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[M][N] H O L Y F * * * E mafia!! - Page 9

Forum Index > TL Mafia
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Damdred
Profile Joined July 2014
15669 Posts
June 01 2016 22:34 GMT
#2337
The game wasn't overloaded though with pr and overall the pr were weAk. Town just played pretty well
Damdred
Profile Joined July 2014
15669 Posts
June 01 2016 22:34 GMT
#2338
Though a tracker and a parity cop was a bit much together if they check different people.
Damdred
Profile Joined July 2014
15669 Posts
June 02 2016 02:06 GMT
#2351
Idk what the difference is from normal.

A general setup is

Cop variant, doc/vet/jk, vig vs godfather, RB, goon and sometimes a Miller or wanderer for extra cop hate.

The town sided pr were super weak as they were listed in actions and tracker and parity need analytical skills to try to figure out what's going on.

Couple that with the mafia team being decidedly strong especially silly against a parity cop and nothing but super carrying kp to avoid tracker. We have a scum team that in the right hand will 9/10 times roll over town pr.

Just my opinion it really helped that hf died n1 or else would of been super funky on the checks.
Damdred
Profile Joined July 2014
15669 Posts
June 02 2016 19:18 GMT
#2385
3 is just a normal game of pr in 13 typically.

If hf had survived also we couldn't trust most of the pr information anyway. This was just a different case as the mafia team folded
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