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Nal_rA v HwaSin[s.sir]luna - Page 2

Forum Index > Replays
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HowitZer
Profile Joined February 2003
United States1610 Posts
January 14 2005 14:01 GMT
#21
or he can scan ra's expo before moving in to it :o i think he underestimated temp's power...


the terran tried to snipe the temps with vults but i think some were hidden in shuttles so he didn't account for those. Also it seemed like the t was being super aggresive towards the end but nalra just took it in stride and used it to his own advantage.
Human teleportation, molecular decimation, breakdown and reformation is inherently purging. It makes a man acute.
J1
Profile Joined December 2004
Canada579 Posts
Last Edited: 2005-01-14 15:15:42
January 14 2005 14:20 GMT
#22
i think the reason why HwaSin[s.sir] lost is because he tried to play overly aggresive without preconception.
Playing games in the ways of the DIAO...
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22261 Posts
January 14 2005 18:52 GMT
#23
The ending pissed me off... It felt like HwaSin losing, not rA winning.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Regentropfen
Profile Joined July 2004
Germany277 Posts
January 14 2005 22:01 GMT
#24
ne1 noticed the terran (accidently i think) upgraded air weapon instead of ground?
War is not about whos right, its about whos left
Sir Alex
Profile Joined March 2004
United States159 Posts
January 15 2005 00:54 GMT
#25
On January 15 2005 07:01 Regentropfen wrote:
ne1 noticed the terran (accidently i think) upgraded air weapon instead of ground?


Yeah, I've been seeing that surprisingly often in replays lately. This game, Pride's RWA of LindsayLohan vs Sabbath, and a couple others I can't remember... never saw it before a little bit ago, so I thought it might be a display error just for me. Guess it's just coincidence though. A shame, too, having an extra upgrade might've really helped Hwasin swing things around.
evanthebouncy
Profile Joined November 2004
China491 Posts
January 15 2005 12:24 GMT
#26
On January 15 2005 03:52 EvilTeletubby wrote:
The ending pissed me off... It felt like HwaSin losing, not rA winning.

hehe, the ending they where trying to cut down each others mining and ra's carrier is amazing, c how his DT slice the cc half to death and gol showed up killed DTs and 4 carrier pop out of nowhere killed the cc :D
BOINK BOINK! Recursively defined
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
January 15 2005 13:18 GMT
#27
On January 14 2005 11:56 MPXMX wrote:
At the end of this replay I was literally laughing with joy...

What a fabulous game! It's also interesting to note that Nal_ra's APM was below 200 in both games and hwasin's is inflated with 46% hotkey ... He's trying to do things too quickly, as you can see his macro is good but his supply placement is sloppy (which matters) and he had many idle scvs. He's concentrating on mechanical speed more than strategy. An unfortunate circumstance for Hwasin was either his neglect or just miscalculation of income and production ability - after annihilating Nal_ra's first army, and pushing into the natural, Hwasin had about 2k of both mins and gas, although he did not stop production. I believe someone like Oov would have planned ahead by building more factories or getting more expos and would be maxing out at 200/200 at that time instead of watching his funds increase.

WIth that said, it was a masterpiece of gaming


hm I disagree, every gamer with more than 300 apm has 40% hotkey regularly, and supply placement doesn't matte in my opinion
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
January 15 2005 13:19 GMT
#28
the difference in apm and hotkey is more because nal ra plays protoss and hwasin plays terran
DANCE ALL DAY
MPXMX
Profile Joined December 2002
Canada4309 Posts
Last Edited: 2005-01-15 13:54:32
January 15 2005 13:51 GMT
#29
He's below 300 and above 40% so your argument is flawed Supply placement is just one example of sloppy play... others include not makign enough factories, researching air instead of ground armory upgrade and of course the encounters with the templars...From what I've seen most Terran pros are above 300 by a fair margin and close to 40% in hotkey percentage.

By the way I wasn't really comparing their APMs. It was just interesting to see that Nal_ra plays INCREDIBLE pro level protoss with <200 apm, while, say, NoNy (not to diss or anything ) played at over 200 at a significantly lower level a year or so ago. I'm not 100% certain about the NoNy comment but I believe he said his apm was 200+ when nGi first opened...
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