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[M][N] Bebop Mafia - Page 14

Forum Index > TL Mafia
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Prev 1 12 13 14 15 Next All
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 23 2018 23:10 GMT
#261
I am
I had a good night of sleep.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
October 23 2018 23:10 GMT
#262
ggwp all
I had a good night of sleep.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
October 23 2018 23:12 GMT
#263
Lmaooo sentinel was the cop and didn't know iT? That's kinda hilarious :p

Must say, although the game wasn't terribly active, I enjoyed playing. No real toxicity. Might be down for more
watch the wall collide with my fist, mostly over problems that i know i should fix
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
October 23 2018 23:16 GMT
#264
Yea, the game wasn't very active and Palmar got modkilled, but we only had eight players to begin with. If it had been a regular 13 p game, I'm sure we would've had a decent amount of activity
watch the wall collide with my fist, mostly over problems that i know i should fix
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 23 2018 23:21 GMT
#265
I was a little busy before D2. I wasn't lying about the I-was-only-pretending-to-be-retarded strategy but the reason I did it in the first place was I couldn't find enough time to participate much D1. That said, even though I didn't solve the game, coming up with a big case on everyone really got me back into the spirit of this game.

So looking forward to more.

I'll even host.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
October 23 2018 23:32 GMT
#266
tl mafia is dead

absolutely atrocious play by both sides really how koshi dosen't get policy lynched for that day 1 is inexcusable.


Ridiculously town favored setup and still manage to lose? Cop didn't know he was cop? How is that even possible if you read your role pm. how did you know you were town ?

im actually flabbergasted

http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
October 23 2018 23:34 GMT
#267
On October 24 2018 08:32 iamperfection wrote:
tl mafia is dead

absolutely atrocious play by both sides really how koshi dosen't get policy lynched for that day 1 is inexcusable.


Ridiculously town favored setup and still manage to lose? Cop didn't know he was cop? How is that even possible if you read your role pm. how did you know you were town ?

im actually flabbergasted



Still waiting on liquidmania
watch the wall collide with my fist, mostly over problems that i know i should fix
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 23 2018 23:35 GMT
#268
On October 24 2018 08:32 iamperfection wrote:
tl mafia is dead

absolutely atrocious play by both sides really how koshi dosen't get policy lynched for that day 1 is inexcusable.


Ridiculously town favored setup and still manage to lose? Cop didn't know he was cop? How is that even possible if you read your role pm. how did you know you were town ?

im actually flabbergasted


Big assumption there buddy
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Mocsta
Profile Joined December 2012
Australia9388 Posts
October 23 2018 23:52 GMT
#269
On October 24 2018 07:36 KelsierSC wrote:
Hosting Bebop Mafia is going to be my last participation with Team liquid and mafia for a long time. Most likely permanent.

I've hosted two games in a row to keep things ticking along but it feels like flogging a dead horse. Sign-ups take a long time and once the game starts there is usually an AFK and general apathy. We reached the end of D2 and had about 11 pages total. The way Holyflare got lynched D1 was a good example of what TL mafia has become.

I understand that as we all get older, lives get busier. Many players I enjoyed games with have moved away from the site. People's priorities shift, mine included and I don't have the time or inclination to continue with an experience that has become unenjoyable.

Thank you for putting up with me and I wish everyone the best.

Even in the "hey-day" of TL, the same issues above existed, just that the high player/game count buried it.

Are you aware of other sites that dont have AFK and/or general apathy?

I don't know of a solution is either.
I have suspected for some time, the decay is a natural consequence of SC2 decline - among other factors as well.

I look at some other forums and find the page layout to be really based on casual/phone posters, where the signature is more prevalent than the post content.
But then, those threads also have auto vote counters etc; some even have automated hosts.

I think that you cannot control what type of players you put into a game. Yes you can restrict, but you cannot force a playstyle. What you can control are the little niceties that make the experience smoother for all, and then put more focus into the game itself.

Im not really sure where to go with that, I don't play mafia anywhere else.

My 2c only, and it is a shame to have lost another player/host to the cemetery.
darthfoley
Profile Blog Joined February 2011
United States8004 Posts
October 24 2018 00:57 GMT
#270
Yea I don't plan on playing mafia outside of TL tbh
watch the wall collide with my fist, mostly over problems that i know i should fix
Grackaroni
Profile Joined July 2011
United States9846 Posts
October 24 2018 01:17 GMT
#271
I think the apathy is from the lack of new players. Pretty much everyone has been playing here for years and years now and it's hard to be as enthusiastic about playing your 30th game as your first couple.
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
October 24 2018 14:55 GMT
#272
gg i think we would have had a decent chance if sentinel had read his role pm and palmar hadn't forgotten about the game

also, i didn't have much time on d2 to rethink sentinel a lot maybe i would have changed my mind

yea, it actually wasn't all that toxic this game. i guess there was too little action for people to get really worked up :D
http://i.imgur.com/M7t7egx.png
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
October 24 2018 15:38 GMT
#273
On October 24 2018 08:32 iamperfection wrote:
tl mafia is dead

absolutely atrocious play by both sides really how koshi dosen't get policy lynched for that day 1 is inexcusable.


Ridiculously town favored setup and still manage to lose? Cop didn't know he was cop? How is that even possible if you read your role pm. how did you know you were town ?

im actually flabbergasted


Well my random disappearance from the internet didn't help
Computer says mafia
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
October 24 2018 15:47 GMT
#274
On October 24 2018 08:52 Mocsta wrote:
Show nested quote +
On October 24 2018 07:36 KelsierSC wrote:
Hosting Bebop Mafia is going to be my last participation with Team liquid and mafia for a long time. Most likely permanent.

I've hosted two games in a row to keep things ticking along but it feels like flogging a dead horse. Sign-ups take a long time and once the game starts there is usually an AFK and general apathy. We reached the end of D2 and had about 11 pages total. The way Holyflare got lynched D1 was a good example of what TL mafia has become.

I understand that as we all get older, lives get busier. Many players I enjoyed games with have moved away from the site. People's priorities shift, mine included and I don't have the time or inclination to continue with an experience that has become unenjoyable.

Thank you for putting up with me and I wish everyone the best.

Even in the "hey-day" of TL, the same issues above existed, just that the high player/game count buried it.

Are you aware of other sites that dont have AFK and/or general apathy?

I don't know of a solution is either.
I have suspected for some time, the decay is a natural consequence of SC2 decline - among other factors as well.

I look at some other forums and find the page layout to be really based on casual/phone posters, where the signature is more prevalent than the post content.
But then, those threads also have auto vote counters etc; some even have automated hosts.

I think that you cannot control what type of players you put into a game. Yes you can restrict, but you cannot force a playstyle. What you can control are the little niceties that make the experience smoother for all, and then put more focus into the game itself.

Im not really sure where to go with that, I don't play mafia anywhere else.

My 2c only, and it is a shame to have lost another player/host to the cemetery.


This is almost entirely correct. We've been modkilling or policy lynching afk-ers for years. The difference is that high player counts masks a lot of problems. It's much less punishing to modkill people in 20-30 player games. Additionally, when games fill and start within a day or two, people are just more likely to be there. There's more reason to click the site when there's always something new going on.

Teamliquid as a site has probably shrunk quite significantly. We've getting very little new blood in for a long time now. This has nothing to do with the community itself, as new players wouldn't have any kind of grasp on whether it is good or bad.

I've actually been at the rise and fall of other online communities, and there may be a reason to discuss ideas on what, if anything, we want to do to preserve or take this one forward.
Computer says mafia
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 24 2018 17:25 GMT
#275
On October 25 2018 00:47 Palmar wrote:
Show nested quote +
On October 24 2018 08:52 Mocsta wrote:
On October 24 2018 07:36 KelsierSC wrote:
Hosting Bebop Mafia is going to be my last participation with Team liquid and mafia for a long time. Most likely permanent.

I've hosted two games in a row to keep things ticking along but it feels like flogging a dead horse. Sign-ups take a long time and once the game starts there is usually an AFK and general apathy. We reached the end of D2 and had about 11 pages total. The way Holyflare got lynched D1 was a good example of what TL mafia has become.

I understand that as we all get older, lives get busier. Many players I enjoyed games with have moved away from the site. People's priorities shift, mine included and I don't have the time or inclination to continue with an experience that has become unenjoyable.

Thank you for putting up with me and I wish everyone the best.

Even in the "hey-day" of TL, the same issues above existed, just that the high player/game count buried it.

Are you aware of other sites that dont have AFK and/or general apathy?

I don't know of a solution is either.
I have suspected for some time, the decay is a natural consequence of SC2 decline - among other factors as well.

I look at some other forums and find the page layout to be really based on casual/phone posters, where the signature is more prevalent than the post content.
But then, those threads also have auto vote counters etc; some even have automated hosts.

I think that you cannot control what type of players you put into a game. Yes you can restrict, but you cannot force a playstyle. What you can control are the little niceties that make the experience smoother for all, and then put more focus into the game itself.

Im not really sure where to go with that, I don't play mafia anywhere else.

My 2c only, and it is a shame to have lost another player/host to the cemetery.


This is almost entirely correct. We've been modkilling or policy lynching afk-ers for years. The difference is that high player counts masks a lot of problems. It's much less punishing to modkill people in 20-30 player games. Additionally, when games fill and start within a day or two, people are just more likely to be there. There's more reason to click the site when there's always something new going on.

Teamliquid as a site has probably shrunk quite significantly. We've getting very little new blood in for a long time now. This has nothing to do with the community itself, as new players wouldn't have any kind of grasp on whether it is good or bad.

I've actually been at the rise and fall of other online communities, and there may be a reason to discuss ideas on what, if anything, we want to do to preserve or take this one forward.

So what are your thoughts regarding the best course TL Mafia can take?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
October 24 2018 18:46 GMT
#276
On October 23 2018 10:12 [UoN]Sentinel wrote:
Show nested quote +
On October 23 2018 09:39 byj wrote:
On October 23 2018 08:55 [UoN]Sentinel wrote:
On October 23 2018 08:22 byj wrote:
Zzz, guess it's time for me to go sleep again... and wake up to an empty thread

What are your thoughts on my effortpost

+ Show Spoiler +
TL;DR

I agree with you on DF, Koshi and prplhz, but I got no clue about ruXxar. I hate to say it, but it made you seem less scummy. But still what you said after the lynch makes you seem so scummy... even riding onto another lynch with HF is something beneficial for Scum I'd say, and something I'd do. Assuming you get it you have the chance to upgrade from a VT to a power role, and once pressed about changing the vote you could argue that it's because you think that HF was town - and thus implying lynch votes onto you are misdirected and should be onto HF if they really think he's scum... maybe I'm reading way too much into it ¯\_(ツ)_/¯
Guess I'll go to sleep for real now, looking forward to hearing from you Koshi and ruXxar

My D1 plan was pretty simple:

1) Lynch any good source of information. Especially in a game this inactive I have absolutely no idea who's town and who's scum (most of) D1. Whoever we lynch, hopefully it's contentious enough that we get different wagons. Maybe even if we lynched Palmar in absentia (like over the course of the day, not rapidly at the end), we would've had a productive conversation about it.

BUT lynching someone like HF who has said a lot of stuff will give us lots of information. If we lynch Palmar he has said nothing and the fact that he is town gives us no additional information (besides how people voted and why). If we lynch HF we get all that and we get to see lots of confirmed town posts. If he turned out to be scum we just stopped scum from running the thread in their frame.


And you might ask "why didn't you lynch your scum reads instead?" which is the ideal town strat right? Right now my most probable scumteam is ruXxar and darthfoley. I would have no idea besides a very light suspicion on DF that those two were scum. Probably someone else would be an idiot or I'd somehow convince myself Koshi was scum and I'd get a towny lynched even if I had my way.

2) Get a wagon on me. First of all mafia is way more fun when everyone is talking about you. But second from my perspective I had no idea what to make of the game so I wanted to reduce the number of variables. Towns generally give more risky and more substantial arguments for lynching someone. Scums either tag along or have to frame the argument in which the target (me) is scum and ignore the one in which the target is not scum. I've used it before to varying success but usually it helps more than it hurts.

Maybe it makes it a little more ass to play a game with me - I don't know, you tell me about that one.


It's generally not a good idea to lynch the person doing the most talking in a game where there are 0 posts.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 24 2018 19:34 GMT
#277
On October 25 2018 03:46 Holyflare wrote:
Show nested quote +
On October 23 2018 10:12 [UoN]Sentinel wrote:
On October 23 2018 09:39 byj wrote:
On October 23 2018 08:55 [UoN]Sentinel wrote:
On October 23 2018 08:22 byj wrote:
Zzz, guess it's time for me to go sleep again... and wake up to an empty thread

What are your thoughts on my effortpost

+ Show Spoiler +
TL;DR

I agree with you on DF, Koshi and prplhz, but I got no clue about ruXxar. I hate to say it, but it made you seem less scummy. But still what you said after the lynch makes you seem so scummy... even riding onto another lynch with HF is something beneficial for Scum I'd say, and something I'd do. Assuming you get it you have the chance to upgrade from a VT to a power role, and once pressed about changing the vote you could argue that it's because you think that HF was town - and thus implying lynch votes onto you are misdirected and should be onto HF if they really think he's scum... maybe I'm reading way too much into it ¯\_(ツ)_/¯
Guess I'll go to sleep for real now, looking forward to hearing from you Koshi and ruXxar

My D1 plan was pretty simple:

1) Lynch any good source of information. Especially in a game this inactive I have absolutely no idea who's town and who's scum (most of) D1. Whoever we lynch, hopefully it's contentious enough that we get different wagons. Maybe even if we lynched Palmar in absentia (like over the course of the day, not rapidly at the end), we would've had a productive conversation about it.

BUT lynching someone like HF who has said a lot of stuff will give us lots of information. If we lynch Palmar he has said nothing and the fact that he is town gives us no additional information (besides how people voted and why). If we lynch HF we get all that and we get to see lots of confirmed town posts. If he turned out to be scum we just stopped scum from running the thread in their frame.


And you might ask "why didn't you lynch your scum reads instead?" which is the ideal town strat right? Right now my most probable scumteam is ruXxar and darthfoley. I would have no idea besides a very light suspicion on DF that those two were scum. Probably someone else would be an idiot or I'd somehow convince myself Koshi was scum and I'd get a towny lynched even if I had my way.

2) Get a wagon on me. First of all mafia is way more fun when everyone is talking about you. But second from my perspective I had no idea what to make of the game so I wanted to reduce the number of variables. Towns generally give more risky and more substantial arguments for lynching someone. Scums either tag along or have to frame the argument in which the target (me) is scum and ignore the one in which the target is not scum. I've used it before to varying success but usually it helps more than it hurts.

Maybe it makes it a little more ass to play a game with me - I don't know, you tell me about that one.


It's generally not a good idea to lynch the person doing the most talking in a game where there are 0 posts.

I talked as much D2 as you did D1 and vice versa

I wouldn't say much was lost in terms of activity
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
October 24 2018 20:51 GMT
#278
On October 25 2018 04:34 [UoN]Sentinel wrote:
Show nested quote +
On October 25 2018 03:46 Holyflare wrote:
On October 23 2018 10:12 [UoN]Sentinel wrote:
On October 23 2018 09:39 byj wrote:
On October 23 2018 08:55 [UoN]Sentinel wrote:
On October 23 2018 08:22 byj wrote:
Zzz, guess it's time for me to go sleep again... and wake up to an empty thread

What are your thoughts on my effortpost

+ Show Spoiler +
TL;DR

I agree with you on DF, Koshi and prplhz, but I got no clue about ruXxar. I hate to say it, but it made you seem less scummy. But still what you said after the lynch makes you seem so scummy... even riding onto another lynch with HF is something beneficial for Scum I'd say, and something I'd do. Assuming you get it you have the chance to upgrade from a VT to a power role, and once pressed about changing the vote you could argue that it's because you think that HF was town - and thus implying lynch votes onto you are misdirected and should be onto HF if they really think he's scum... maybe I'm reading way too much into it ¯\_(ツ)_/¯
Guess I'll go to sleep for real now, looking forward to hearing from you Koshi and ruXxar

My D1 plan was pretty simple:

1) Lynch any good source of information. Especially in a game this inactive I have absolutely no idea who's town and who's scum (most of) D1. Whoever we lynch, hopefully it's contentious enough that we get different wagons. Maybe even if we lynched Palmar in absentia (like over the course of the day, not rapidly at the end), we would've had a productive conversation about it.

BUT lynching someone like HF who has said a lot of stuff will give us lots of information. If we lynch Palmar he has said nothing and the fact that he is town gives us no additional information (besides how people voted and why). If we lynch HF we get all that and we get to see lots of confirmed town posts. If he turned out to be scum we just stopped scum from running the thread in their frame.


And you might ask "why didn't you lynch your scum reads instead?" which is the ideal town strat right? Right now my most probable scumteam is ruXxar and darthfoley. I would have no idea besides a very light suspicion on DF that those two were scum. Probably someone else would be an idiot or I'd somehow convince myself Koshi was scum and I'd get a towny lynched even if I had my way.

2) Get a wagon on me. First of all mafia is way more fun when everyone is talking about you. But second from my perspective I had no idea what to make of the game so I wanted to reduce the number of variables. Towns generally give more risky and more substantial arguments for lynching someone. Scums either tag along or have to frame the argument in which the target (me) is scum and ignore the one in which the target is not scum. I've used it before to varying success but usually it helps more than it hurts.

Maybe it makes it a little more ass to play a game with me - I don't know, you tell me about that one.


It's generally not a good idea to lynch the person doing the most talking in a game where there are 0 posts.

I talked as much D2 as you did D1 and vice versa

I wouldn't say much was lost in terms of activity


That didn't work out either though did it?
raynpelikoneet
Profile Joined April 2007
Finland43270 Posts
October 24 2018 20:57 GMT
#279
I am not sure how who said what on D2 has anything to do with why you did or didnt lynch someone on D1 sentinel..
table for two on a tv tray
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
October 24 2018 20:57 GMT
#280
On October 25 2018 05:51 Holyflare wrote:
Show nested quote +
On October 25 2018 04:34 [UoN]Sentinel wrote:
On October 25 2018 03:46 Holyflare wrote:
On October 23 2018 10:12 [UoN]Sentinel wrote:
On October 23 2018 09:39 byj wrote:
On October 23 2018 08:55 [UoN]Sentinel wrote:
On October 23 2018 08:22 byj wrote:
Zzz, guess it's time for me to go sleep again... and wake up to an empty thread

What are your thoughts on my effortpost

+ Show Spoiler +
TL;DR

I agree with you on DF, Koshi and prplhz, but I got no clue about ruXxar. I hate to say it, but it made you seem less scummy. But still what you said after the lynch makes you seem so scummy... even riding onto another lynch with HF is something beneficial for Scum I'd say, and something I'd do. Assuming you get it you have the chance to upgrade from a VT to a power role, and once pressed about changing the vote you could argue that it's because you think that HF was town - and thus implying lynch votes onto you are misdirected and should be onto HF if they really think he's scum... maybe I'm reading way too much into it ¯\_(ツ)_/¯
Guess I'll go to sleep for real now, looking forward to hearing from you Koshi and ruXxar

My D1 plan was pretty simple:

1) Lynch any good source of information. Especially in a game this inactive I have absolutely no idea who's town and who's scum (most of) D1. Whoever we lynch, hopefully it's contentious enough that we get different wagons. Maybe even if we lynched Palmar in absentia (like over the course of the day, not rapidly at the end), we would've had a productive conversation about it.

BUT lynching someone like HF who has said a lot of stuff will give us lots of information. If we lynch Palmar he has said nothing and the fact that he is town gives us no additional information (besides how people voted and why). If we lynch HF we get all that and we get to see lots of confirmed town posts. If he turned out to be scum we just stopped scum from running the thread in their frame.


And you might ask "why didn't you lynch your scum reads instead?" which is the ideal town strat right? Right now my most probable scumteam is ruXxar and darthfoley. I would have no idea besides a very light suspicion on DF that those two were scum. Probably someone else would be an idiot or I'd somehow convince myself Koshi was scum and I'd get a towny lynched even if I had my way.

2) Get a wagon on me. First of all mafia is way more fun when everyone is talking about you. But second from my perspective I had no idea what to make of the game so I wanted to reduce the number of variables. Towns generally give more risky and more substantial arguments for lynching someone. Scums either tag along or have to frame the argument in which the target (me) is scum and ignore the one in which the target is not scum. I've used it before to varying success but usually it helps more than it hurts.

Maybe it makes it a little more ass to play a game with me - I don't know, you tell me about that one.


It's generally not a good idea to lynch the person doing the most talking in a game where there are 0 posts.

I talked as much D2 as you did D1 and vice versa

I wouldn't say much was lost in terms of activity


That didn't work out either though did it?

Did your plan to lynch byj work out?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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