Do what Trfel did and case the host, vote him down.
![](/mirror/smilies/puh2.gif)
http://www.teamliquid.net/forum/mafia/479252-mini-mafia-down-under-2?page=62#1221
Forum Index > TL Mafia |
Half the Sky
Germany9029 Posts
On March 16 2015 22:33 LightningStrike wrote: Show nested quote + On March 16 2015 16:04 Fecalfeast wrote: LoneMeow has been modkilled effective immediately Power hungry much :O Do what Trfel did and case the host, vote him down. ![]() http://www.teamliquid.net/forum/mafia/479252-mini-mafia-down-under-2?page=62#1221 | ||
Half the Sky
Germany9029 Posts
On March 17 2015 23:14 plotspot wrote: Thanks for the answers so far. I have a few other things I was wondering about like: Is a minimalistic game possible, where everyone is silent except for daily activities of voting and nightly activities of dispatching and other non-verbal functions? Assuming a yes, would such a game not favor the mafia, as no information is baited out from them through any sort of interaction whatsoever? I hope I can understand you correctly. Rules can be made such by the moderator in some of the veteran normals, but it's not the norm in most games at all, and silent nights (where posting is disallowed but night actions occur) never happen in these student games. But yeh I'd say they favour scumteam, and thankfully are rare. Also I think making goals for each game is a good idea Tronak, it's something I still do for myself. Also style of posting will change from student games to normal minis, so I think adaptability is key. But either way, right mindset in trying to make yourself more readable. | ||
Half the Sky
Germany9029 Posts
On March 18 2015 05:45 plotspot wrote: Ah ok, interesting. 20% (the actual number doesn't matter so much). So balance is indeed reached when both parties try to win. Does it mean that if the mafia is acting randomly instead of directionally, it also becomes a game of luck with the townsfolk winning 20% of the time? The problem I see for mafia to act randomly is that there will be cases where they have to explain themselves, and this will be difficult, unless they can really fit their apparent inconsistencies into a neat system. But they can randomly kill people, that is a valid strategy, right? So are there any comparison of success for random kill vs target kill strategies? Being naive to the game, I can imagine while it's good to prioritize targets, it also paves a way for others to recognize your motives. Maybe my English is bad at the moment, if I understand you right, I think you are misunderstanding balance. The hosts balance the game with typically 10 town and 3 scum in a game and give some sort of appropriate roles/abilities for certain people on each side. And regarding luck, and that's what the student games with coaches are for. If you RNG (randomly assigned) scum, you will have a scumteam coach that will teach you how to mislead town, your game relies on misconception/misdirection, that's your win condition. It's up to town to be able to detect that (you will hear a term called scumhunting in this forum) and there are many ways of doing so and when they do, they vote you down. There's filter reading and trying to trace inconsistency, voting analysis, process of elimination, etc. Just a few of many methods. There's no randomness to this. It's all subjective. At least not in a normal game. In more complicated themed games, there might be some more factor of randomness but for the purposes of this student game, no. Everyone has a defined wincon that is determined by their faction's collective strategy. Kills (nightkills) are never RNGed. If you are town vigilante at night you are asked to submit a target's name. If you are scumteam, you do the same. If you wish to yolo random your target, I mean, that's on you but it's obviously discouraged. | ||
Half the Sky
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Would really prefer not to /in with Aperture 4 getting underway shortly. | ||
Half the Sky
Germany9029 Posts
/in | ||
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EDIT: nvm missed the DST correction post. Go me. | ||
Half the Sky
Germany9029 Posts
Need a fresh new start....*happy dance* | ||
Half the Sky
Germany9029 Posts
On April 07 2015 06:20 The Shining wrote: *secretly hoping someone doesn't confirm* Evil. | ||
Half the Sky
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Half the Sky
Germany9029 Posts
On April 07 2015 06:20 The Shining wrote: *secretly hoping someone doesn't confirm* Looks like you might be in luck. | ||
Half the Sky
Germany9029 Posts
On April 08 2015 21:15 The Shining wrote: I didn't do any voodoo or anything, I swear. *drops dead* ...from withdrawal, that is. ![]() EDIT: 12/13....omg yay!!!!! | ||
Half the Sky
Germany9029 Posts
On April 09 2015 01:52 Soren333 wrote: Has everyone confirmed yet? I'm dieing to play. OP says 12/13 and there is at least 1 replacement clamouring to play. *happy dance* | ||
Half the Sky
Germany9029 Posts
##vote Blazinghand ![]() Obligatory pre-game excuse: parts of this weekend will be yuck for me, but I will be around for EoD, and active otherwise. But otherwise, I'm stoked. I hope the first-timers are too ![]() | ||
Half the Sky
Germany9029 Posts
On April 09 2015 07:05 Bourneq wrote: I'm nervous!! Don't be nervous. We won't bite ![]() On April 09 2015 06:24 Fecalfeast wrote: ##vote Half the Sky *sulks* I see how it is ![]() | ||
Half the Sky
Germany9029 Posts
On April 10 2015 00:48 rsoultin wrote: - pretty much any other metaread you can think of because people have yet to realize that my game is very flexible as both alignments xP Good luck with the uni visits. <3 I hear you on this. My activity has widely varied as all alignments and it's mainly because of my travelling for work. Even worse so on the weekends. i'll be home by day 2 though so then you'll see rsoul at full steam ![]() Assuming your dear brother doesn't N1 you again hehe ![]() | ||
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