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[M][T] Haunted Mansion 3 - Page 3

Forum Index > TL Mafia
Post a Reply
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Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:23 GMT
#298
Grack where'd you go.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:24 GMT
#299
Fuck I'm already on a p3 filter. Oopserino.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:27 GMT
#300
On September 03 2016 07:58 Rels wrote:
Alignment check: each night that followed the creation of a new vengeful spirit, that spirit can check one player. He will learn if his target is town or mafia.


Ok so it's a little less broken than I thought, but still really really good.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:30 GMT
#303
On September 09 2016 18:28 Grackaroni wrote:
Mafia don't become vengeful/benevolent. The idea strategy is just to try to lynch mafia.


-> Lynch a good town d1.
-> Sheep confirmed good town with n1 check during EoD2 vote.
-> Good town has 1 night KP.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:35 GMT
#305
Read game mechanics -> win game.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:38 GMT
#307
D/w just sheep my "vengeful spirits" vote eod2.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:54 GMT
#310
Wait fuck.

I thought that scum could only use their spectral abilities once they're dead. But reading it now it means that they can use either.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:54 GMT
#311
Hmm that makes the vote/message thing a bit iffy.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:55 GMT
#312
On September 09 2016 18:54 Superbia wrote:
Wait fuck.

I thought that scum could only use their spectral abilities once they're dead. But reading it now it means that they can use either.*


*while alive
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 09:56 GMT
#313
On September 09 2016 18:53 Palmar wrote:
Also, if we're killing a townie on day 1 and thus letting him do nothing for the rest of the game, I propose myself. We have a weekend coming up so I'm not going to do jack this game until monday anyway, might as well do the check.


As a vengeful spirit you get:

- 1 check during the night following the day you were lynched (so d1 would mean n1).
- 1 KP
- A QT to share info with other VS.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:03 GMT
#314
I'm going to put some thought into how to break through the Necromancer's ability.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:04 GMT
#315
But not now.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:08 GMT
#319
On September 09 2016 19:05 Palmar wrote:
I assume you can't KP while you check? or both?

also I guess I'm reading the OP.


Nope. And you only get your 1 check during the night you die. So if you decide to KP then you lose your check.

Also you get:
- A shared vote with other vengeful spirits which can be manipulated. The vote appears during the last hour at EoD.
- A last will message that appears at start of d1 which can be manipulated.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:12 GMT
#321
Ok I have a decent idea/strategy for my last will message.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:13 GMT
#322
On September 09 2016 19:12 Palmar wrote:
Oh I get it

yeah your plan is bad and you should feel bad.

Necromancer basically invalidates all vengeful spirit checks for day2 and day3. On day4 the vengeful spirit check becomes reliable.

Day 1 there is no vengeful spirit check.

Day 2, if we killed a townie day 1, there is a vengeful spirit check, but the vengeful spirit cannot communicate his results to the town because the only way to communicate for the VS is to stick a vote that will appear 1h before the deadline on their target (and hell, if VS gets a green check that's also gonna be rough to work around, I suppose we could designate a "this guy looks town" and if the vote is on him it means the VS got a green?). However, the Necromancer overwrites the vote on day 2, controlling where the VS vote ends up.

Day 3, same as day 2, unless the necro decides not to use his thing, which would probably be stupid. It's probably best for scum to just use that ability to limit town information as long as possible.

Day 4 in theory the necro's 2 shot ability is gone, so finally now you can semi-safely assume that if the VS votes someone, the VS have a red check. And if we haven't killed any mafia by then we're in lylo so w/e.


KP to back up check. ;p
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:14 GMT
#323
For every town we lynch we get a town KP as well. And the VS have a QT to share info in.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:22 GMT
#328
On September 09 2016 19:20 Palmar wrote:
Show nested quote +
On September 09 2016 19:14 Superbia wrote:
For every town we lynch we get a town KP as well. And the VS have a QT to share info in.

No, you get 1 kp throughout the game... I think?


Fuck this game.
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:22 GMT
#329
I thought it was 1kp per spirit per game
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:23 GMT
#330
Nvm wasted time. At least palmar is town
Minimal effort.
Superbia
Profile Blog Joined April 2008
Netherlands8889 Posts
September 09 2016 10:24 GMT
#331
And grack is mafia
Minimal effort.
Prev 1 2 3 4 5 24 25 26 Next All
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