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Sea.Choding_vs_Larva - Page 2

Forum Index > Replays
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Shiv
Profile Joined July 2003
France447 Posts
Last Edited: 2005-07-14 17:53:23
July 14 2005 17:49 GMT
#21
Oh sorry, I forgot about his reavers.

Whereas, you have to consider that the zerg had basically the whole map (in some cases heavily defended) and therefore a huge advantage.
whats the rumpling?
Blind
Profile Blog Joined December 2002
United States2529 Posts
July 14 2005 18:00 GMT
#22
On July 14 2005 19:04 game.no wrote:
mass carriers? watch the replay again, buddy. FOUR carriers. That's all he had. mass corsairs, maybe. but FOUR carriers count them , FOUR carriers one two three, FOUR. I don't know if you really believe taking two times the upgrade time to build devourers against air-to-air mass corsairs was a good idea, but ultralisks have extremely strong carapace armor. The zerg had around 24 or more hydralisks. Plenty of hydralisks to take out four carriers. Throw in a few defilers and the game should've been over quickly. Ultralisks would have clearly been the wiser choice than devourers against the cannons and high templars.


I don't think 24+ hydra would've been enough. His opponent used his carriers wisely, keeping them above the cliff. 4 carriers, a lot of corsairs (pretty much unlimited d-web), and he usually accompanied those with a shuttle of templars. It would've taken more than that, even with a defiler. It's just very hard to do that, considering the micro needed (would've given me a headache for sure). When you get into position, he can just escape as well. Playing against p's air, their mobility is too great to use ground units. I think devourers were the best choice.
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
July 15 2005 17:40 GMT
#23
Devourer/scourge is always the best choice, add queens if you can handle it.

Devourers/queens slow the corsairs fire, scourges don't die so fast anymore, scourges can kill the carriers without being snapped before they even reach the carrier ;o
Moderator
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 16 2005 17:21 GMT
#24
why isnt this game.no guy banned
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
July 17 2005 10:54 GMT
#25
This was a good game in terms of novelty, but I must admit, I thought I had the wrong patch going for a while in the middle when the toss had thousands in the bank and weird idle probes.

Still, some cute stuff happened. Thanks for the up.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
mAKiTO
Profile Blog Joined December 2002
Colombia4171 Posts
July 20 2005 01:11 GMT
#26
travis can you ban people?
No quiero soñar mil veces las mismas cosas
Echo
Profile Joined July 2005
United States435 Posts
July 22 2005 07:21 GMT
#27
Wow I wish we could all play as perfect as game.no...by the way he talks he must be the greatest zerg player ever...too bad he has no clue what hes talking about.
aka EchoOfRain/T.Sqd)RaiN on uswest
sundance
Profile Blog Joined May 2004
Slovakia3201 Posts
July 30 2005 22:57 GMT
#28
To game.no:
Hey newbie , STFU ,fuck off and never come back.Thx.


Great replay, keep the good work Twisted.
Nick Cave & the Bad Seeds
Elsydeon
Profile Joined August 2005
United States3 Posts
September 20 2005 17:32 GMT
#29
Even though a lot of this game was of decent quality, the end was dissapointing. When Brown dropped the hydras below 9nat red just let all his corsairs die and the hydras pwned the base. Red could have webbed them all easy and taken them out with other units.
Fuck it, lets go bowling.
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