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BC's Arkham City - Page 3

Forum Index > TL Mafia
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~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
February 12 2012 05:22 GMT
#2328
yes Curu, plz pm me role list....I just wanna read the effects, but I'd love to know whos who too.......
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
February 24 2012 00:52 GMT
#4227
Forumite is the guy I knew as town the instant sheth popped....he jumped all on sheth lol
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
Last Edited: 2012-02-24 01:32:35
February 24 2012 01:15 GMT
#4228
On February 24 2012 02:54 Radfield wrote:


* Threats to mafia: Palmar, Chaoser, DocH, Opz(lategame). These are people we need to kill. Night one I think we should doublestack Palmar, and hit Opz. Chaoser claims he has more time this game, but he's generally a busy man, and unless he shows he has some time to get into this game, he's not worth shooting. DocH is extremely solid if you let him get his feet under him, so we need to rattle him and keep him rattled. I think one of our team members goals should be to keep DocH off balance and call him scum at every turn(possibly even from his first post if he makes a long one). Palmar is just silly good, so he needs to die N1. Keeping him off Balance Day1 would be nice, but it's really not a priority as he should die.

* Threats to town: Bill Murray, Jackal58, Kurumi, kenpachi, HiroProtagonist. All five of these players can be a liability to town. The first three because they sometimes have a tendancy to call everyone and their mother scum, the last two because they consistently get lynched as town. We want to give these 5 players free reign, and let them work their magic.

What I would like is for everyone to pick one player from each of the following groups, and push that player as scum:

Group 1: Palmar, Chaoser, DocH, Opz, Kitaman
Group 2: Bill Murray, Jackal58, Kurumi, HiroProtagonist, risk.nuke, Toadesstern
Group 3: VisceraEyes, Radfield, Wherebugsgo, LiquidSheth, Jaybrundage, Katina, jayjay

This just means that if you don't have any other good reads, or aren't sure what to write, call out one of your three players. Townies are wrong ALL THE TIME, which gives us fantastic cover. The goal is to look like you are actively searching for scum, and if you call out someone from group 3.... you are!

* I think we should double stack Palmar on Night 1(he is that big of a threat), and have someone claim a hit. In addition I think we should roleblock our other target, and have someone claim the roleblock(assuming players get notified they were roleblocked even if they are Vanilla). Our goal is to set up confirmed 'townies', and that is actually very easy to do.

* Counterclaiming. Having two players counterclaim each other is a fantastic scenario for mafia. It wastes an entire day by figuring out which one to lynch, and if town picks wrong day 1, it wastes an entire second day as well. With a team of 6 mafia, and 3 KP everynight, that is a bargain for us. If we successfully doubletap Palmar, we need to have someone immediately claim the hit and roleclaim their name(
Mr. Freeze). This will do one of three things:

1. The claim will go unchallenged, giving us a free confirmed 'townie'

2. Get counterclaimed by the real Mr Freeze. However we have the jump because our player claimed first(with his role name), and right after the kills, which makes the second player look like a lame mafia counterclaimer. Either way town wastes the entirity of Day 2 discussing the counterclaims.

3. A medic claims they saved 1 hit from Palmar, which makes our guy a liar. We swiftly bus him, and then kill the medic that night. Again, town loses a day of discussion with the easy lynch, and they also lose the medic.

All three of those scenarios are beneficial to us in a game where mafia KP stays steady.

* We never roleblock players unless we are also killing them, or if they have claimed a power role. Roleblocking townies randomly just confirms more players, which is not something we want to do.


Thank You Radfield.

Also, BC's notes for your lynch made me laugh.
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
February 24 2012 01:22 GMT
#4229
On February 24 2012 03:40 Kurumi wrote:
Show nested quote +
On February 24 2012 03:37 VisceraEyes wrote:
On February 24 2012 03:35 Kurumi wrote:
WBG would die N1 if not me thinking
"I actually should try to win, I am not town, so I shouldn't care about scum"


...suggesting you knew he was scum when you shot him, effectively playing against your wincon.

But yeah, cool story bro. XD

I pinned Schworz as Town D1 and WBG as scum D1 and that never changed. Then I added Tunkeg and Adam to town list somewhere around D2.
They were so damn good.

schworz and forumite for me. Didn't really have a good read on anyone else except toad and DocH, who I refused to just accept as town because they wouldn't just stop arguing randomly....they both couldn't be mafia is what I knew and they both were sure they were both town....that just bugged me.
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
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