser] +

[image loading]
[image loading]
[image loading]
**Note the air distance is not accurate.**


Changelog:

  • 07/05/2011 - v1.0 - Initial map frame published!
  • 07/05/2011 - v1.1 - Shifted mineral lines in main and natural towards edge, altered the region around the main and third. Map now has a second player (whoops!), No-fly-zone now has a ( - ) shape rather than a Solid circle.
  • 07/05/2011 - v1.2 - Gold moved to opposite side and closer to main attack route. Xel'Naga towers removed.
  • 07/05/2011 - v1.3 - Goofy skulls gaps removed, and replaced with smaller gaps. Map is overall wider, ramps positioning altered slightly in naturals and behind the gold.


Concerns:
  • Air pathing in the centre.


Request:
Basically, due to my lack of experience/skill with the game, and lack of contacts, I've not really been able to test this map. So as well as for general map design feedback, I'm looking for testers!

- Thanks to those who have already helped me test things out. You've let me see loads of things that needed change.

Download:
  • v1.0 [url blocked]
  • v1.1 [url blocked]
  • v1.2 [url blocked]
  • v1.3 [url blocked]


Other maps by me:
(2) Lunar Knot
(4) Into the Storm
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-05-06 23:26:11
May 06 2011 23:24 GMT
#2
<3 the subtle contrasted layout
<3 the detail spoiler
<3 the no fly zone
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
May 07 2011 00:20 GMT
#3
Vikings can land and walk under the no-fly, and when they lift off they will spaz out if the area is blanketed by no-fly zones. You might need to make a line of them instead of a circle to prevent this, which isn't exactly what you intended but it will be "breakable" otherwise.

You could pull the mineral line in the main towards the NE / SW corners more to make them even farther by air. Or you could shave off some of the main to decrease its size if you like. This might be good because there are a lot of awkwardly cramped spots, like the labeled third. Small adjustments would make these places flow smoothly though.

This is a good take on the natural-behind-you setup, I especially like the clockwise bases.
Comprehensive strategic intention: DNE
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-05-07 01:39:57
May 07 2011 00:44 GMT
#4
Ugh, can't believe I didn't think about how that mechanic will work. I guess I'll just prevent flight where you can't move by land in the first place, as this still performs the goal of preventing a straight line of air passage.
I'll also work on tidying up the main - pictures will be up tomorrow when I'm no longer on my laptop.

Edit - fixed.
Mammel
Profile Joined November 2010
Finland189 Posts
May 07 2011 02:09 GMT
#5
This looks to have pretty much the same problem Desert Oasis had, base trades will be very common if both attack the same time from different routes as they are so far from each other.

Also, I dislike the gold. It just feels way too safe with no fly zone protecting main from drops, watchtowers showing pretty much everything and very long attack distance to natural. Something like this meaby? Would also make mains ~1/3 smaller which is good, they are way too big.
http://i.imgur.com/4ga28.jpg

Actually, after thinking bit more,I would probably remake natural/3rd to something like this (Made in 5 min at paint, scale is obviously fucked up). http://i.imgur.com/KM3h3.png
U need to choose between very easy 3rd or much harder gold in main attack path, pretty much like in XNC, but with the exception that theres alternate route to other base so PF isn't so powerful there.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
May 07 2011 09:47 GMT
#6
I'm not entirely convinced about the base trades, as the map is significantly smaller and has less spread out expansions than Desert Oasis.

As for the gold, I agree. Originally, the watchtower was necessary to defend the entire region, but that hasn't been a problem long before release. Those were removed.

I'll also work on ways to move the gold to make it a little more like XNC.
Please log in or register to reply.
Live Events Refresh
Next event in 17h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 451
RotterdaM 246
BRAT_OK 72
UpATreeSC 59
Codebar 22
MindelVK 20
ProTech11
StarCraft: Brood War
Calm 5008
Rain 1749
GuemChi 1596
Shuttle 1381
Bisu 1360
Mini 1086
EffOrt 762
Stork 485
BeSt 352
firebathero 298
[ Show more ]
sSak 228
Soulkey 181
hero 173
ggaemo 165
Dewaltoss 125
Sharp 79
Mong 77
TY 63
Yoon 45
Mind 39
Rush 36
Aegong 23
soO 19
Terrorterran 15
Dota 2
The International127396
Gorgc11204
Dendi473
PGG 29
League of Legends
Reynor60
Counter-Strike
fl0m0
Heroes of the Storm
XaKoH 53
Other Games
Grubby1251
Mlord499
B2W.Neo441
Beastyqt412
ceh9385
Lowko287
Hui .204
KnowMe152
ArmadaUGS138
QueenE55
SortOf36
Chillindude30
Organizations
Other Games
gamesdonequick1157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1313
• Ler79
League of Legends
• TFBlade674
Other Games
• Shiphtur323
Upcoming Events
RSL Revival
17h 2m
Classic vs TriGGeR
ByuN vs Maru
Online Event
19h 2m
Kung Fu Cup
19h 2m
BSL Team Wars
1d 2h
RSL Revival
1d 17h
Maestros of the Game
1d 21h
ShoWTimE vs Classic
Clem vs herO
Serral vs Bunny
Reynor vs Zoun
Cosmonarchy
1d 23h
Bonyth vs Dewalt
[BSL 2025] Weekly
2 days
RSL Revival
2 days
Maestros of the Game
3 days
[ Show More ]
BSL Team Wars
3 days
Afreeca Starleague
3 days
Snow vs Sharp
Jaedong vs Mini
Wardi Open
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs Speed
Larva vs Soma
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Copa Latinoamericana 4
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
BSL 21 Team A
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.