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Liquibition #24 VODs and Replays - Page 16

Forum Index > News
597 CommentsPost a Reply
Prev 1 14 15 16 17 18 30 Next All
LosingID8
Profile Blog Joined December 2006
CA10835 Posts
December 14 2008 22:39 GMT
#301
lol rage
ModeratorResident K-POP Elitist
Aesop
Profile Joined October 2007
Hungary11305 Posts
December 14 2008 22:39 GMT
#302
That chat by Rage was absolutely golden. That made me an instant fan.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
December 14 2008 22:39 GMT
#303
On December 15 2008 07:38 OmgIRok wrote:
Omg i think arbiter reloaded is going to happen


?
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 14 2008 22:39 GMT
#304
"pause 2 seconds plexa"
"oh wait"
"he's not in here"
:D
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
December 14 2008 22:39 GMT
#305
On December 15 2008 07:35 Salv wrote:
Show nested quote +
On December 15 2008 07:32 Naib wrote:
On December 15 2008 07:27 Liquid`Drone wrote:
oh and yea upgrading arbiter energy first should be common knowledge ;p


I still want to play vs your queens, stop idling all day in the Ladder C channel , teasing me!

This game is quite nice btw, JF lacking in armor upgrades tho, he needs 3-3-3 soon to face the huge mech ball rolling at him supplied by 5 gas (or 4, 1 empty by now, maybe even 2).

Edit: upgrades are 2-1-3 vs 2-2 (I really thought Brat was on 3-3 by now, he should be very soon).


Does the armor or shield upgrades really matter much? 125, 85, 26 and such. Does it really matter if you are taking 122, 82 and 23? Am I missing something?


Helps vs the vultures a bit. It doesn't do jack if you let the terran build tanks off like 6+ factories though, as it does squat vs tanks. I might be wrong here but I remember once somebody said that if you don't upgrade armor, tanks in siege mode 3-shot your zealots instead of 4-shotting them.
Complete the cycle!
jyhlol
Profile Blog Joined August 2008
243 Posts
December 14 2008 22:39 GMT
#306
lol at rage's chat msg
hwasin, zero, really fan
skuj
Profile Blog Joined May 2008
United States302 Posts
December 14 2008 22:40 GMT
#307
did he just say left o'clock?
"never attack" -stephano
hasuprotoss
Profile Blog Joined March 2004
United States4679 Posts
December 14 2008 22:41 GMT
#308
Just a request for next time:

Can we please organize it so that all the commentators are looking at the same screen? It's kind of annoying hearing about something that you cannot exactly see. Of course, if it's too difficult to organize, than I would gladly take what can be given. I just want to add some ideas into the mix
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Salv
Profile Blog Joined December 2007
Canada3083 Posts
December 14 2008 22:41 GMT
#309
On December 15 2008 07:39 Naib wrote:
Show nested quote +
On December 15 2008 07:35 Salv wrote:
On December 15 2008 07:32 Naib wrote:
On December 15 2008 07:27 Liquid`Drone wrote:
oh and yea upgrading arbiter energy first should be common knowledge ;p


I still want to play vs your queens, stop idling all day in the Ladder C channel , teasing me!

This game is quite nice btw, JF lacking in armor upgrades tho, he needs 3-3-3 soon to face the huge mech ball rolling at him supplied by 5 gas (or 4, 1 empty by now, maybe even 2).

Edit: upgrades are 2-1-3 vs 2-2 (I really thought Brat was on 3-3 by now, he should be very soon).


Does the armor or shield upgrades really matter much? 125, 85, 26 and such. Does it really matter if you are taking 122, 82 and 23? Am I missing something?


Helps vs the vultures a bit. It doesn't do jack if you let the terran build tanks off like 6+ factories though, as it does squat vs tanks. I might be wrong here but I remember once somebody said that if you don't upgrade armor, tanks in siege mode 3-shot your zealots instead of 4-shotting them.


If the tank thing is true, then perhaps it's worth it.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
Last Edited: 2008-12-14 22:42:14
December 14 2008 22:41 GMT
#310
thats game...
JF Lost T_T

Unless he can get off some Storm drops and damage BratOK's econ
"Wanna join my [combo] clan?" "We play turret d competitively"
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
December 14 2008 22:41 GMT
#311
wow this is an epic game so far
TRUEESPORTS || your days as a respected member of team liquid are over
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
December 14 2008 22:41 GMT
#312
wait, whats the score so far? OP isnt updated(either that or this is game 1...)
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
December 14 2008 22:41 GMT
#313
On December 15 2008 07:40 skuj wrote:
did he just say left o'clock?


Oh noes, that would be so embarrassing if he did o.O
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
December 14 2008 22:42 GMT
#314
Or JF could stasis a lot of SCV's and halt mining =P
"Wanna join my [combo] clan?" "We play turret d competitively"
Naib
Profile Blog Joined November 2004
Hungary4952 Posts
December 14 2008 22:43 GMT
#315
On December 15 2008 07:41 Salv wrote:
Show nested quote +
On December 15 2008 07:39 Naib wrote:
On December 15 2008 07:35 Salv wrote:
On December 15 2008 07:32 Naib wrote:
On December 15 2008 07:27 Liquid`Drone wrote:
oh and yea upgrading arbiter energy first should be common knowledge ;p


I still want to play vs your queens, stop idling all day in the Ladder C channel , teasing me!

This game is quite nice btw, JF lacking in armor upgrades tho, he needs 3-3-3 soon to face the huge mech ball rolling at him supplied by 5 gas (or 4, 1 empty by now, maybe even 2).

Edit: upgrades are 2-1-3 vs 2-2 (I really thought Brat was on 3-3 by now, he should be very soon).


Does the armor or shield upgrades really matter much? 125, 85, 26 and such. Does it really matter if you are taking 122, 82 and 23? Am I missing something?


Helps vs the vultures a bit. It doesn't do jack if you let the terran build tanks off like 6+ factories though, as it does squat vs tanks. I might be wrong here but I remember once somebody said that if you don't upgrade armor, tanks in siege mode 3-shot your zealots instead of 4-shotting them.


If the tank thing is true, then perhaps it's worth it.


Your goons also last longer vs vultures (off-shield hp I mean) as they don't do max. damage to them so armor has a greater effect. The Zealot vs Tanks is a rare case anyway, as Zealots tend to clump thus get hit by siege AoE. But if we're talking about a sole zealot, it takes 4 tankshots to get it killed iirc.
Complete the cycle!
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
December 14 2008 22:43 GMT
#316
JF also needs to get some probes at the top right 3rd
"Wanna join my [combo] clan?" "We play turret d competitively"
Liquid`Drone
Profile Joined September 2002
Norway28895 Posts
December 14 2008 22:44 GMT
#317
thing about having 3/3 armour / shield is that like, the tangible effects arent that big, its not immediately noticable but it adds up a LOT.
also, while tanks deal 70 - 85 damage, splash deals what, half or one fourth? tanks damage more units through splash than through the main target so it ends up being pretty big actually

especially considering if you have +3 shield and +3 armour and a shot ends up damaging both shields and armour at the same time (like, if the unit just regenerated 1 shield), it ends up taking away 6 damage instead.

its like, not worth getting in a low econ game, but when you have 6 bases or whatever its most certainly worth it
Moderator
NotSupporting
Profile Joined February 2008
Sweden1998 Posts
December 14 2008 22:44 GMT
#318
Ok, thats it more or less, BRAT_OK will win.
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2008-12-14 22:46:22
December 14 2008 22:44 GMT
#319
Just fuckin GG already... god...

edit: FINALLY!!!
Undefeated TL Tecmo Super Bowl League Champion
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
December 14 2008 22:45 GMT
#320
On December 15 2008 07:41 hasuprotoss wrote:
Just a request for next time:

Can we please organize it so that all the commentators are looking at the same screen? It's kind of annoying hearing about something that you cannot exactly see. Of course, if it's too difficult to organize, than I would gladly take what can be given. I just want to add some ideas into the mix

I'm afraid that's not possible.

The casters would have to comment on a stream from the video-guy instead of being in the replay with him. It's a huge pain in the ass to properly syncronize this and once you desync for whatever reason (and there are like a million possible reasons for it to happen) the cast goes to shit.
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
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