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[M][N*] Max Post Cap Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 Next All
Mocsta
Profile Joined December 2012
Australia9389 Posts
Last Edited: 2018-07-18 00:18:28
July 04 2018 22:25 GMT
#1
[image loading]

Game scrapped.

Spoiler if someone wants to use in the future

+ Show Spoiler [scrapped] +


Max Post Cap Mafia


OP format shamelessly ripped from Calix

Hosts: Mocsta (Filter | PM); Fecalfeast (Filter | PM)
  • All questions must be directed to both hosts via PM after the game has started
  • Night actions will only be accepted via QuickTopic issued to those whom have night action capability
The mission for this game is to:
Discourage catch-up overload for casuals; and encourage focused posting for actives.

+ Show Spoiler [Result] +
town mafia



Day Posts: Day1 | Night 1 | Day 2 | Night 2 | Day 3 | Night 3 | Day 4 | Night 4 | Endgame

Players
  1. (Holyflare) Holiest of house Flare
  2. (Vivax) Vanguard Value Index Fund Investor Shares
  3. (iGrok) Sir drink-a-lot
  4. (Koshi) Keyser Soze and Ko"baya"shi
  5. placeholder if things change(KelsierSC) Kelsey Grammar
  6. (ExO_) Gone get Rekt Yo
  7. (Conversion) 2000 pounds of Chinese soup = Won ton
  8. P8
  9. P9
  10. P10
  11. P11
  12. P12
  13. P13

Setup: Semi-Open:JK9++ without serial killer
Deadline: 23:00 GMT (+00:00). Days = 48 hours. Nights = 24 hours.
No replacements. If you can't be bothered to log onto TL, post 3 times and lob in a vote within 48 hours then don't sign up.
Lynch mechanics: Plurality. In the event of a tie, the person who reached the highest number of votes first is lynched.
Votes: Mandatory - Vote thread here (TBC). Use ##No-Lynch. Self vote, unvote and deadline votes are not counted.
Kill mechanics: Town can no-lynch. Mafia can no-kill (default to no-kill if nothing submitted)

Activity Requirement:
  • Day Cycle - Minimum
    • Requirement: 3 game-relevant posts of quality (subject to host discretion and is typically in the realm of: vote, insight or game progressive)
    • Penalty if not met: Apply 1 vote for each missing post (e.g. 0 posts = 3 votes, 2 posts = 1 vote)

  • Day Cycle - Maximum
    • Requirement: 80 posts = 4 pages per day cycle (all posts inclusive of spam / non-game relevant)
    • Penalty if exceeded: Apply 1 vote for posts 81-100 (i.e. page 5). Apply 2 votes beyond.

  • Night Cycle
    • No restrictions
Penalities will be applied strictly (with host-only discretion) at the following intervals
  • 24hrs before deadline
  • 1hr before deadline
  • Deadline count


If I have missed something in the OP then please let me know, otherwise I hope you enjoy the game.
Mocsta
Profile Joined December 2012
Australia9389 Posts
Last Edited: 2018-07-18 00:16:34
July 04 2018 22:28 GMT
#2
+ Show Spoiler [scrapped] +
Order of operations for night resolution
Commuting
Hiding
Bus Driving
Roleblocking/Strongman > Jailkeeping
Protecting
Killing
Ninja > Investigating

Town - Role PM

+ Show Spoiler [Vanilla Townie] +

Welcome, [Player Name], you are a Vanilla Townie.

Abilities:Your weapon is your vote, you have no night actions.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Tracker] +

Welcome, [Player Name], you are a Town Tracker.

Abilities: Each night, you may target a player in the game and learn if they targeted anyone (if at all).
Submit: Your night action via the QT link: <...> using <b>##Investigate:</b> player
Returns: (Night action taken | No night action taken) or "null" if action cannot resolve.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [1-shot Tracker] +

Welcome, [Player Name], you are a Town 1-Shot Tracker.

Abilities:Once at night, you may target a player in the game and learn if they targeted anyone (if at all).
Submit Your night action via the QT link: <...> using <b>##Investigate:</b> player
Returns: (Night action taken | No night action taken) or "null" if action cannot resolve.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Doctor] +

Welcome, [Player Name], you are a Town Doctor.

Abilities: Each night, you may protect a player in the game from one KP.
You cannot save yourself.
You cannot target the same player in consecutive nights.
Submit: Your night action via the QT link: <...> using <b>##Protect:</b> player
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Jailkeeper] +

Welcome, [Player Name], you are a Town Jailkeeper.

Abilities: Each night, you may "jailkeep" a player in the game, which will simultaneously protect them from one nightkill and also roleblock them.
You cannot jail yourself.
The target is NOT notified.
In a scum RB vs Jailkeeper duel, the scum RB always wins.
Submit: Your night action via the QT link: <...> using <b>##Protect</b> player
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Hider] +

Welcome, [Player Name], you are a Town Hider.

Abilities: Each night, you can choose to Hide behind a player in the game, which will protect you in the event you'd ordinarily be targeted for a nightkill.
If you Hide behind a player who is to be nightkilled, you'll die along with them.
If you Hide behind a Mafia member, you'll also die.
The target is not notified.
Submit: Your night action via the QT link: <...> using <b>##Hide</b> player
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [1-Shot Commuter] +

Welcome, [Player Name], you are a Town 1-Shot Commuter.

Abilities: Once at night, you may leave town, which will make you immune from nightkills as well as investigations.
Submit: Your night action via the QT link: <...> using <b>##Hide</b> player
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Vengeful] +
Welcome, [Player Name], you are a Town Vengeful.

Abilities: If you are lynched, you may vengekill any player in the game at the end of the respective night cycle. You do not have to kill.
Submit: Your night action via the QT link: <...> using <b>##Kill</b> player
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Vigilante] +

Welcome, [Player Name], you are a Town Vigilante.

Abilities: Each night, you may target a player in the game to deliver 1 KP.
The target is not notified. You are refunded your bullet if action cannot resolve.
Submit: Your night action via the QT link <...> using <b>##Kill</b> player
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Role Cop] +

Welcome, [Player Name], you are a Town Role Cop.

Abilities:Each night, you may investigate a player in the game and learn if they are a role.
The target is not notified.
Submit: Your night action via the QT link: <...> using <b>##Investigate:</b> player
Returns: (Vanilla | Role) or "null" if action cannot resolve.
Win condition: You win when all threats to the town have been eliminated and there is at least one town player alive.


+ Show Spoiler [Gunsmith] +

Welcome, [Player Name], you are a Town Gunsmith.

Abilities:Each night, you may target a player in the game to investigate. You will be told if they have a gun or not.
Role Cops, Gunsmiths, Mafia members, Vigilantes and Vengefuls all possess guns.
The target is not notified.
Submit: Your night action via the QT link: <...> using <b>##Investigate:</b> player
Returns: (Gun | No Gun) or "null" if action cannot resolve.
Win condition:You win when all threats to the town have been eliminated and there is at least one town player alive.


Mafia - Role PM
+ Show Spoiler [Goon] +

Welcome, [Player Name]. You are a Mafia Goon

Abilities:
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Night kill: Each night phase, one mafia KP is carried by a specific player and can be blocked. You may hold the shot
Submit: Your night action via the QT link <...> using <b>##Kill</b> player
Win condition: You win when the Mafia obtain a majority or nothing can prevent this from occurring.


+ Show Spoiler [1-Shot Bus Driver] +

Welcome, [Player Name]. You are a Mafia 1-Shot Bus Driver

Abilities:
Factional communication: During the night phase you may talk with your partner(s) here [QuickTopic link].
Night kill: Each night phase, one mafia KP is carried by a specific player and can be blocked. You may hold the shot
Bus Drive: Once at night, you may switch two players. Any actions that was meant to affect one player, will now affect the other, and vice versa.
Submit: Your night action via the QT link <...> using <b>##Kill</b> player or <b>##Bus</b> player
Win condition:You win when the Mafia obtain a majority or nothing can prevent this from occurring.


+ Show Spoiler [JOAT] +

Welcome, [Player Name]. You are a Mafia JOAT.

Abilities:
Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Night kill: Each night phase, one mafia KP is carried by a specific player and can be blocked. You may hold the shot
JOAT Powers: Roleblock, Strongman, Ninja
Roleblock: Once at night, you can roleblock a player.
Strongman: Once at night, if you perform the night kill, it will be converted into a Strongman kill which will bypass Doctors/Jailkeepers protection.
Ninja: Once at night, if you perform the factional kill, it will be converted into a Ninja kill, which will return "Null" if Tracked.
Power will be refunded if action cannot resolve.
Submit: Your night action via the QT link <...> using <b>##Kill</b> player or <b>##RB</b> player or <b>##Strongman</b> player or <b>##Ninja</b> player
Win condition:You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Mocsta
Profile Joined December 2012
Australia9389 Posts
Last Edited: 2018-07-04 23:38:45
July 04 2018 22:28 GMT
#3
+ Show Spoiler [Rest of the OP] +


Introduction:

Mafia is an educated guessing game of epic proportions. The objective of the game is to lynch or kill all mafia members before they outnumber the rest of the town. It's much like a game of poker because mafia members are also part of the town during the day and may manipulate the vote to their liking. If the mafia at any time outnumber or equal the townspeople, they win. The town's goal is to lynch all the members of the mafia.

The game is typically very active, so the thread may grow large quickly. However, it is essential to read the thread to play the game. If you do not have the time or patience to read the whole thread, do not play.



Rules:


Cheating:
Cheating includes (but is not limited to):
  1. Posting after death. You may have one polite goodbye post; but it may not contain any potentially game-changing information.
  2. Ruining the game by doing something like hand out your mafia's member list to the town.
  3. Logging on to someone else's account to get their role or looking over someone's shoulder to get their role.
  4. Comparing role PM times to determine roles.
  5. Posting screenshots of your inbox.
  6. Posting any PM you receive from a host.
  7. Getting yourself modkilled to help your team. Your non-majority-decided death may not be used as a bargaining chip.
  8. Signing up more than once using smurf accounts.
  9. Betting items outside of the game in exchange for in-game benefits.
  10. Sharing accounts with other players. Only you may post on your account.
  11. Posting the link to any QTs you have.
If you feel that any action you are considering may be against the spirit of the game, it is best to contact a host and ensure it is allowed before proceeding.



Posting:

Host Color:
The color blue is reserved for the hosts of the game to make our posts easy to notice. Please do not use it.

Question Color:
The color green is reserved for questions by players for the hosts. Use it to ask the game hosts questions about the rules. Please do us a favor and read the rules before you ask anything.

Smurfs:
Smurfs must PM the host because TL doesn't allow multiple accounts otherwise. If the host is unaware of smurfs, you (and/or your smurf) can be banned for having multiple accounts

Spam:
Spam is not tolerated, nor is any off-topic material. Do not discuss Proleague(RIP) here. Do not talk about Starcraft II here.
Play Mafia here.

Editing:
Editing is not allowed for any reason. Editing will result in a warning. After that, you will be modkilled. This is the one part of the site where it is okay to be double posting, even triple-posting. "Editing" includes indirect editing like linking an image, then editing the image. Editing your profile or signature are allowed, but if you edit them for any game-related reasons (ie, breadcrumbing, sending messages, etc) this will be considered out-of-thread posting and will be punished.

Inappropriate posts and use of the report post link:
If you want to post something insulting or inappropriate and know the TL mods would have a problem with it elsewhere, don't post it here. If you do, a host will warn you or modkill you and request that you be banned from future games. The hosts have the final say on what is inappropriate. If you do not like how someone is talking to you, please PM a host, Flamewheel, or Mig before involving the TL moderation staff or using the report post link. If you are unsatisfied with how the situation is resolved, then you can appeal to the TL staff normally.

Ban discussions:
Please wait until this game is over to talk about modkills and bans resulting from this game.

Play to win.
This means you play your best to help your team win while you are alive and in the game. However, this does not mean that you should try to win by being a jerk to the other players so they all want to quit playing.

This also means that you cannot leave the game without a good reason without a ban. These situations will be dealt with on a case by case basis. PM your host if you need to leave the game.



Out of thread communication:

It is common for players whose roles permit out of thread communication (e.g. mafia, masons) to use a medium outside of TL such as QuickTopics or IRC to communicate during the game. Other players may not attempt to infiltrate such communication channels. Players who have not explicitly been given permission to communicate outside the thread are not allowed to do so.



Signups:


Signup for the game by posting /in in the thread.

You are responsible for being aware when the game starts.



Game-specific rules:

Modkills:
This game follows the TL Mafia Ban List. If you are modkilled, your punishment will go beyond being eliminated from this game. Please refer to it for questions about your punishment. If you want to use this game to sit out your ban, post in the Ban List.

If you break any rules, you will receive one warning PM on your first offense. There will be no second warning.

Clues:
The role PMs and day/night posts are purely flavor text. There are no clues.

PMs:
PMs and out of thread communication are not allowed in this game, unless your role explicitly allows them.
Mocsta
Profile Joined December 2012
Australia9389 Posts
Last Edited: 2018-07-18 00:16:54
July 04 2018 22:29 GMT
#4
+ Show Spoiler [scrapped] +
Observers
ShoCkeyy
CopCake
Rels
Blazinghand

Sitouts


Mocsta
Profile Joined December 2012
Australia9389 Posts
Last Edited: 2018-07-18 00:17:13
July 04 2018 22:30 GMT
#5
+ Show Spoiler [scrapped] +
Hi,
Looking for a co-host

+ Attached is a screenshot of how the game is rolled and balance achieved without SK (essentially, I just re-roll)

[image loading]
Conversion
Profile Joined April 2010
United States3308 Posts
July 04 2018 22:58 GMT
#6
/obs
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
July 05 2018 03:47 GMT
#7
/obs
Life?
Holyflare
Profile Blog Joined November 2010
United Kingdom30775 Posts
July 05 2018 06:55 GMT
#8
/in
yamato77
Profile Blog Joined October 2010
11589 Posts
July 05 2018 08:14 GMT
#9
:think:
Writer@WriterYamato
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
July 05 2018 10:13 GMT
#10
/obs
Zerg for Life
Mocsta
Profile Joined December 2012
Australia9389 Posts
July 05 2018 11:04 GMT
#11
On July 05 2018 19:13 KelsierSC wrote:
/obs

What changed?
CopCake
Profile Joined August 2015
4378 Posts
July 05 2018 13:09 GMT
#12
/obs
Vivax
Profile Blog Joined April 2011
22383 Posts
July 05 2018 13:57 GMT
#13
This might take a while to fill up mocsta.

/in
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 05 2018 14:11 GMT
#14
On July 05 2018 17:14 yamato77 wrote:
:think:

Get in here!

/in
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Mocsta
Profile Joined December 2012
Australia9389 Posts
July 05 2018 14:13 GMT
#15
On July 05 2018 22:57 Vivax wrote:
This might take a while to fill up mocsta.

/in

Yeah.. look im happy to roll with a 9p game but lets reassess after the weekend.

Americanns are still enjoying independence day etc
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 05 2018 15:17 GMT
#16
/in
I had a good night of sleep.
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
July 06 2018 00:38 GMT
#17
Vanguard Value Index Fund Investor Shares - Lmao.
Life?
KelsierSC
Profile Blog Joined March 2013
United Kingdom10443 Posts
July 06 2018 07:43 GMT
#18
/in

Feel like playing one
Zerg for Life
ExO_
Profile Blog Joined September 2009
United States2316 Posts
July 06 2018 13:19 GMT
#19
80 post max feels weird to me, but /in
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
July 06 2018 17:55 GMT
#20
All pray for Belgium!!!
I had a good night of sleep.
1 2 3 4 Next All
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