Day Two Live Coverage
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07:00 GMT (+00:00): Polt 4 - 1 Stephano. Polt does some nice hellion marine early aggression but after doing damage gets caught by a good baneling flank. Stephano loses his third but crushes the push and Polt's third as well. Polt's next army is caught unsieged, but Stephano is overaggressive and Polt manages to hold. Both players trade third bases, and Stephano is unable to break Polt's huge tank line with ultralisks and infestors.
06:43 GMT (+00:00): Polt 3 - 1 Stephano. Shakuras close air. Polt opens standard hellion into tank marine, while Stephano fakes like he is going his normal style but builds a spire and goes mutalisks. Polt pushes the center of the map but his push is broken by Stephano, and at one point wasn't even mining, but somehow squeezes out one last army before brood lords, killing Stephano's last two mining bases and winning the game.
06:21 GMT (+00:00): Polt 2 - 1 Stephano. Metalopolis close air. Polt bunker rushes, but Stephano holds by pulling drones. Stephano goes for midgame baneling bust, but Polt barely defends with some really nice micro and SCV splitting. Polt is behind on economy but continues to trade effectively with Stephano. A nice ling backstab destroys Polt's remaining mining base, but Polt is relentlessly pushing Stephano's natural and main, eventually wearing down Stephano.
05:38 GMT (+00:00): Polt 1 - 1 Stephano. Daybreak. Stephano does a two base roach ling timing, forces a lift and does some damage to Polt. Polt backstabs with hellions but Stephano cleans it up with minimal losses. Stephano takes his third while Polt going MMM. Polt upgrading well this game, using +3 on tanks to leapfrog at Stephano's bases and forcing inefficient battles. Slowly but methodically Polt breaks through and wins game 2.
05:27 GMT (+00:00): Polt 0 - 1 Stephano. Antiga Shipyards cross positions. Stephano makes early speed zerglings to take out hellions but Polt keeps them alive, and manages to push with his first two medivacs and destroy Stephano's third. Stephano double expands in response, and as Polt goes to eliminate the 4th base, Stephano backstabs and does a lot of damage with nice fungals. Polt stabilizes and then pushes again, but Stephano has 3-3 versus only 2-1 for Polt. Stephano's next attack breaks through, and the reinforcements wear Polt down.
Update Log
+ Show Spoiler [Update Log] +
18:31 GMT (+00:00): Puma 3 - 0 Lucky. Antiga Shipyards. Lucky does the same strategy of upgraded lings ultras and infestors, while Puma takes bases and goes into drops again. After both players build up armies, Lucky attacks into a fortified center position, losing the battle and the game.
18:15 GMT (+00:00): PuMa 2 - 0 Lucky. Korhal Compound. Lucky doing the upgraded zergling infestor build that Stephano used in his series against Puma, except this time Puma does a much better job with drops, killing Lucky's third base as his lings were distracted defending a drop his main. Lucky transitions into ultras but Puma grinds him down, slowly pushing down the map while relentlessly doing drop attacks.
17:45 GMT (+00:00): PuMa 1 - 0 Lucky. Terminus. Puma does some early damage with hellions, scouting an early two base baneling bust. Lucky changes plans, going upgraded zerglings. Puma established a nice forward position with tanks and marines, and Lucky's zerglings couldn't break it.
17:05 GMT (+00:00): Stephano 3 - 0 PuMa. Shakuras Plateau. Puma going double reactor factor hellions, adding an armory for thors, while Stephano making roaches and banelings, and forces a natural cc lift from Puma, but it's not enough. Stephano busts into Puma's main, killing SCVs and hellions while taking a third base and droning behind it. Stephano's second attack ends the game.
16:58 GMT (+00:00): Stephano 2 - 0 PuMa. Antiga Shipyards. Puma opens reaper expand again, while Stephano getting early upgrades, with a very fast baneling nest. Both players take their third. Puma pokes with one drop, which gets defended. Stephano does a timing attack at 2-2 with infestors and speed banelings. Despite Puma preparing with four bunkers and tanks on high ground, Stephano wipes out Puma's army and SCVs entirely with the attack.
16:45 GMT (+00:00): Stephano 1 - 0 PuMa. Cloud Kingdom, Puma at 7 and Stephano at 2. Stephano opens early speed expand, Puma reaper expand into factory.Puma is dropping furiously, while Stephano defends with good multitasking and his trademark upgraded zerglings and infestor style. Stephano defends drops without losing too many bases, and then engages perfectly with his first big ultralisk zergling infestor army, eventually securing the win with 3-3 and brood lords before PuMa can build ghosts or vikings.
15:53 GMT (+00:00): Polt 3 - 1 Lucky. The game followed a similar pattern as the last. Early game aggression was inconclusive, so both players were allowed to build up their armies and prepare for the late game. Lucky again had a powerful but immobile brood lord and infestor force, and Polt abused that immobility once more by using drops to remove Lucky's income. This let Polt overcome the cost efficiency of Lucky's composition with sheer numbers, securing him a place in the finals.
15:29 GMT (+00:00): Polt 2 - 1 Lucky. A game that began with a baneling bust somehow evolved into an elimination fight involving brood lords and thors. Lucky looked like he was behind after his early baneling bust only did a moderate amount of damage, but he began to fight his way back into the game once infestors were out. As both players teched up and maxed-out, Lucky looked like he had a way stronger army with large numbers of infestors and brood lords. However, Polt abused Lucky's lack of mobility to the extreme, forcing Lucky into an elimination fight with the slowest units in the game. It was a gambit that worked out for Polt, who was able to destroy Lucky's econ and scrap together enough units to defeat Lucky's powerful composition.
15:02 GMT (+00:00): Lucky 1 - 1 Polt. Ling-festor worked out much better for Lucky, and he was better able to deal with Polt's forces, maintain map control, and ultimate keep Polt from expanding to win the game.
14:44 GMT (+00:00): Polt 1 - 0 Lucky. Starting from some early marine-hellion pressure, Polt never lost control of the game. He was able to stay one step ahead of Lucky at all times, and force some poor engagements to further his lead. Polt had a big advantage by the time he forced a game deciding showdown, which allowed him to defeat Lucky and take the first game.
14:07 GMT (+00:00): Lucky vs Polt is next!
13:55 GMT (+00:00): Stephano 2 - 1 elfi. A little damage taken from early lings made all the difference, as it allowed Stephano to build up a ridiculous economy without any fear of retaliation. Stephano then threw wave after wave of zerglings and roaches at elfi until he finally surrendered.
13:45 GMT (+00:00): PuMa 2 - 0 SeleCT. Once more, SeleCT couldn't find a way to deal with PuMa's mech play once the tank count got too high.
13:38 GMT (+00:00): Stephano 1 - 1 elfi. No dice for elfi's FE into double stargate build.
13:25 GMT (+00:00): PuMa 1 - 0 SeleCT. A heated exchange between the two players saw PuMa's mech play be too overpowering for SeleCT's bio.
13:25 GMT (+00:00): Elfi 1 - 0 Stephano. Elfi's two base immortal + mass gateway unit timing is just too strong for Stephano, whose roaches just melt away...
13:13 GMT (+00:00): PuMa vs SeleCT also begins.
13:10 GMT (+00:00): I kind of do want elfi to end Stephano's ZvP streak, just because it would drive a ton of pros insane.
13:05 GMT (+00:00): Lucky 2 - 1 MaNa. The ol' "proxy hatchery at their natural and plant a ton of creep tumors strat." Gets em every time!
12:48 GMT (+00:00): MaNa 1 - 1 Lucky. Lucky seemed to have the game in the bag when his mass roaches were able to punish MaNa's fast third base. However, Lucky tried to force an end to the game with continued mass roaches, allowing MaNa to get back into the game through constant, cost efficient use of blink stalkers. Lucky exhausted himself by focusing on roaches, and MaNa was able to get together a strong stalker/colossi army and win the game.
12:45 GMT (+00:00): Polt 2 - 0 HerO. HerO committed himself to a few two-base gateway bust early on, but was unable to get good value for his money. It was not an advantage he could afford to give a great M&M user like Polt, and he paid for it when Polt counter-attacked at a great timing.
12:28 GMT (+00:00): Polt 1 - 0 HerO. In a macro game involving late game armies on both sides, Polt showed why TvP is his best match-up by neutralizing all of HerO's high damage units with good micro, counters, and positioning.
12:26 GMT (+00:00): Lucky 1 - 0 MaNa. MaNa decided to relinquish map control entirely for large portions of the game, making the accumulation of a deathball his primary strategy. This seemed to work out rather well for him, but he never built the mothership that would help him deal with brood lords more easily. Ultimately, it was those brood lords that ended up serving MaNa his defeat.
11:51 GMT (+00:00): Coming up! Polt vs HerO and Lucky vs MaNa!
11:43 GMT (+00:00): Puma 2 - 0 Bischu, SeleCT 2 - 0 DieStar. The Koreans synchronized their 2 - 0 wins, putting five total in the quarter-finals. Puma kite, kite, kited his way to victory, while SeleCT built on an early game economy advantage to win in a longer macro game.
11:25 GMT (+00:00): PuMa 1 - 0 Bischu. PuMa made stuff from two bases, Bischu made stuff from two bases, PuMa attacked, and somehow everything Bischu had died. Standard PuMa, I guess.
11:20 GMT (+00:00): SeleCT 1 - 0 DieStar. The game was a messy, but never dull affair on DayBreak, with both players taking their sides of the map and flinging large armies around. SeleCT played better down the home stretch, and took the game.
11:12 GMT (+00:00): SeleCT vs DieStar under way, while PuMa and Bischu get ready.
10:49 GMT (+00:00): elfi 2 - 0 BlinG. elfi tore through BlinG with a perfectly timed colossi attack off two bases. BlinG tried to make void rays, but just didn't have enough in time.
10:45 GMT (+00:00): Stephano 2 - 0 ReaL. ReaL opened with DTs, and Stephano defended easily. He then made a lot of Zerg units and killed ReaL.
10:31 GMT (+00:00): elfi 1 - 0 BlinG. elfi made good on his promise and 4-gate... blink rushed. Though BlinG survived, he took too much damage early on to ever have a chance. The game dragged out, but elfi won handily.
10:30 GMT (+00:00): Stephano 1 - 0 ReaL. ReaL opens with an interesting mothership rush, going straight to the capital ship off a forge FE. Rallying the mothership to Stephano's main he tries to recall his army and kill the lair, but is stopped by a huge hydra-roach army. Stephano rolls him from there.
10:29 GMT (+00:00): Mass recall could have worked if ReaL had FF'd Stephano's ramp. ReaL deserves some kind of medal for trying.
10:24 GMT (+00:00): Elfi winning with a 4-gate (blink) build, and ReaL is rushing to motherships against Stephano. How am I not surprised?
10:12 GMT (+00:00): Elfi saying he will 4-gate every game, I don't even know if he's joking or not. Entirely possible he does 4-gate every game, and wins.
10:11 GMT (+00:00): BlinG vs elfi, coming up!
10:07 GMT (+00:00): Polt 2 – 1 TaeJa. Polt takes an early third, which TaeJa tries to pressure with his first few tanks and medivac. Polt waits for a supply lead, then crushes through the pressure at his third and assaults TaeJa nonstop around the edge of his territory until TaeJa has no more supply or income.
09:51 GMT (+00:00): Polt 1 – 1 TaeJa. They engage in the marine-tank dance once again. The midgame consisted of each of them making huge drops in one another's main and taking out production, followed by a lategame that consisted of trading expansions on the corners of the map. TaeJa came out ahead in the long game with good positioning and forcing several good fights, leading to him taking out Polt's last mining bases with drops.
09:48 GMT (+00:00): HerO 2 - 1 JYP. HerO's pylon inside JYP's base went unnoticed, allowing him to warp in a bunch of units inside of his opponent's base. Guess what happened!
09:39 GMT (+00:00): HerO 1 - 1 JYP. HerO managed to hold his quicker expand against JYP's attempt to bust it, and rode his economic advantage to a win later.
09:23 GMT (+00:00): JYP 1 - 0 HerO. Failed 4-gates rarely lead to victory.
09:20 GMT (+00:00): JYP following up his successful defense of HerO's 4 gate with colossus tech. Should be ugly!
09:18 GMT (+00:00): Polt 1 – 0 TaeJa. Both players spend a long time posturing with marine-tank, for control of the center. Polt stays ahead in supply despite a small upgrade disadvantage by taking better battles, and keeping a base ahead of TaeJa. Eventually the war of attrition goes to Polt.
09:17 GMT (+00:00): HerO vs JYP on Shakuras.... four gate sighted.
08:40 GMT (+00:00): MaNa 2 – 0 ClouD. Went to a late game with repeated skirmishes in the center, as MaNa comes out ahead in the war of attrition thanks to an extra base as well as colossus + HT army.
08:37 GMT (+00:00): Lucky 2 - 0 Welmu Lucky roach busts Welmu's fast expand, and manages to kill the stargate less than a second before a life saving void ray would have been completed. Talk about close.
08:31 GMT (+00:00): Lucky 1 - 0 Welmu. Base trade win. By a hair.
08:22 GMT (+00:00): Many a player has fallen to Lucky's base-trades... Will Welmu be another?
08:17 GMT (+00:00): MaNa 1 - 0 ClouD. And minutes later, the deathball prevails. MaNa is pretty good, hmmm...
08:15 GMT (+00:00): Cloud, if you keep winning these fights against Protoss deathballs with colossi, templar, and archons, you're going to get Terran nerfed AGAIN.
08:13 GMT (+00:00): Okay, Welmu vs Lucky begins on Daybreak.
08:10 GMT (+00:00): Both Cloud and MaNa seem happy to sit back on their three bases and build big armies. MaNa getting every form of Protoss splash...
08:06 GMT (+00:00): Welmu vs Lucky will start shortly, I hope!
08:03 GMT (+00:00): Mana vs Cloud begins!
07:40 GMT (+00:00): None much, just chillin'
Finals and 3rd Place Matches
19:00 GMT (+00:00) TSL_Polt vs MǂStephano - SETT TV
- Game One: Stephano 1 - 0 Polt Antiga Shipyards cross positions. Stephano makes early speed zerglings to take out hellions but Polt keeps them alive, and manages to push with his first two medivacs and destroy Stephano's third. Stephano double expands in response, and as Polt goes to eliminate the 4th base, Stephano backstabs and does a lot of damage with nice fungals. Polt stabilizes and then pushes again, but Stephano has 3-3 versus only 2-1 for Polt. Stephano's next attack breaks through, and the reinforcements wear Polt down.
- Game Two: Daybreak. Stephano does a two base roach ling timing, forces a lift and does some damage to Polt. Polt backstabs with hellions but Stephano cleans it up with minimal losses. Stephano takes his third while Polt going MMM. Polt upgrading well this game, using +3 on tanks to leapfrog at Stephano's bases and forcing inefficient battles. Slowly but methodically Polt breaks through and wins game 2.
- Game Three: Metalopolis close air. Polt bunker rushes, but Stephano holds by pulling drones. Stephano goes for midgame baneling bust, but Polt barely defends with some really nice micro and SCV splitting. Polt is behind on economy but continues to trade effectively with Stephano. A nice ling backstab destroys Polt's remaining mining base, but Polt is relentlessly pushing Stephano's natural and main, eventually wearing down Stephano.
- Game Four: Shakuras close air. Polt opens standard hellion into tank marine, while Stephano fakes like he is going his normal style but builds a spire and goes mutalisks. Polt pushes the center of the map but his push is broken by Stephano, and at one point wasn't even mining, but somehow squeezes out one last army before brood lords, killing Stephano's last two mining bases and winning the game.
- Game Five: Korhal Compound. Polt does some nice hellion marine early aggression but after doing damage gets caught by a good baneling flank. Stephano loses his third but crushes the push and Polt's third as well. Polt's next army is caught unsieged, but Stephano is overaggressive and Polt manages to hold. Both players trade third bases, and Stephano is unable to break Polt's huge tank line with ultralisks and infestors.
- Polt 4 - 1 Stephano
17:00 GMT (+00:00) FXO.Lucky vs EG.PuMa - SETT TV
- Game One: Terminus. Puma does some early damage with hellions, scouting an early two base baneling bust. Lucky changes plans, going upgraded zerglings. Puma established a nice forward position with tanks and marines, and Lucky's zerglings couldn't break it.
- Game Two: Korhal Compound. Lucky doing the upgraded zergling infestor build that Stephano used in his series against Puma, except this time Puma does a much better job with drops, killing Lucky's third base as his lings were distracted defending a drop his main. Lucky transitions into ultras but Puma grinds him down, slowly pushing down the map while relentlessly doing drop attacks.
- Game Three: Antiga Shipyards. Lucky does the same strategy of upgraded lings ultras and infestors, while Puma takes bases and goes into drops again. After both players build up armies, Lucky attacks into a fortified center position, losing the battle and the game.
- Lucky 0 - 3 PuMa
Semi-final Matches
+ Show Spoiler [Semi-Final Results] +
- Game One: Cloud Kingdom, Puma at 7 and Stephano at 2. Stephano opens early speed expand, Puma reaper expand into factory and more barracks. Puma is dropping furiously, while Stephano defends with good multitasking and his trademark upgraded zerglings and infestor style. Stephano defends drops without losing too many bases, and then engages perfectly with his first big ultralisk zergling infestor army, eventually securing the win with 3-3 and brood lords before PuMa can build ghosts or vikings.
- Game Two: Stephano 2 - 0 PuMa. Antiga Shipyards. Puma opens reaper expand again, while Stephano getting early upgrades, with a very fast baneling nest. Both players take their third. Puma pokes with one drop, which gets defended. Stephano does a timing attack at 2-2 with infestors and speed banelings. Despite Puma preparing with four bunkers and tanks on high ground, Stephano wipes out Puma's army and SCVs entirely with the attack.
- Game Three: Puma going double reactor factor hellions, adding an armory for thors, while Stephano making roaches and banelings, and forces a natural cc lift from Puma, but it's not enough. Stephano busts into Puma's main, killing SCVs and hellions while taking a third base and droning behind it. Stephano's second attack ends the game.
- Stephano 3 - 0 PuMa
14:15 GMT (+00:00) Polt vs Lucky - SETT TV
- Game One: Starting from some early marine-hellion pressure, Polt never lost control of the game. He was able to stay one step ahead of Lucky at all times, and force some poor engagements to further his lead. Polt had a big advantage by the time he forced a game deciding showdown, which allowed him to defeat Lucky and take the first game.
- Game Two: Ling-festor worked out much better for Lucky, and he was better able to deal with Polt's forces, maintain map control, and ultimate keep Polt from expanding to win the game.
- Game Three: Lucky looked like he was behind after his early baneling bust only did a moderate amount of damage, but he began to fight his way back into the game once infestors were out. As both players teched up and maxed-out, Lucky looked like he had a way stronger army with large numbers of infestors and brood lords. However, Polt abused Lucky's lack of mobility to the extreme, forcing Lucky into an elimination fight with the slowest units in the game. It was a gambit that worked out for Polt, who was able to destroy Lucky's econ and scrap together enough units to defeat Lucky's powerful composition.
- Game Four: Early game aggression was inconclusive, so both players were allowed to build up their armies and prepare for the late game. Lucky again had a powerful but immobile brood lord and infestor force, and Polt abused that immobility once more by using drops to remove Lucky's income. This let Polt overcome the cost efficiency of Lucky's composition with sheer numbers, securing him a place in the finals.
- Polt 3 - 1 Lucky
Round of 8 Matches
+ Show Spoiler [RO8 Results] +
13:00 GMT (+00:00) elfi vs Stephano - SETT TV
- Game One: elfi used a two base immortal + gateway unit all-in to great effect, laying down mass forcefields and shredding Stephano's roaches.
- Game Two: Elfi went for double stargate void rays after his fast expand, but Stephano was able to prepare in time by plopping down many spore crawlers. Unable to do damage with his all-in strategy, elfi was overwhelmed by Stephano's superior economy.
- Game Three: A little damage taken from early lings made all the difference, as it allowed Stephano to build up a ridiculous economy without any fear of retaliation. Stephano then threw wave after wave of zerglings and roaches at elfi until he finally surrendered.
- elfi 1 - 2 Stephano
13:00 GMT (+00:00) SeleCT vs PuMa - SETT TV2
- Game One: In an extended game on Shakuras, PuMa's mech ended up being more effective than SeleCT's bio.
- Game Two: PuMa's mech play proved to be too solid for SeleCT, who couldn't find ways to engage it head on, nor find ways exploit its immobility.
- SeleCT 0 - 2 PuMa
12:00 GMT (+00:00) HerO vs Polt - SETT TV
- Game One: Polt had superb late game army management in a macro TvP, simply fighting more efficiently and neutralizing the threat of colossi and templars very well.
- Game Two: HerO committed himself to a few two-base gateway bust early on, but was unable to get good value for his money. It was not an advantage he could afford to give a great M&M user like Polt, and he paid for it when Polt counter-attacked at a great timing.
- HerO 0 - 2 Polt
12:00 GMT (+00:00) Lucky vs MaNa - SETT TV2
- Game One: MaNa decided to relinquish map control entirely for large portions of the game, making the accumulation of a deathball his primary strategy. This seemed to work out rather well for him, but he never built the mothership that would help him deal with brood lords more easily. Ultimately, it was those brood lords that ended up serving MaNa his defeat.
- Game Two: Lucky seemed to have the game in the bag when his mass roaches were able to punish MaNa's fast third base. However, Lucky tried to force an end to the game with continued mass roaches, allowing MaNa to get back into the game through constant, cost efficient use of blink stalkers. Lucky exhausted himself by focusing on roaches, and MaNa was able to get together a strong stalker/colossi army and win the game.
- Game Three: Lucky's proxy hatch into creep tumor nexus-block went pretty much perfectly, giving him an enormous economic advantage. MaNa decided a risky four sentry drop was his way back into the game, but Lucky had mutalisks out by the time the attack arrived, sealing the game.
- Lucky 2 - 1 Mana
Round of 16 Matches
+ Show Spoiler [RO16 Results] +
- Game One: PuMa made stuff from two bases, Bischu made stuff from two bases, PuMa attacked, and somehow everything Bischu had died. Standard PuMa, I guess.
- Game Two: Once more, PuMa just made lots of bio units, microed them far better than Bischu could micro his army, and strolled to a victory.
- PuMa 2 - 0 Bischu
11:00 GMT (+00:00) DieStar vs SeleCT - SETT TV2
- Game One: The game was a messy, but never dull affair on DayBreak, with both players taking their sides of the map and flinging large armies around. SeleCT played better down the home stretch, and took the game.
- Game Two: SeleCT's marine-hellion attack early hurt DieStar considerably, and he was able to build on that advantage to win, albeit in quite a long game.
- DieStar 0 - 2 SeleCT
10:00 GMT (+00:00) BlinG vs elfi - SETT TV
- Game One: elfi made good on his promise and 4-gate... blink rushed. Though BlinG survived, he took too much damage early on to ever have a chance. The game dragged out, but elfi won handily.
- Game Two: elfi tore through BlinG with a perfectly timed colossi attack off two bases. BlinG tried to make void rays, but just didn't have enough in time..
- BlinG 0 - 2 elfi
10:00 GMT (+00:00) Stephano vs ReaL - SETT TV2
- Game One: ReaL opens with an interesting mothership rush, going straight to the capital ship off a forge FE. Rallying the mothership to Stephano's main he tries to recall his army and kill the lair, but is stopped by a huge hydra-roach army. Stephano rolls him from there.
- Game Two:. ReaL opened with DTs, and Stephano defended easily. He then made a lot of Zerg units and killed ReaL..
- Stephano 2 - 0 ReaL
09:00 GMT (+00:00) Taeja vs Polt - SETT TV2
- Game One: Both players spend a long time posturing with marine-tank, for control of the center. Polt stays ahead in supply despite a small upgrade disadvantage by taking better battles, and keeping a base ahead of TaeJa. Eventually the war of attrition goes to Polt.
- Game Two: They engage in the marine-tank dance once again. The midgame consisted of each of them making huge drops in one another's main and taking out production, followed by a lategame that consisted of trading expansions on the corners of the map. TaeJa came out ahead in the long game with good positioning and forcing several good fights, leading to him taking out Polt's last mining bases with drops..
- Game Three: Polt takes an early third, which TaeJa tries to pressure with his first few tanks and medivac. Polt waits for a supply lead, then crushes through the pressure at his third and assaults TaeJa nonstop around the edge of his territory until TaeJa has no more supply or income.
- Taeja 1 - 2 Polt
09:00 GMT (+00:00) HerO vs JYP - SETT TV
- Game One: A failed four-gate from HerO ended in disaster.
- Game Two: HerO managed to hold his quicker expand against JYP's attempt to bust it, and rode his economic advantage to a win later.
- Game Three: HerO managed to sneak a pylon into JYP's base and warp in a few rounds of troops. JYP did his best to try and defend, but the game was pretty much over.
- HerO 2 - 1 JYP
08:00 GMT (+00:00) Welmu vs Lucky - SETT TV
- Game One: Lucky opted to go for a base-trade after Welmu's immortal + gateway units push looked too strong to stop. It ended up becoming a ridiculous game of hide and seek as both players attempted to eliminate each other by finding hidden buildings, with a stalemate looking like a possibility at points. In the end, Lucky's decisions were just a bit better, and he eliminated his opponent just in time.
- Game Two: Lucky roach busted Welmu's fast expand, and managed to kill his stargate less than a second before a life saving void ray would have been completed.
- Welmu 0 - 2 Lucky
08:00 GMT (+00:00) Mana vs Cloud - SETT TV2
- Game One: Both players were content to build up armies off the three bases at their respective corners on Antiga Shipyard. Cloud seemed to get he better of MaNa for a period, using ghosts and vikings to nullify the templars and colossi, but MaNa put together a final army that ClouD just couldn't deal with.
- Game Two: Went to a late game with repeated skirmishes in the center, as MaNa comes out ahead in the war of attrition thanks to an extra base as well as colossus + HT army.
- MaNa 2 - 0 ClouD