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Mafia VII - GG - Page 2

Forum Index > TL Mafia
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LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 01 2009 17:14 GMT
#773
Ok. Without knowing the CKs objectives, we have no way of knowing how dumb this move would be. What if it is PM BC the roles of all the living players with an accuracy over xx%? -_-

Here's what we know:
1.) You broke from your own plan and elimnated any way for us to confirm that you are not a godfather. Your reasoning is that it would be too risky for a godfather to do this because there is another family, but I disagree. One family learns everyone's roles and has control over any inconsistencies to root out the other mafia all for the cheap, cheap price of a single mafia member. Additionaly, it almost takes the town completely out of the game as they will sit back and wait for you to make all their decisions with all of your information.
2.) You have no way of confirming that you are not a CK without sacrificing our probably last DT, if we even have another. Without role counts, we can only guess.

If we take you at your word and hope we have a DT to sacrifice to "confirm" you, we still have 2 big problems.

1.) The timeline is off. If our DT used his rolecheck as early as possible, he won't have a RC available until night 4. This means that in order to confirm you both you and the DT have to survive until then...
2.) Night 4, the DT rolechecks you and you come back as Vigi. Does he announce that in the thread? How do the rest of us know that he is actually a DT and not a mafia member? We can kill him to confirm but that will take either another vigi hit or we will have to wait until the lynch on Day 5.
3.) Those of us still alive then send our roles to you on Night 5 and you look for inconsistencies. Who do you trust to pass this information off to in case you die?

It would require medics to stack on you for 2 straight nights, while the mafia is free to slaughter the rest of us. It requires the last DT to survive, if there is another one. If there isn't, then the medic stack will be so very bad for us.

Can you propose a faster timeline than night 5?
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 07 2009 22:56 GMT
#1102
On May 08 2009 07:55 RebirthOfLeGenD wrote:
Show nested quote +
On May 08 2009 07:49 So no fek wrote:
I retract my vote for the double lynch.


Show nested quote +
On May 08 2009 07:49 HeavOnEarth wrote:
I retract my vote for double lynch



Yeah, probably going to kill both of you tomorrow.


I'm not sure you understand what just happened...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 07 2009 23:02 GMT
#1117
[image loading]


From: BloodyC0bbler
Subject: mafia role
Date: 4/22/09 05:35
Your role in Team Liquid Mafia is: Contract killer
Please ask BloodyC0bbler if you have any questions on how your role works

Note:
You have additional requirements to win the game, Tell no one of these conditions.

You were sent into the town to collect 4 official documents, which have been left in the trust of town members. You must find these people, kill them, and take the documents.

Killing these townies will automatically hand the documents to you.

Note: If a vig, or mafia kills a target with a document you need, that role will then be in possession of the document.
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 07 2009 23:22 GMT
#1169
On May 08 2009 08:21 RebirthOfLeGenD wrote:
hgahahahaha holy shit, I remember when L was being a jackass before the first lnych and he was going insane about how Versatile was mafia and I was saying how hes most likely just a dumbshit towny or a strange mafia.


Go back and reread his posts. He never said Versatile. He accused "ver" of being a godfather. Ver was in fact a godfather...
LTT
Profile Blog Joined March 2003
Shakuras1095 Posts
May 08 2009 02:48 GMT
#1320
On May 08 2009 11:44 iNfuNdiBuLuM wrote:
Show nested quote +
On May 08 2009 11:37 Incognito wrote:
On May 08 2009 11:34 BloodyC0bbler wrote:
On May 08 2009 11:33 Incognito wrote:
If there are dual mafias they have to kill each other to win please. Otherwise town = confused + screwed.



I would have forced them to in the end, but as stated many times earlier by mafia members. Its in their best interest to rape the town first then eachother. They happened to trust eachother fully soon as they found eachother which in this game would have led to a double ko of the mafia.


Um sure but the point is that if they don't know they have to kill each other till the end then they won't. Until you tell them. Telling them makes them nervous and makes them want to kill each other. Unless they want to be screwed/killed off first.


I think it's kind of like the prisoner's dilemma.

If Mafia A and B both know that only 1 family can win, an additional goal is finding the list of the other family (doesn't seem to be too hard). So A and B know each other's members, what do they do?

Say A chooses to snipe off B. This ensures that A will be the winning mafia team, but it also increases chance of victory for the town and provides clues. Thus this move is extremely risky early on and probably ensures town victory, barring the added variable of the CK. However, as the game progresses, one could expect that such an "all kill" is more likely.

In this situation, B has 2 options: die, or also snipe off A in a mirror betrayal. The latter is the lose-lose situation. The former is also not as desirable as mutual cooperation.

if both A and B choose to cooperate, this significantly increases the chance of a mafia family winning rather than the town. In the short term, this strategy is probably optimal: an uneasy truce. If the mafia knows that they can do this and the game will just end once town dies (see: this game) there's little reason for them to play differently, other than just for lols and for bragging rights.

I think this makes sense.


Not quite. The way that the members and killpower was set up, it was nearly impossible for one side to take the other out in a single night. This meant leaving survivors who could then just out the entire other mafia team. Mafia fighting each other was more mutually assured destruction than the prisoner's dilemma.
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