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Forum Index > Replays
Post a Reply
GTR
Profile Blog Joined September 2004
51461 Posts
November 09 2005 03:37 GMT
#1
whats up with thiiiiiiiiiis?
Commentator
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 09 2005 03:54 GMT
#2
lol, wtf, how did that sunk hit the tank?!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TopGear
Profile Joined November 2005
United Kingdom796 Posts
November 09 2005 06:37 GMT
#3
You mean, how did that tank hit that sunk.. that tank was shooting that sunk from MORE than a screen away with no scan, but it was still revealed ? Is there high ground that i've missed?

Was a nice game anyway.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 09 2005 08:30 GMT
#4
No, I mean how did that sunk hit the tank. It's around early 6:xx.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
November 09 2005 09:37 GMT
#5
Is it just me or did the lurkers have an unusually longer range than normal? check 5 minutes before the end of the game where he is using swarm in front of the terran's main, by the bunker ;X
bioboyAT
Profile Joined July 2004
Austria1763 Posts
November 09 2005 14:39 GMT
#6
wtf range upgrade for the tanks ? the lurk and the sunken were weird too :S

but nice game
Milchmann | DeadVessel: Milchmann pwns. I fail.
nortydog
Profile Joined December 2003
Australia3067 Posts
November 09 2005 17:37 GMT
#7
everything had increased range this game :S
NoCleanFeed.com
bioboyAT
Profile Joined July 2004
Austria1763 Posts
Last Edited: 2005-11-09 22:17:31
November 09 2005 18:27 GMT
#8
but the sunk reached the tank just once
Milchmann | DeadVessel: Milchmann pwns. I fail.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 09 2005 18:29 GMT
#9
MidiaN, can you explain this blasmephous rep?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
TopGear
Profile Joined November 2005
United Kingdom796 Posts
November 09 2005 20:36 GMT
#10
I saw it NeoIllusions. The tank fires about 5 shots, then for some reason the sunk hits it once from a tanks range away. WTF.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 10 2005 00:17 GMT
#11
Seriously, and it's only because the SCV moved into the sunk range, but the tank gets hit instead, wtf?!
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 10 2005 06:50 GMT
#12
Someone posted a thread about this recently (the sunk bug) and like, 200 people were like "Old."
I didn't notice extra long range lurker spines, but I noticed on one occasion, the turret was shooting far. I wasn't sure if my eyes were deceiving me, but it seems that a lot of people here have shared the same experience as I.
Trucy Wright is hot
Terran)Timmay
Profile Joined November 2005
Canada38 Posts
November 20 2005 03:17 GMT
#13
Crazy extra ranged units. I was astonished the terran was able to win through the mass swarm abuse. Why do lurkers have the right to hit anything under a swarm when they are under it as well??
One can not see the light of the stars without the darkness behind them.
jinin
Profile Joined September 2005
Finland138 Posts
November 24 2005 16:20 GMT
#14
coz lurkie is a melee unit.
no quote
Ekii
Profile Joined September 2005
Poland346 Posts
November 25 2005 20:34 GMT
#15
Hmm... interesting I must admit...
Absentem, qui rodit amicum, qui non defendit alio culpante, solutos qui capiat risus hóminum famamque dicacis, fingere qui non visa potest, comatissa tacere qui nequit, hic niger est, hunc tu, romane caveto!
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