Season of the Witch Mafia - Page 3
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Sylencia
Australia1057 Posts
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gobbledydook
Australia2593 Posts
Does that mean that if the witches use Witch Soup to post a list of all the combinations of player - role matches, they instantly win? | ||
slOosh
3291 Posts
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gobbledydook
Australia2593 Posts
On September 03 2014 11:12 gobbledydook wrote: Wait Does that mean that if the witches use Witch Soup to post a list of all the combinations of player - role matches, they instantly win? Or does it mean, you may match any number of players to roles instead of the nightkill, but you may not match a player to more than one role per night? | ||
Alakaslam
United States17324 Posts
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ritoky
United States6851 Posts
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Koshi
Belgium38797 Posts
On September 03 2014 13:17 gobbledydook wrote: Or does it mean, you may match any number of players to roles instead of the nightkill, but you may not match a player to more than one role per night? If they drink soup they can PM a player + a role to the hosts. On the first try: If they are correct the player dies with the daypost. The witch can either stop guessing or continue. If they are incorrect there is no night kill and the daypost will have the sentense "a witch tried to kill player y for z role" Second try: If they are correct the player dies together with the first guess at the daypost. The witch can either stop guessing or continue. If they are incorrect there is first guess dies and the daypost will have the sentense "witch x tried to kill player y for z role" Third try: If they are correct already 3 people are dead. The witch can either stop guessing or continue. If they are incorrect the 2 previous guesses die and a sentence is added to the daypost "witch x tried to kill player y for z role" fourth try: .... .... You get the drift. | ||
Palmar
Iceland22631 Posts
On September 03 2014 11:12 gobbledydook wrote: Wait Does that mean that if the witches use Witch Soup to post a list of all the combinations of player - role matches, they instantly win? yep, if they somehow know all the roles in town, they win instantly. | ||
Palmar
Iceland22631 Posts
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Palmar
Iceland22631 Posts
On September 03 2014 13:17 gobbledydook wrote: Or does it mean, you may match any number of players to roles instead of the nightkill, but you may not match a player to more than one role per night? Well not sure if I understand your question, but the soup instantly fails when they guess wrong. So if the witches wanted to be clever and do something Palmar - Acolyte Palmar - Priest they instantly fail if "Acolyte" is wrong, and the soup drinking ends, even if Palmar is priest, nothing happens to them. Another example: Artanis the witch wants to kill townies, marv is Judge, Sandroba is Crusader and Palmar is Priest, and syllogism is Grandier. Witches submit: marv - Judge Sandroba - Crusader Palmar - Acolyte syllogism - Grandier. This will result in: Marv - dies (unblockable soup kill) Sandroba - dies (unblockable soup kill) Palmar - survives syllogism - survives Day post will read: marv has been killed sandroba has been killed Artanis the witch tried to kill Palmar as the Acolyte. I want to make sure that people also understand the witches can stop drinking the soup at any time, as in, they can submit as many target as they like. In the example above they could've submitted: marv - Judge Sandroba Crusader And in that case the results will be: Marv - dies (unblockable soup kill) Sandroba - dies (unblockable soup kill) and day post will read: marv has been killed sandroba has been killed Notice how as they didn't get any guesses wrong, nothing is revealed. | ||
Palmar
Iceland22631 Posts
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Palmar
Iceland22631 Posts
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Koshi
Belgium38797 Posts
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Palmar
Iceland22631 Posts
witch kills are optional, but they can't stack them (save and use later). | ||
raynpelikoneet
Finland43266 Posts
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Palmar
Iceland22631 Posts
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raynpelikoneet
Finland43266 Posts
This is pretty hard for the town. | ||
geript
10024 Posts
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VisceraEyes
United States21170 Posts
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Sylencia
Australia1057 Posts
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