• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:19
CET 17:19
KST 01:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!18$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1783 users

Doctor Who Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 01 2013 14:52 GMT
#38
/in
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 03 2013 14:47 GMT
#45
Two more... so damn close.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 09 2013 01:42 GMT
#54
Perfect, now I can finish all my AP exams before the game starts
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-05-11 15:42:42
May 11 2013 15:41 GMT
#56
Cum on, Ima take some random TLer hostage and force them to play mafia if someone doesn't join
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 21:33 GMT
#64
So much for my plan to locate and kidnap prplhz, inject him with my own patented solution of heroin and San Pellegrino sparking water (carbonate your bloodstream!) then tie him down and leave him in a small box in my closet wearing nothing except for a ball gag and once in a while let him out to play some mafia. He'd be subjected to 3 times a day of raunchy buttsex and providing me with analysis to save me when people think I'm a scum but I'm really not.

Once he dies ingame or the game ends I'll set him free, give him back his clothes, and send him back to Denmark with $1,500, a box of donuts, and a lithium pill for his troubles.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 22:48 GMT
#67
He's bailed me out in the past, now I'm just cutting out the middleman
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:13 GMT
#128
I'm about to get off for the night and I'll reread the OP in the morning.

What interests me right now is how you can shine a flashlight in a different direction from the one you're walking. I'm thinking you could crabwalk around the edges of the map with your light shining toward the middle, minimizing the space that an Angel has to get to you.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:23 GMT
#135
Last question, do all moves have to be in the same direction? Can I divide my moves left and down, for instance, as long as the total is equal to the maximum?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:25 GMT
#136
On May 15 2013 11:20 Zephirdd wrote:
Show nested quote +
An Angel may feed when it ends its turn next to a player. That player will be eliminated from the game. 2 Angels may not feed on the same turn.


...It IS good to stay away from them angles


The corners of the board are right angles, do you want us to stay away from the corners?

Does this make you an angel?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 09:37 GMT
#156
So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:38 GMT
#180
I'd wait on fferyllt before lynching. I havent seen his name anywhere before so I'm not ruling out the possibility of an honest mistake. I'll probably have a concrete opinion by the end of the day, however.

Note that player B can see player J right now. It might help in figuring out if a player is not player B, because they absolutely would see movement in their periphery if they were.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:44 GMT
#182
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:48 GMT
#184
On May 15 2013 23:45 marvellosity wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:51 GMT
#187
On May 15 2013 23:49 phagga wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


Why do you know that he altered his gameplay? And since when is it a mistake to be new to TL? And what marv said.


I don't, and the mistake is overeagerness, not being new in itself
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:58 GMT
#193
On May 15 2013 23:54 phagga wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


Then what is the bold part meant to say?


I have played many games on TL but none on MS. Thus I know nothing about the latter and can only speculate whether the tone of his posts would be received less skeptically on Mafiascum compared to how it was answered in this thread.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:03 GMT
#196
On May 15 2013 23:58 phagga wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:05 GMT
#201
EBWOP: the circle of protection in the middle won't form instantly. Which means angels have time to get in vulnerable looking spots and feed before people can find them. On the edges we can have buffers a la distance.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:07 GMT
#202
On May 16 2013 00:04 deconduo wrote:
Show nested quote +
On May 16 2013 00:03 [UoN]Sentinel wrote:
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking


Did you even read my next post


Sorry bout that, my phone takes a while to load the site after I post. I didn't see it update.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:11 GMT
#204
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:17 GMT
#211
On May 16 2013 00:13 deconduo wrote:
Show nested quote +
On May 16 2013 00:11 [UoN]Sentinel wrote:
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.


What specifically do you disagree with? You seem to have the same idea about gathering in the edges:

Show nested quote +
On May 16 2013 00:03 [UoN]Sentinel wrote:
This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:


His initial idea. Ima try to clarify these ideas more when posting in the future so I don't spam up the thread
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 442
StarCraft: Brood War
Sea 923
GuemChi 727
Jaedong 721
firebathero 385
Soma 361
Shuttle 245
Soulkey 165
hero 159
sSak 138
Rush 112
[ Show more ]
Hyuk 111
Barracks 84
Snow 68
Mong 67
Backho 55
Hyun 55
sas.Sziky 45
ToSsGirL 35
Shine 19
Movie 17
scan(afreeca) 13
Terrorterran 11
Noble 5
Dota 2
qojqva2872
Dendi844
Heroes of the Storm
Trikslyr60
Other Games
singsing2008
hiko634
Mlord534
B2W.Neo481
crisheroes287
Lowko248
Fuzer 245
ceh9200
KnowMe146
ArmadaUGS108
XcaliburYe64
QueenE54
Mew2King44
Organizations
Counter-Strike
PGL223
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV460
League of Legends
• Jankos2643
• TFBlade665
Upcoming Events
LAN Event
1h 41m
OSC
5h 41m
Replay Cast
6h 41m
OSC
19h 41m
LAN Event
22h 41m
Korean StarCraft League
1d 10h
CranKy Ducklings
1d 17h
LAN Event
1d 22h
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
[ Show More ]
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.