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[M] High Island - Page 2

Forum Index > SC2 Maps & Custom Games
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Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-01-18 15:39:07
January 18 2011 15:21 GMT
#21
@TibblesEvilCat
I'm not sure if I understand you correctly, but just just for the record: This map is 100% made from scratch, I just looked at the image of Steppes of War from time to time. It should have no positional imbalance whatsoever since I mirrored it the standard way with copy/paste.
I just didn't want to say "Hey everyone, this is my map, inspired by SoW" cause it's not just inspired by it, it is more of an attempt to copy the map layout and make it better

edit: One more question: How can I make the Destructible Rocks on the top Char textured?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
pampelmus
Profile Blog Joined May 2003
Switzerland215 Posts
January 18 2011 15:59 GMT
#22
This is a really nice and cool idea! I really like the textures!
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
January 18 2011 16:29 GMT
#23
okay cool, keep at it, i can't wait for final version to play on

select the rocks and go to edit, i think u can change modle type the same way you do with doodads
Live Fast Die Young :D
yrag89
Profile Joined July 2008
Malaysia315 Posts
January 18 2011 16:50 GMT
#24
I like the textures. very Middle-earthish.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
January 18 2011 17:56 GMT
#25
On January 19 2011 00:10 Ragoo wrote:
@CaptainCrush
As I said, if I find someone to upload this to NA I will do it


I wouldnt mind helping u out. I have never uploaded a map before but it cant be that hard... I'm no thief either, I'll give u full credit!
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-01-18 22:10:07
January 18 2011 22:03 GMT
#26
On January 19 2011 02:56 CaptainCrush wrote:
+ Show Spoiler +
On January 19 2011 00:10 Ragoo wrote:
@CaptainCrush
As I said, if I find someone to upload this to NA I will do it


I wouldnt mind helping u out. I have never uploaded a map before but it cant be that hard... I'm no thief either, I'll give u full credit!


I'll consider it and write you a PM. Thank you!

Uploaded newest version to EU and newest overview picture in OP.

Once again: Can anyone tell me how to change the texture of the Destructible Rocks from jungle to volcano textures? I don't really want to open a thread for this, but I tried for 2 hours and don't have a clue lol

edit: oops, just realized that there is a thread for stuff like this. I might try it there then^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 19 2011 22:55 GMT
#27
Updated OP with new screenshots. Just changed some texture stuff and I now have two types of rocks, hooray!

Uploaded newest version to EU, NA will come soon.

Any more concerns regarding balance on this map?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Ragoo
Profile Joined March 2010
Germany2773 Posts
January 26 2011 15:33 GMT
#28
Sorry for triplepost but I just want to say: Good news for everyone from NA who likes his Steppes of War a little bit bigger, this map is now published on NA as "High Island". hf
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
lovablemikey
Profile Joined October 2010
264 Posts
January 26 2011 23:09 GMT
#29
Nicely done. I think it's an improvement on Steppes of War for sure. I think you could add some towers in the dead space between the naturals and the golds. In the dead space but more toward the center of the map. That would be pretty cool.
Bobster
Profile Joined January 2011
Germany3075 Posts
January 26 2011 23:59 GMT
#30
I just want to see that this is one of the most aesthetically pleasing maps I've seen so far. Such a cool idea.

Gameplay wise, I think you already got a ton of good advice from more experienced people in the thread, so I won't add my own 2 cents.


People, take note, this is how you make a good looking map.
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