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Newbie Mini Mafia XXIII - Page 4

Forum Index > TL Mafia
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Hapahauli
Profile Joined May 2009
United States9305 Posts
August 07 2012 18:25 GMT
#362
I'd like to know what the next things mean : Fluff, OMGUS, WIFOM, FOS !


Fluff - posting nothing worthwhile
OMGUS - stands for "Oh My God U Suck", and is mafia shorthand for voting someone because "they suck".
WIFOM - http://wiki.mafiascum.net/index.php?title=WIFOM
FOS - "Finger Of Suspicion", a symbolic "i am suspicions of you"
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 07 2012 18:38 GMT
#365
...where did you even find that? o_O
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
Last Edited: 2012-08-08 01:29:01
August 08 2012 01:28 GMT
#384
On August 08 2012 10:21 Blazinghand wrote:
I think the concern is trivial, though Marv may disagree lol


Sooo what exatly happened with iamperfect btw?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 08 2012 22:22 GMT
#405
Oh, before the game starts, just want to get this out of the way:

I'll be travelling for most of either tomorrow or the next day (apartment hunting) so my activity will be lacking for atleast one 24hour chunk of time.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 08 2012 23:06 GMT
#409
Hey Town (again)! I am town (again)! I hope to prove my allignment to you (again) over the next few days as we hunt some scummm!

Now let's revisit the policy-talk from last game:

On August 06 2012 08:06 Hapahauli wrote:
‘Sup town!

Much to my delight, I’ve rolled Vanilla Townie this game – I hope strength in numbers shall prevail this game!

I ended up rolling mafia-goon in the last newbie game I played (Newbie Mafia XXI), and two members of my scumteam got away with blatant-lurking for days because of poor D1 discussion and a disorganized town. Our scumteam ended up winning that game in large part to this lack of productive discussion.

So to get things moving in a good direction, howabout some policy talk? I propose the following:
  • We will not lynch highly-active members D1! Often, the most active members in games are townies. I suggest we be very mindful of bandwagonning on active/controversial players D1 – they often get lynched in newbie games and almost always flip town.
  • We will focus our lynching efforts on less-active lurkers! Lack of discussion is bad for the town, and most mafia lurk/semi-lurk through the first few days of the game while they figure out how to play. I propose we keep the pressure up on non-posters day 1. Hell I don’t even mind a lynch-all-lurkers policy: in Newbie Mafia XXI, town would have had a 50% chance of lynching scum D1 if they went after lurking posters.



Even though we weren't on the right track on D1 as far as suspicions go, I felt that the town had a great atmosphere. We were providing analysis and posting, and through this, I was able to establish some strong townie reads on D1. I feel that establishing the same policy would be a great start to the scum-hunt in this do-over game! Thoughts?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 08 2012 23:13 GMT
#410
Also, for those of you that played last game, I'm curious to hear your observations from D1: what went right, what went wrong, what did you learn about scumhunting... etc

For the new folks, perhaps you can provide your opinions on the policy above, and/or any other insight you may have on D1.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 08 2012 23:40 GMT
#411
Do we know how many mafia there are? Standard team of 3?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 00:16 GMT
#415
On August 09 2012 09:02 Dandel Ion wrote:
As for policy, I'd like to policy-lynch YourHarry. I call it the "YourHarry-lynch-policy". The goal is to lynch YourHarry.


I surprisingly agree with this - if town Harry behaves scummy, and if scum Harry behaves scummy, we might be better of without him no?

+ Show Spoiler +
I'm joking of course, but given how much thought YourHarry put into his scum play for the last two days, I have high expectations of him if he's town.


I don't really think we neeeeeeeeeeed to go over too much of the policy stuff. Just get the thoughts from the 3 new guys (Axero, Kronen, Goodkarma). Anybody else can add what they want to add, but the policy shit should be in their filters already.


Yeah I'm more or less hoping to hear some policy talk from the newer guys, but I'm also interested in hearing how effective people thought the Day 1 policy was.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 00:49 GMT
#419
@ Lvdr:
On August 09 2012 09:46 Lvdr wrote:
D1 went well I think. We got a good amout of information that would have been useful later on.

[b]On that note, sideni is mafia because he doesn't fit his town meta!![b/]


How so? Care to elaborate?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 00:51 GMT
#420
EWBOP: Regarding Sideni's "town meta" that is.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 01:01 GMT
#422
On August 09 2012 09:56 Lvdr wrote:
He's not llurking 0.0


Anything else aside from the early-game activity? Or perhaps you're mafia trying to start some idle suspicion?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 01:24 GMT
#427
@ Axero: Welcome to the game!

On August 09 2012 10:04 Axero wrote:
I agree with Hapa's policy of not blindly lynching due to high activity.

I'm torn on the lurking policy, just because I'd feel bad if I accidentally voted for a fellow townie; but we must do what we must do to save our homes!


I'm certainly not suggesting picking a random lurker, rather, focusing on lurkers as targets of early game pressure. I'd be very happy taking lynching a scummy lurker D1 - at best, we lynch a mafia, and at worst, we lynch someone who isn't contributing to the scumhunt (barring a strong scum-read on another type of player of course). Thoughts?

@ GoodKarma: Welcome from observer-land!

On August 09 2012 10:08 goodkarma wrote:
Regarding the proposed "lurker lynch" policy:
So here's some policy talk from one of the "new guys." Day one lurker lynching is a policy I used to favor, but no longer. It can really limit our ability to put pressure on people now, meaning less information later. Day one may feel useless, as from what I've seen of the statistics it's easy to mislynch day one. But the information gained today from others can be referenced all game. Behavioral patterns become important as the game progresses, and that extra day of information gained from pressuring early is priceless.


As I mentioned to Axero, I'm more suggesting a policy of pressuring lurkers aggressively from the start. Furthermore, we've seen several vocal townies in recent games get lynched for being controversial (Golbat and Obvious in Newbie XXI and XXII) - keeping our focus away from extremely active players will help us avoid horrible mislynches like those (barring a scum-sclip from an active player of course). I don't think this policy will narrow our focus in a negative way. Thoughts?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 01:27 GMT
#429
On August 09 2012 10:18 YourHarry wrote:
Guys, just because I act erratically in the beginning doesn't mean it's scummy. I just like getting reactions, OK? Is this allowed? I think after the last game, if I show an inkling of trolling, I would be policy lynched. Do I have a permission to be myself without having to worry about being lynched?

Thanks much <3


Do whatever you need to do to scumhunt if you're town! If you're scum, plz roleclaim.

No one's going to policy lynch you - I will say I do expect more from you in this game than in XXI, given your thoughtfulness as mafia in the D1 that never existed. Go git 'em!
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 02:10 GMT
#437
@ YourHarry:
Thanks for your trust, but keep in mind that most players in-game had a strong town read on me in XXI... and we all know what happened out of that! I'll be sure to make my townie motives clear throughout the game =)

@Mkfuba07: Hello again!

Your games as scum can be so informative/instructive to your townie play; be sure to remember your mentality as scum - mentality is the most important part in making reads on players. I look forward to hearing more of your thoughts, and I certainly hope we're on the same team this time around!

a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 02:13 GMT
#438
On August 09 2012 11:06 Lvdr wrote:
Both hapa and yh are mafia or both are town?


Is Lvdr town or mafia? Is Lvdr creating discussion or sowing suspicion?

Also, is Lvdr still intoxicated?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 02:24 GMT
#443
@ Kronen: Welcome to your first game! Never be afraid to post, we won't bite (unless we think you're mafia of course).

To get some conversation going, what are your thoughts on the policy I quoted in the first post?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=355874&currentpage=21#409

Also, were you following the game at all before we reset? If so, I'd like to hear your thoughts on the first day of play

@ Goodkarma: That sounds fair - are there any policies/directions on Day 1 that you find effective?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 02:27 GMT
#444
On August 09 2012 11:18 YourHarry wrote:
Also. Town motives can be faked and scum motives could be made inconspicuous or accidental, with right choice of words and such.

Calgar, agreed?


Of course, though the longer games go on and/or the more that scum have to post, town-motive becomes near impossible to fake. Take my actions on the last day of XXI - me and Speedbump's combined aggression against Calgar made no sense from a town perspective, and had the game been more active, that should have been enough to get me lynched.

What in particular about Calgar are you talking about?
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 02:33 GMT
#446
On August 09 2012 11:27 Kronen wrote:
I'm of a mind that while it may not be good policy meta-wise to lynch for first night inactivity, if someone is inactive on the first night there's a strong possibility their level of activity will wain or at least be inconsistent... Just newb speaking though.


Can you clarify this? I'm not sure exactly what you mean here.

There is someone earlier however that mentioned that they will be inactive first night right? I forget who posted that.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=355874&currentpage=21#405
If you mean this post, that was me - I'll be gone either tomorrow or Friday (likely Friday) for some apartment hunting. I should be able to get some internet at somewhere and place an informative vote, but don't expect large levels of activity from me.

Also, make sure you read through filters - this game is about analysis and critical reading. It doesn't look good for you if you're unwilling to look a couple of pages back and find the name of a poster.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 02:53 GMT
#448
On August 09 2012 11:43 Kronen wrote:
I mean that I am a fan of active players and active participation. If someone is inactive on the first night, they will probably be inactive on the following nights.


I don't understand the second bit - it's probably true, yes, but what does it have to do with the policy I proposed? Please explain.

Your criticism is duly noted.


I apologize for being harsh, but it's important that every town member is willing to contribute good analysis and think critically about suspicions and ideas. It is impossible for town to win if townies aren't willing to read and think.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 09 2012 03:57 GMT
#452
@ GoodKarma - Fair enough. Though I think we're in great shape so far, given that all the new players have posted - only Shadysands and Promethelax to go!

@ Kronen - Thanks for clearing that up. Keep on reading the guides and thread, and I'm looking forward hearing any cases/suspicions you may have tomorrow

@ Lvdr - Drunkenness is not a scumslip, but your play has been pretty scummy so far. I understand trying to post random stuff to get discussion going, but your posting in the first few hours has been pretty rediculous.
a talking rock that sprouts among the waves woosh
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