• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:46
CEST 17:46
KST 00:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Firefly suspended by EWC, replaced by Lancer2Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2
StarCraft 2
General
Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Which UAE App Developers Are Leading the Innovatio
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31627 users

Doctor Who Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 Next All
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 01 2013 14:52 GMT
#38
/in
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 03 2013 14:47 GMT
#45
Two more... so damn close.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 09 2013 01:42 GMT
#54
Perfect, now I can finish all my AP exams before the game starts
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2013-05-11 15:42:42
May 11 2013 15:41 GMT
#56
Cum on, Ima take some random TLer hostage and force them to play mafia if someone doesn't join
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 21:33 GMT
#64
So much for my plan to locate and kidnap prplhz, inject him with my own patented solution of heroin and San Pellegrino sparking water (carbonate your bloodstream!) then tie him down and leave him in a small box in my closet wearing nothing except for a ball gag and once in a while let him out to play some mafia. He'd be subjected to 3 times a day of raunchy buttsex and providing me with analysis to save me when people think I'm a scum but I'm really not.

Once he dies ingame or the game ends I'll set him free, give him back his clothes, and send him back to Denmark with $1,500, a box of donuts, and a lithium pill for his troubles.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 11 2013 22:48 GMT
#67
He's bailed me out in the past, now I'm just cutting out the middleman
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:13 GMT
#128
I'm about to get off for the night and I'll reread the OP in the morning.

What interests me right now is how you can shine a flashlight in a different direction from the one you're walking. I'm thinking you could crabwalk around the edges of the map with your light shining toward the middle, minimizing the space that an Angel has to get to you.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:23 GMT
#135
Last question, do all moves have to be in the same direction? Can I divide my moves left and down, for instance, as long as the total is equal to the maximum?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 02:25 GMT
#136
On May 15 2013 11:20 Zephirdd wrote:
Show nested quote +
An Angel may feed when it ends its turn next to a player. That player will be eliminated from the game. 2 Angels may not feed on the same turn.


...It IS good to stay away from them angles


The corners of the board are right angles, do you want us to stay away from the corners?

Does this make you an angel?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 09:37 GMT
#156
So if I understand this right, the board as it is right now displays 9 towns and 3 puppets, and the angel pieces are invisible?
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:38 GMT
#180
I'd wait on fferyllt before lynching. I havent seen his name anywhere before so I'm not ruling out the possibility of an honest mistake. I'll probably have a concrete opinion by the end of the day, however.

Note that player B can see player J right now. It might help in figuring out if a player is not player B, because they absolutely would see movement in their periphery if they were.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:44 GMT
#182
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:48 GMT
#184
On May 15 2013 23:45 marvellosity wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


I don't believe anyone was accusing him of being over-eager? Where do you think he was being over-eager?

What is this bizarre semi-defence? :/


On May 15 2013 09:41 fferyllt wrote:
hi guys. Nice to meet you.

I think I'm going to need to reread the discussion so far a couple of times for it to all sink in. each of us figuring out where we are on the board looks like a priority, whether it makes sense to share that info or not. My gut says it does make sense to share. Whether or how much we should spread out from there...I dunno.


Not accusing him, his fluff came to me as more eagerness to do something productive than anything else
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:51 GMT
#187
On May 15 2013 23:49 phagga wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


Why do you know that he altered his gameplay? And since when is it a mistake to be new to TL? And what marv said.


I don't, and the mistake is overeagerness, not being new in itself
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 14:58 GMT
#193
On May 15 2013 23:54 phagga wrote:
Show nested quote +
On May 15 2013 23:44 [UoN]Sentinel wrote:
Being relatively new (to TL) and overeager. I don't know about his mafiascum history so I can't say how many games he's played or whether the TL and MS atmospheres are different enough to alter one's gameplay.


Then what is the bold part meant to say?


I have played many games on TL but none on MS. Thus I know nothing about the latter and can only speculate whether the tone of his posts would be received less skeptically on Mafiascum compared to how it was answered in this thread.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:03 GMT
#196
On May 15 2013 23:58 phagga wrote:
Show nested quote +
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:05 GMT
#201
EBWOP: the circle of protection in the middle won't form instantly. Which means angels have time to get in vulnerable looking spots and feed before people can find them. On the edges we can have buffers a la distance.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:07 GMT
#202
On May 16 2013 00:04 deconduo wrote:
Show nested quote +
On May 16 2013 00:03 [UoN]Sentinel wrote:
On May 15 2013 23:58 phagga wrote:
On May 15 2013 23:53 deconduo wrote:
Hmm, what I would probably aim to do, given the setup, is to try and gather 2 groups together. The ABCFJ block is quite nice, and positioned well. If they head for the top left corner (assuming there's no angels in the way) and try and set up defensively there.

The rest are scattered around a bit more, but its still salvagable if they aim to head towards the bottom edge, probably close to where E is right now. G is the most isolated of everyone and is a good bet for being the first angel-food unless he has high movespeed.

Identifying who we all are is definitely a priority. I would argue that rather than waiting until the deadline to announce our moves, we should all come up with 12 unique moves and assign them to each player. This avoids any chance of scum doubling up on moves.


You are aware that some the letters are scum, right? So by herding all people together you also get townies near scum. How do you propose to deal with that?


This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:

On May 15 2013 22:42 deconduo wrote:
Can an Angel's movespeed be reduced to 0 if enough people are looking at it?

If this is the case, it makes a good argument for gathering in the middle with everyone looking outwards. If they can't reach us they can't kill us.


This is very suspicious looking


Did you even read my next post


Sorry bout that, my phone takes a while to load the site after I post. I didn't see it update.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:11 GMT
#204
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
May 15 2013 15:17 GMT
#211
On May 16 2013 00:13 deconduo wrote:
Show nested quote +
On May 16 2013 00:11 [UoN]Sentinel wrote:
Have it your way.

I don't find Dec suspicious anymore after his justification although I still disagree with his plan.


What specifically do you disagree with? You seem to have the same idea about gathering in the edges:

Show nested quote +
On May 16 2013 00:03 [UoN]Sentinel wrote:
This is why I propose everyone to the edges instead of everyone standing back to back in the middle. Speaking of which:


His initial idea. Ima try to clarify these ideas more when posting in the future so I don't spam up the thread
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 587
Hui .275
RotterdaM 207
Rex 108
ProTech79
mouzHeroMarine 71
StarCraft: Brood War
Rain 4104
Horang2 2008
Mini 1473
EffOrt 1451
Stork 550
firebathero 381
Snow 260
actioN 198
Zeus 149
Mong 109
[ Show more ]
JYJ94
Sharp 82
sSak 70
Sea.KH 55
Killer 52
Movie 39
Terrorterran 26
Rock 24
Rush 20
scan(afreeca) 18
Backho 17
GoRush 14
yabsab 13
soO 13
Shine 12
ajuk12(nOOB) 12
Sacsri 11
Noble 6
Stormgate
RushiSC21
Dota 2
Gorgc7060
qojqva2530
febbydoto10
League of Legends
Dendi1882
Counter-Strike
allub348
Other Games
tarik_tv7524
singsing1823
B2W.Neo1409
hiko1247
FrodaN746
Beastyqt580
C9.Mang0418
Lowko369
Fuzer 168
ArmadaUGS168
elazer158
Liquid`VortiX92
KnowMe46
Trikslyr40
Organizations
Dota 2
PGL Dota 2 - Main Stream14701
Other Games
gamesdonequick704
StarCraft: Brood War
Kim Chul Min (afreeca) 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 56
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV386
League of Legends
• Nemesis4451
• Jankos3090
• TFBlade1184
Upcoming Events
Monday Night Weeklies
14m
RotterdaM207
Replay Cast
8h 14m
Replay Cast
18h 14m
RSL Revival
18h 14m
Cure vs Percival
ByuN vs Spirit
PiGosaur Monday
1d 8h
RSL Revival
1d 18h
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
2 days
RSL Revival
2 days
Serral vs SHIN
Solar vs Cham
RSL Revival
3 days
Reynor vs Scarlett
ShoWTimE vs Classic
[ Show More ]
uThermal 2v2 Circuit
3 days
SC Evo League
4 days
Circuito Brasileiro de…
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
RSL Revival: Season 1
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.