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[M][N] H O L Y F * * * E mafia!! - Page 12

Forum Index > TL Mafia
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nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 00:22 GMT
#2350
On June 02 2016 07:34 Damdred wrote:
The game wasn't overloaded though with pr and overall the pr were weAk. Town just played pretty well


and i'm not saying it's necessarily pro town either. It's just coinflippy because you have all this information that trumps analysis. And the information could give the win to town or give the win to scum.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 14:32 GMT
#2358
I think the game was balanced. It's that there were too many prs.
in a 10-3 game usually there are only 2 blues, 1 mafia pr, and a gf. Or something like that?

Having so many prs moves the emphasis from analysis to information.

Think about it. If Marv claimed, we would have had 3 confirmed towns just from claims alone, not to mention the information we get from the result of night actions.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 14:45 GMT
#2360
you don't agree that the fewer blues, the better?
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 14:45 GMT
#2361
assuming perfect balance
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 14:56 GMT
#2364
you say it depends on the setup, but the setup is what I'm talking about.

The more blues we have, the more the game becomes like Town of Salem.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 15:58 GMT
#2377
rayn, again, i'm not saying it was imbalanced. This isn't a conversation about balance. It's just the more prs you have, the more the game is about figuring out mechanics rather than behavioral analysis.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 17:29 GMT
#2382
im arguing that behavioral analysis is more fun than mechanics analysis.
therefore it's better to have less prs.
nnn_thekushmountains
Profile Joined February 2016
1501 Posts
June 02 2016 18:40 GMT
#2384
On June 03 2016 03:36 justanothertownie wrote:
Show nested quote +
On June 03 2016 02:29 nnn_thekushmountains wrote:
im arguing that behavioral analysis is more fun than mechanics analysis.
therefore it's better to have less prs.

Sure, I just don't get what it has to do with this game.


...

this game had a lot of prs.
i am saying it would have been better without.
the point is that maybe i can convince rayn to make his next game with less prs.
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