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Death Factory Mafia 2

Forum Index > TL Mafia
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VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
March 27 2012 15:11 GMT
#9
/in sir. /in.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
March 28 2012 01:57 GMT
#27
On March 28 2012 10:53 Ace wrote:
OP has been updated with this new mechanic:

Show nested quote +


15. [image loading]
At the beginning of the day, one of the lethal positions on the queue will contain an Item Box. Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:

  1. A 1 shot medic kit - It can not be used on your self. It works for the following night and day cycle.
  2. A 1 shot gun - Can be used that same day or the following night.
  3. A magnifying glass = Reveals the alignment of 1 player to you.
  4. A Teleportation Device - Instantly swap positions with any player on the queue for that day only.
  5. A Refresher Orb that renews all PoPs for everyone and special abilities for the day phase.
  6. An Etch-A-Sketch that allows you target a player and draw them, thereby granting yourself a copy of their powers + your own. Mafia players can not copy powers from their allies.

Only the player that landed on that item position will know what item they recieved. All items are of optional use. The only item that does not follow these rules is the Refresher Orb as it is instant. Every hour, the item in the Item Box is changed to a new item that hasn't been generated yet until all 6 have been and the process starts again. If TWO players land on the position with the Item Box, then the first player (left most position) receives the item.


Okay so...I thought if you "end up" in a lethal position, you die. Do you mean if someone PoP's you onto that spot over the course of the day?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
March 28 2012 02:27 GMT
#30
Yeah no I get that - but the way you phrased it "Any player that ends up in that position receives 1 of 6 pseudo-randomly generated items:" makes it seem like an end-of-the-day kind of "ends up"...leading to my confusion. So you're saying that if someone enters the "lethal space" via a PoP then they'll receive the item, correct?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
March 28 2012 02:40 GMT
#32
K thx...that's a much more interesting mechanic than "you get an item BUT YOU DIE!!!"
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
March 31 2012 14:24 GMT
#95
/confirmation station
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 15:51 GMT
#164
Sup guys?

One thing I laughed about while reading the original DF was the implementation of a secondary voting system. Like, el oh el style laughed. There's a voting system already in the game - let's use that one to get information rather than come up with some convoluted secondary voting system that not only punishes participants (by limiting their PoPs in theory) but rewards people not participating (by making their PoPs actually meaningful).

I'm not in favor of a secondary voting system. Just responsibly use your PoPs, that's all I ask.

We haven't heard from everyone yet, I'm holding onto my thoughts on who's scum until we do. Thank you, and good day.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 15:57 GMT
#165
Syllo you're looking bad. I'm thinking about Popping you bro. What do you think about that?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 16:10 GMT
#168
Going back I realized that I wanted to pressure Syllo a bit because he's pushing what I feel is an anti-town agenda.

Do you have a problem with discussion Dirkzor?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 16:24 GMT
#170
At this point, trying to go for the item is going to cause us to not have votes for who we want to incinerate. Going for the item now is a bad idea. I think we should wait until someone is close to the item before we discuss going about actually trying to acquire the item.

My two cents.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 16:51 GMT
#176
On April 02 2012 01:46 syllogism wrote:
Show nested quote +
On April 02 2012 00:57 VisceraEyes wrote:
Syllo you're looking bad. I'm thinking about Popping you bro. What do you think about that?

Feel free, and in the process explain as to why you think so and why a "secondary" voting system is bad


As it's been discussed already, there's no guarantee everyone would follow suit (regardless of alignment) and we can't just punish people who don't participate (because there's no guarantee that they're scum.) We can't force people to participate, and all it's going to do is cause confusion. The voting mechanic is confusing enough without adding ANOTHER mechanic into the game. You don't agree?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:07 GMT
#221
Yeah, I could feasibly get down on a Bluelightz lynch dude.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:18 GMT
#225
I might be like...italics/bold on people who have pushed and strikethrough people who have pulled or whatever.

Looked at it from that perspective, people who are pulling Palmar to get the item still have a vote to kill at the end of the day (pushes). The only votes we'd be losing are people "pushing" Palmar to get him back to safety.

Suddenly I like the idea of giving Palmar power to see what he does with it. Especially since I can still contribute to the lynch.

##pull: Palmar
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:21 GMT
#227
BM's claim makes sense from a townie perspective.

In JubJub I had to make a king N1 or I would have died without being able to use the power. And he's claimed it's 1-shot too, so his results are going to be as useful now as they would later. I don't mind his claim at all.

Now, it also makes sense from a scum perspective, but I haven't seen anything from BM yet that indicates that he's trying to manipulate town aside from the claim, which as I said, makes sense from a town perspective.

So for now, I'm believing the claim until I'm forced not to.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:25 GMT
#230
On April 02 2012 07:22 wherebugsgo wrote:
Why the hell would you do that when we know, if we want to kill someone who takes more than 10-12 pushes, that saving Palmar would be nearly impossible?

Take Bluelightz, for example. To kill him would take 13 pushes AT LEAST. if he is scum, we might need 14 or 15 even, if there are hidden pulling mechanics. That leaves only 5 pushes to save Palmar if he is town.

That ties up 18 pushes. That means anyone who doesn't push with the rest of town will cause us great problems and it unnecessarily restricts our ability to kill/save who we want to.

Scum control 5 PoPs and there's no way we can guarantee all the town work together.


Obviously we're going to have to prioritize, bugs. I'm not saying people further from death are immune to suspicion, quite the opposite - people in the middle should be under THE MOST scrutiny because they're the ones who will take the most effort to kill...

But if you'll read my post, "pulling" Palmar isn't doing shit but remove my ability to either pull myself to safety or take a firm stance against a lynch or whatever - I can still "push" with the rest of town.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:27 GMT
#231
Also bugs, it will only take 7 "pulls" to kill Bz...just fyi.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:27 GMT
#233
ebwodp:

8 pulls
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:33 GMT
#236
Hey - he volunteered bugs. I mean, bad stuff can happen and he's aware of the risks.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:44 GMT
#239
The way I'm looking at it, our PoPs are our votes. Syllo and Co. want everyone to agree on how to use votes, and my concern (which has been proven) is that not everyone is going to want to follow that. There are circumstances in play here beyond "who we want to kill" and already we've seen a couple...items, Palmar wanting items, confirming roleclaims...I mean, if you guys want to reserve your PoPs for who we "agree" on feel free - I'm saving my "push" for that. In the meantime, I'm also "pulling" Palmar as he requested.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:45 GMT
#241
Well you're having a conversation with one of them Bugs...does his "claim" seem to be accurate to you so far?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21171 Posts
April 01 2012 22:49 GMT
#243
By my estimation, pulling Palmar to get the item is the most protown plan for right now - in that way, we still have our "pushes" available to push people for the lynch, and if he doesn't prove his worth as a townie we can just leave him to die there.

You're taking an awfully careful approach to this game bugs...are you just trying to avoid a mass-murder like DFM1 or is it something more sinister?
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
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