• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:29
CEST 19:29
KST 02:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)80ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? The future of the SC game model Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Data needed Best thing happen to StarCraft since Remastered? BW General Discussion Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8735 users

Caller Game-Remove Incognito from the Premises - Page 99

Forum Index > TL Mafia
Post a Reply
Prev 1 97 98 99 100 101 124 Next
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
September 28 2012 02:22 GMT
#1961
On September 28 2012 11:19 Keirathi wrote:
Show nested quote +
On September 28 2012 11:07 Mr. Wiggles wrote:
void main()
{
int mrWigglesIsTown = 1;
int mrWigglesIsAlive = 1;

while ((mrWigglesIsTown) && (mrWigglesIsAlive))
{
LynchScum();
}

return 0;
}


In the future, it's the algorithms that catch the scum. And the scum that catch the algorithms

MADE YOU LOOK!

Useless without the code from the LynchScum()


+ Show Spoiler +
I prefer \run: win_game.exe
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
HiroPro
Profile Joined March 2012
United States2624 Posts
September 28 2012 02:25 GMT
#1962
On September 28 2012 11:07 Mr. Wiggles wrote:
void main()
{
int mrWigglesIsTown = 1;
int mrWigglesIsAlive = 1;

while ((mrWigglesIsTown) && (mrWigglesIsAlive))
{
LynchScum();
}

return 0;
}


In the future, it's the algorithms that catch the scum. And the scum that catch the algorithms

MADE YOU LOOK!


it doesn't make sense

why integers. why not booleans.
HiroPro
Profile Joined March 2012
United States2624 Posts
September 28 2012 02:26 GMT
#1963
oh wait that looks like C.
Keirathi
Profile Joined May 2012
United States4679 Posts
September 28 2012 02:28 GMT
#1964
On September 28 2012 11:26 HiroPro wrote:
oh wait that looks like C.

does C not have booleans? that sounds terrible.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
s0Lstice
Profile Joined August 2009
United States1833 Posts
September 28 2012 02:29 GMT
#1965
##go deeper
ATOBTTR
HiroPro
Profile Joined March 2012
United States2624 Posts
September 28 2012 02:29 GMT
#1966
On September 28 2012 11:28 Keirathi wrote:
Show nested quote +
On September 28 2012 11:26 HiroPro wrote:
oh wait that looks like C.

does C not have booleans? that sounds terrible.


well I'm not sure cause I've never coded in C but I think so.
austinmcc
Profile Joined October 2010
United States6737 Posts
September 28 2012 03:14 GMT
#1967
Vote me mayor. I'm not in the game anymore I think, so you know I'm not scum.
Fe fi fo fum.
Coagulation
Profile Blog Joined July 2006
United States9633 Posts
September 28 2012 03:22 GMT
#1968
lol
Mattchew
Profile Blog Joined December 2010
United States5684 Posts
September 28 2012 03:22 GMT
#1969
##vote austinmcc
There is always tomorrow nshs.seal.
Acrofales
Profile Joined August 2010
Spain18332 Posts
September 28 2012 03:30 GMT
#1970
You're terrible. The main function in C returns an int, not void! And Java and C# have booleans.

MrWiggles is failing! Also, no future (typed) programming language would omit booleans!
Acrofales
Profile Joined August 2010
Spain18332 Posts
September 28 2012 03:31 GMT
#1971
Also BRAAAAAAAAAAAIIIIINS
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
September 28 2012 03:37 GMT
#1972
On September 28 2012 11:29 HiroPro wrote:
Show nested quote +
On September 28 2012 11:28 Keirathi wrote:
On September 28 2012 11:26 HiroPro wrote:
oh wait that looks like C.

does C not have booleans? that sounds terrible.


well I'm not sure cause I've never coded in C but I think so.

It does in C99. But why use a _Bool, when I can use 0's and anything else?

I think I've derailed this thread more than enough for today. So, you all need to vote for me to help get me out of here!

I expect a further 50 pages of light reading by tomorrow. You better get cracking, lads!
you gotta dance
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
September 28 2012 03:41 GMT
#1973
On September 28 2012 12:30 Acrofales wrote:
You're terrible. The main function in C returns an int, not void! And Java and C# have booleans.

MrWiggles is failing! Also, no future (typed) programming language would omit booleans!

You're right, silly me! Better go back and edit that for posterity!

In the future, we dictate to computers. Programming languages are only for nerds and grandpas like me! (I'm older than Jackal is now in my time).

It's been over 60 years since I learned C, so cut me some slack! Just wait until Z comes out. It will blow your minds.
you gotta dance
Acrofales
Profile Joined August 2010
Spain18332 Posts
September 28 2012 03:43 GMT
#1974
On September 28 2012 12:37 Mr. Wiggles wrote:
Show nested quote +
On September 28 2012 11:29 HiroPro wrote:
On September 28 2012 11:28 Keirathi wrote:
On September 28 2012 11:26 HiroPro wrote:
oh wait that looks like C.

does C not have booleans? that sounds terrible.


well I'm not sure cause I've never coded in C but I think so.

It does in C99. But why use a _Bool, when I can use 0's and anything else?

I think I've derailed this thread more than enough for today. So, you all need to vote for me to help get me out of here!

I expect a further 50 pages of light reading by tomorrow. You better get cracking, lads!

Why use ints when you can use chars?
Acrofales
Profile Joined August 2010
Spain18332 Posts
September 28 2012 03:45 GMT
#1975
On September 28 2012 12:41 Mr. Wiggles wrote:
Show nested quote +
On September 28 2012 12:30 Acrofales wrote:
You're terrible. The main function in C returns an int, not void! And Java and C# have booleans.

MrWiggles is failing! Also, no future (typed) programming language would omit booleans!

You're right, silly me! Better go back and edit that for posterity!

In the future, we dictate to computers. Programming languages are only for nerds and grandpas like me! (I'm older than Jackal is now in my time).

It's been over 60 years since I learned C, so cut me some slack! Just wait until Z comes out. It will blow your minds.

gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 28 2012 05:24 GMT
#1976
On September 28 2012 11:07 Mr. Wiggles wrote:
void main()
{
int mrWigglesIsTown = 1;
int mrWigglesIsAlive = 1;

while ((mrWigglesIsTown) && (mrWigglesIsAlive))
{
LynchScum();
}

return 0;
}


In the future, it's the algorithms that catch the scum. And the scum that catch the algorithms

MADE YOU LOOK!



Actually it should be something like this:



##include "Game.h"
##include "Town.h"
##include "ScumTeam.h"
##include "Player.h"

int main(){
Town* town = new Town();
ScumTeam* scum = new ScumTeam();
Game* game = new Game(town,scum);
Player* wiggles = new Player("Mr. Wiggles");
boolean isObviousTown = true;
Player* gonzaw = new Player("gonzaw", isObviousTown);
while (true) {
-> if (town->day()==Day1) town->electMayor(gonzaw);
if (wiggles->isAlive(){
boolean isHeFuckingScummy?;
gonzaw->isAlive() ? isHeFuckingScummy? = gonzaw->analyze(wiggles) :
isHeFuckingScummy? = derps->analyze(wiggles);
if (isHeFuckingScummy?) {
town->day()==Day1 ? gonzaw->lynch(wiggles) : town->lynch(wiggles);
if (wiggles->isTown() ) {
if (gonzaw->isAlive() ) return -1; //It's impossible
town->derped();
scum->fuckYeah!();
}
else {
if (gonzaw->isAlive() ) gonzaw->brofist(town);
town->fuckYeah!();
scum->surrender();
}
else {
wiggles->helpCatchScum();
}
} else {
gonzaw->isAlive() ? gonzaw->fuckScum() : town->derp();
}
if (scum->allDead()) {
game->setWinner(town);
game->setMVP(gonzaw);
break;
}
town->increaseDay();
}
return 0;
}


Current execution is where the "->" is. You know what to do town, it's programmed that way.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 28 2012 05:28 GMT
#1977
EBWOP:

"derps" is a global variable that's defined as "every player minus gonzaw" if gonzaw is defined, or "every player" if gonzaw is not defined.

Just in case someone wanted to so much as suggest I got that code wrong, pffttt
Keirathi
Profile Joined May 2012
United States4679 Posts
September 28 2012 05:31 GMT
#1978
I think we need to code from fuckScum() to know if your code is useful or not.
My dear friend if I have gone pants on head, you have gone socks on ears!!! -ShiaoPi
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
September 28 2012 05:37 GMT
#1979
Wiggles is alive isn't he?
Therefore I don't see how the code for fuckScum() is useful at this stage (remember, if I'm elected mayor, I find Wiggles fuckingScummy, and he flips scum, then scum will surrender, so fuckScum() will never get reached).

fuckScum() is implemented in the module "Player.cpp", which I can't get hold of at the moment. Don't worry, when the time is right I'll be sure to find it.
Anyways, I think the implementation will be trivial. Remember, it's implemented by "Player", meaning it's general for everybody. You could fuck scum, Wiggles could fuck scum, hell even grush could fuck scum if he ever called that procedure. So the implementation of it is not dependant on me, but it's dependant on the fabric of this very game.

If you doubt I could fuck scum once "gonzaw->fuckScum()" is called, then you are indirectly doubting Radfield, Ace, Palmar, Incognito, Ver, etc could fuck scum since they call the same method.

Are you implying that? Do you think those players can't fuck scum?


...thought so. Now, don't let the debugger linger for too long in there and vote me for mayor so the execution can continue.
GreYMisT
Profile Blog Joined October 2010
United States6736 Posts
September 28 2012 05:49 GMT
#1980
+ Show Spoiler [Shameless Self-Plugging] +
http://tlmafiaqueue.herokuapp.com/games/8

If anyone wants to play the real thing
"life of lively to live to life of full life thx to shield battery" / Join TL Mafia! http://www.teamliquid.net/forum/index.php?show_part=31
Prev 1 97 98 99 100 101 124 Next
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #6
LiquipediaDiscussion
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
ZZZero.O331
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 729
BRAT_OK 69
SHIN 45
MindelVK 31
StarCraft: Brood War
Mini 1034
EffOrt 651
ZZZero.O 331
Rush 126
Mong 89
Hyun 51
Pusan 38
HiyA 27
Rock 23
Dota 2
Gorgc8287
qojqva2145
Counter-Strike
x6flipin1103
edward565
zeus187
Super Smash Bros
hungrybox530
Heroes of the Storm
Khaldor390
Other Games
Grubby3041
FrodaN2712
Liquid`RaSZi1205
JuggernautJason826
Beastyqt629
B2W.Neo316
byalli255
KnowMe199
Liquid`Hasu174
ArmadaUGS91
Mew2King69
UpATreeSC52
Organizations
Dota 2
PGL Dota 2 - Main Stream13315
Other Games
EGCTV2022
gamesdonequick1368
StarCraft 2
TaKeTV 651
Other Games
BasetradeTV257
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 57
• StrangeGG 27
• LUISG 13
• Freeedom5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur431
Upcoming Events
RSL Revival
8h 31m
WardiTV Weekly
17h 31m
RSL Revival
1d 16h
RSL Revival
1d 23h
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.