• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:05
CEST 08:05
KST 15:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL47Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26
StarCraft 2
General
StarCraft 1 & 2 Added to Xbox Game Pass The SCII GOAT: A statistical Evaluation Jim claims he and Firefly were involved in match-fixing CN community: Firefly accused of suspicious activities How does the number of casters affect your enjoyment of esports?
Tourneys
Bellum Gens Elite: Stara Zagora 2025 $3,500 WardiTV European League 2025 Sparkling Tuna Cup - Weekly Open Tournament SOOPer7s Showmatches 2025 Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest BGH auto balance -> http://bghmmr.eu/ Will foreigners ever be able to challenge Koreans? Mihu vs Korea Players Statistics
Tourneys
[ASL19] Grand Finals NA Team League 6/8/2025 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 2
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Armies of Exigo - YesYes? Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Vape Nation Thread European Politico-economics QA Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Cognitive styles x game perf…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33124 users

Team Melee Mini Mafia - Couples Therapy

Forum Index > TL Mafia
Post a Reply
Normal
hyshes
Profile Joined December 2010
Belgium428 Posts
November 01 2011 12:40 GMT
#13
/in
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 01 2011 16:52 GMT
#33
/in

do we choose our own teams or do we get them from the hosts?
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:01 GMT
#111
Me an chaoser will be TEAM EDWARD
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:04 GMT
#113
Das ist super! ich spreche auch deutsch...
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:09 GMT
#116
Wir können das Spiel in deutsch spielen!
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:23 GMT
#124
On November 03 2011 02:19 wherebugsgo wrote:
o_O chaoser+hyshes wtff lololol

Twihards up in here.


what is "twihards" ?
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:24 GMT
#126
On November 03 2011 02:23 chaoser wrote:
twilight heads


what is twilight? is that a kind of music?
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:31 GMT
#129
Anyone cares to explain what twilight is? I fail to see what this has to do with it..
definition twilight: + Show Spoiler +

1.
the soft, diffused light from the sky when the sun is below the horizon, either from daybreak to sunrise or, more commonly, from sunset to nightfall.
2.
the period in the morning or, more commonly, in the evening during which this light prevails.
3.
a terminal period, especially after full development, success, etc.: the twilight of his life.
4.
a state of uncertainty, vagueness, or gloom.
adjective
5.
of, pertaining to, or resembling twilight; dim; obscure: in the twilight hours.
6.
appearing or flying at twilight; crepuscular.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 17:47 GMT
#134
oh i never heard of these "Twilight series"
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 20:15 GMT
#160
Do we keep the thread readers-friendly? like starting all our posts with our teamname underlined?

Team edward

bla bla bla
bla bla bla
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 23:42 GMT
#204
On November 03 2011 08:31 Forumite wrote:
Show nested quote +
On November 03 2011 08:00 GreYMisT wrote:
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote.

Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.


Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 02 2011 23:57 GMT
#208
On November 03 2011 08:48 wherebugsgo wrote:
Show nested quote +
On November 03 2011 08:41 GMarshal wrote:
On November 03 2011 08:39 prplhz wrote:
On November 03 2011 08:33 wherebugsgo wrote:
On November 03 2011 08:29 GMarshal wrote:
On November 03 2011 08:27 wherebugsgo wrote:
On November 03 2011 07:47 GMarshal wrote:
oh, wait, this is majority lynch. I knew I forgot to talk about something important.

For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches.


Lynch minus two is three votes.

Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either.

In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch.

Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie.

I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green.


GM are you not understanding what I'm saying?

A person gets lynched at 5 votes. Lynch minus 2 is 3 votes.



gm thinks this is a 12 player game hahahahahahaha

Oh, frag, I forgot its a 9 team game. Oops. In my mind the smallest game that exists has 11 players :-P

In that case I suppose I can live with leaving a player at L-1, but if anyone quickhammers I will rip them a new one.


...

I'm suspicious, but I'll let this slide for a sec because something bigger just appeared


Show nested quote +
On November 03 2011 08:42 hyshes wrote:
On November 03 2011 08:31 Forumite wrote:
On November 03 2011 08:00 GreYMisT wrote:
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote.

Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.


Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.


What in the eff

Pretending you don't know what your role is, is something that scum like to do. You're advocating people split their team up so your team makes less mistakes (townies should not be afraid of making mistakes, but scum should be).

Town don't strive to prevent all mistakes. Town strive to find scum. That's it. On the contrary, it's SCUM who strive to prevent mistakes. They don't want to be caught.

So...not only is your "plan" unworkable, the things you are suggesting we should do are what scum would do, not town.

##vote Team Edward




Ouch that came out wrong :p

Eventhough i still think this is the best way of playing team mafia, i'm not promoting it. Everyone read there msg, everyone knows there role so actually nobody can do what i've told. I was actually thinking this right when i subscribed for this game, thats why i asked if we made our teams ourself. I just didn't want to have someone else to profit from.

How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 00:04 GMT
#210
On November 03 2011 08:48 Forumite wrote:
Show nested quote +
On November 03 2011 08:42 hyshes wrote:
On November 03 2011 08:31 Forumite wrote:
On November 03 2011 08:00 GreYMisT wrote:
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote.

Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.


Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.

That doesn´t make sense. This tactic only help scum, Town don´t risk looking scummy from just knowing their role, so only scum would do this.

Why are you thinking so much about a pro-scum tactic?


This actually does not hinder town in any way. Since only the not-knowing person is actually posting and the other one paraphrasing, town does not lose a townie. You still have to do analysis with your teammate about all the other teams (without talking about own team), so you got all the pieces.
If townie: your team actually plays as regular townie, so no harm
If blue: your team plays as regular townie, so no extra eyes on you
If scum: you play as town the first 2 days, you lose a lot of suspicion because of this.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 00:06 GMT
#211
On November 03 2011 09:01 prplhz wrote:
Show nested quote +
On November 03 2011 08:57 hyshes wrote:
On November 03 2011 08:48 wherebugsgo wrote:
On November 03 2011 08:41 GMarshal wrote:
On November 03 2011 08:39 prplhz wrote:
On November 03 2011 08:33 wherebugsgo wrote:
On November 03 2011 08:29 GMarshal wrote:
On November 03 2011 08:27 wherebugsgo wrote:
On November 03 2011 07:47 GMarshal wrote:
oh, wait, this is majority lynch. I knew I forgot to talk about something important.

For fucks sake, if you get someone to L-2 stop voting for him until the last 12 hours of the day, and give warning before hammering. Remember, more time is always good for town, and giving the lynchee time to dump information can only be good. Leaving the player at L-2 ensures we avoid any "accidental" lynches.


Lynch minus two is three votes.

Are you advocating that we just split the vote once someone reaches 3 votes?? I don't trust that this will be a great idea, particularly as people are often not available when you need them, and vote-splitting is great for scum. While we'd only need two more to lynch, that's not very comforting either.

In such a situation we'd basically need to last-minute voteswitch if we think that we have a townie at 3 votes. Otherwise, we take the risk of no-lynch.

Of course it opens us up to scum manipulation too. Scum can throw in a late vote "to stop a no-lynch" and then bam we lose a townie.

I meant two votes to lynch, so if a player needs 7 to lynch, stop at 5. This policy would only be in effect for the first 36 or so hours of each day, but from personal experience, nothing sucks more than lighting bandwagons ending the day 3 hours in because everyone agrees someone is "scummy" and then seeing them flip green.


GM are you not understanding what I'm saying?

A person gets lynched at 5 votes. Lynch minus 2 is 3 votes.



gm thinks this is a 12 player game hahahahahahaha

Oh, frag, I forgot its a 9 team game. Oops. In my mind the smallest game that exists has 11 players :-P

In that case I suppose I can live with leaving a player at L-1, but if anyone quickhammers I will rip them a new one.


...

I'm suspicious, but I'll let this slide for a sec because something bigger just appeared


On November 03 2011 08:42 hyshes wrote:
On November 03 2011 08:31 Forumite wrote:
On November 03 2011 08:00 GreYMisT wrote:
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote.

Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.


Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.


What in the eff

Pretending you don't know what your role is, is something that scum like to do. You're advocating people split their team up so your team makes less mistakes (townies should not be afraid of making mistakes, but scum should be).

Town don't strive to prevent all mistakes. Town strive to find scum. That's it. On the contrary, it's SCUM who strive to prevent mistakes. They don't want to be caught.

So...not only is your "plan" unworkable, the things you are suggesting we should do are what scum would do, not town.

##vote Team Edward




Ouch that came out wrong :p

Eventhough i still think this is the best way of playing team mafia, i'm not promoting it. Everyone read there msg, everyone knows there role so actually nobody can do what i've told. I was actually thinking this right when i subscribed for this game, thats why i asked if we made our teams ourself. I just didn't want to have someone else to profit from.



but u are promoting it you wrote it in the thread why do you post something if u are not promoting it do u feel like you have to put something in thread so u just put something you thought of before game in there and then you have a post?


actually i thought it would be received by cheers because of my insight in this team-game set up.. This is genuine the best way to play this kind of mafia.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 00:17 GMT
#218
On November 03 2011 09:12 GreYMisT wrote:
Show nested quote +
On November 03 2011 09:04 hyshes wrote:
On November 03 2011 08:48 Forumite wrote:
On November 03 2011 08:42 hyshes wrote:
On November 03 2011 08:31 Forumite wrote:
On November 03 2011 08:00 GreYMisT wrote:
One thing that will be interesting this game will be analyzing the behavior of teams. do we judge the 2 players as a unit, looking for scum behavior in both? Or is one player acting scummy enough to vote.

Tricky... Two posters means twice the risk of mistakes, I would have liked to say that means it´s twice as easy to find scum, but Town make stupid scumslips too. I think we´ll have to take it on a case-by-case basis.


Actually the best way of playing this kind of mafia is splitting up your team. If only one of you knows your role, then only one can make mistakes. The only thing you need to do together is analysis of the other teams. To prevent any possible mistakes, must the one who knows the role only paraphrase what his teammate says. Ofcourse by the second night the one who knows should tell the one who don't (a few nights later depending on the size of the game). There is an obvious easy mistake to make here: the role should always be hidden, even it's town.

That doesn´t make sense. This tactic only help scum, Town don´t risk looking scummy from just knowing their role, so only scum would do this.

Why are you thinking so much about a pro-scum tactic?


This actually does not hinder town in any way. Since only the not-knowing person is actually posting and the other one paraphrasing, town does not lose a townie. You still have to do analysis with your teammate about all the other teams (without talking about own team), so you got all the pieces.
If townie: your team actually plays as regular townie, so no harm
If blue: your team plays as regular townie, so no extra eyes on you
If scum: you play as town the first 2 days, you lose a lot of suspicion because of this.



At the beginning of the game town is at a disadvantage because we have less information than the scum have initially. Therefore it is in our best interest to play in a way that brings clarity rather than deceit.

Think about this, if you do not know the role of your team, you basically have 2 choices. There is a higher probability you are a member of the town, so you can simply play like a VT until you learn otherwise, or you can lurk and play like a 3rd party. with this in mind, Lets look again how people would behave if they took your advice.
VT team: Probally no difference in behavior

Blue team: one person might be slightly lurkish, other guy like a VT. Nothing really to gain from this except maybe mafia will find the blue easeir

Mafia team: they arnt going to follow your plan anyway, as the other mafia team member will just contact his teammate and let him know he is mafia with him

So congrats, by following your plan we have created a world in which mafia gain an advantage. Yay! Oh wait....


No, the one who does not know should play as a regular townie.. nothing else. The one who knows should be active, but mainly paraphrasing. The key lies in the quality of the paraphrasing.
And if you're scum, the one who knows should inform the other scums.

You'll see the next team game, half of you will be doing it.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 22:03 GMT
#330
On November 04 2011 06:55 sandroba wrote:
One thing I'm curious about is that you took it over in this game, chaoser, while hyshes is still active in the other game he is playing. You stated before that you would be taking a more layed back role in your team, but things seem to have changed. Why is that?


I'm not talking alot here because i actually have no idea how day1 is played correctly. I've only played dual mafia in the past and always with some sort of clues.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 23:01 GMT
#342
On November 04 2011 08:00 iGrok wrote:
If you don't see it, that on you :p
Or this could be one of those times that I'm pulling something out of thin air.


I don't see how referring to another game says something?
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 23:13 GMT
#344
On November 04 2011 08:08 supersoft wrote:
Show nested quote +
On November 04 2011 08:01 hyshes wrote:
On November 04 2011 08:00 iGrok wrote:
If you don't see it, that on you :p
Or this could be one of those times that I'm pulling something out of thin air.


I don't see how referring to another game says something?


huh?


@iGrok: well you're right about sandro. Grey wants to vote him. i kind of agree with that.
this behaviour of not attacking anyone and talking about general strategies is indeed pretty scummy.

on the other hand you suddenly appeared and magically found a good lynchtarget.
i want to see sandros response!


I think i've made stupid comment there. I thought he was linking to another game.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 03 2011 23:23 GMT
#348
On November 04 2011 08:21 iGrok wrote:
Team SS is at L-2. No more votes until they have a chance to comment


L-2 = 2 votes needed for lynch? this is not in LSB's Newbie Guide..
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 04 2011 00:59 GMT
#360
@wbg:
I did not have to feeling i had to add anything on what my teammate said. That's why i lack in posting.

btw, for someone who is calling out that someone else is in panic, you also give kinda a panic reaction.


What's with people today and putting words in my mouth?


any chance you explain why you are so afraid that your words are misunderstanded?
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 04 2011 17:01 GMT
#454
What we can 100% confirm is that nobody else is the parity cop.


kitaman, why would that be?
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 04 2011 17:23 GMT
#476
+ Show Spoiler +
On November 03 2011 20:59 Forumite wrote:
Show nested quote +
On November 03 2011 20:06 supersoft wrote:
On November 03 2011 19:11 prplhz wrote:
About the new rule: this is pretty cool but chaoser still has to answer for why he didn't want

additional content put into the thread back when it was allowed. More content equals more

material for analysis, it's not like more content equals autoconfirm.


to be fair i dont think chaoser is lazy scum who doesnt want to fake logs. i think he wants to

play mafia by analyzing and discussing instead of abusing the mechanics of an online mafiagame.

he made that pretty clear.
It´s not abusing mechanics, it´s using what you have in order

to win. The biggest advantage of an IRL-mafia is gone, we can´t see the other players, but it´s

not like reading faces is "abusing the mechanics" in an IRL-game, it´s just part of the game,

like going back and checking posts is in a forum game. Chaoser is absolutely correct in that

forgeable logs can loose Town the game, I just don´t agree with reflexively throwing away tools

that might have helped us.

This still doesn´t excuse how Chaoser and hyshes has acted in other respects, Chaoser taking a

backseat while his partner suggest Anti-Town plans. I thought Chaoser would have stepped in if he

thought hyshes was making a fool of himself, instead he waited until he was called out. Chaoser

was actively lurking while his team was being accused, that doesn´t make sense, unless he was

weathering the storm, hoping that hyshes would be excused because of him being new. One player is

acting scummy, and the other just happens to be acting scummy, makes me suspect they are a

scumteam.

##Vote TEAM EDWARD


+ Show Spoiler +
On November 04 2011 07:52 prplhz wrote:
Well I'm sold, I hope Forumite feels the same way 'cause:

##Unvote
##Vote Team SS


+ Show Spoiler +
On November 04 2011 11:57 Forumite wrote:
I´ve got my eyes on Team Nipple, both of them.

Let me show you some relevant posts:+ Show Spoiler +
It´s actually the only relevant posts

since the game started, and there´s 2 of them...


On November 04 2011 02:31 Kurumi wrote:
Kurufesto


It's good to be back, guys.
+ Show Spoiler +
On November 03 2011 07:45 GMarshal wrote:
Cool, a game of mafia

[center][image loading][/cent

er]
It's traditional at this point to post a picture of the reaper


So, Iets do this thing. First thing first

As usual there is no excuse for lurking, don't do it and you won't have me lobbing for your

lynch. Seriously, 2 players per team should mean a more than decent level of activity, you aren't

going to get away with 2~3 posts per cycle unless they are an outstanding, wall of text,

analytical set of three posts. So post, transparency and information means we have a greater

chance of success.

Second thing (this should *not* be a point of discussion, as what I am about to talk about is too

general for us to really talk about, I just wanted to make sure it was said).

Because there are no vigilantes, if we have a jailkeeper he should be using his

protect/roleblock offensively, that is "protecting" scum in an attempt to roleblock the kill,

rather than going after the most outspoken townies and possibly roleblocking a power role. This

style should encourage activity (scum no longer want to risk being lurkers if it might make their

kill fail) and with the possibility of a medic in play scum still cannot afford to shoot the top

players.

Other than that there isn't that much to say on the setup until we get later in the day and can

talk about dt lists and such. My lurker policy remains the same as always, and yeah, that's about

it.



I am against lynching lurkers. First, the setup is really small, so we should delay the game and

make it as long as we could. Scum, unless terrible or really overloaded with RL stuff (they

shouldn't join game then, but hey it happens) won't lurk. Remember, scum are those MIDDLE guys,

not so active or inactive to draw attention.

"But it sounds so cool Kurumi... go get them Yourself, let me derp my way to LYLO"
Yeah I know Towns on TL are quite damn lazy and with all the info coming out at the beginning of

the game, quoting guides by either side and stuff like that and forget all of it after D1 lynch

but.. I am not going to forget, I wish to play my best this game.

"But Kurumi, Mafia has a Role Cop!"
With 1 blue, they will have hard time finding Team with it. With 2 blues, we will get enough

protection/information to retaliate strong enough. Remember, the more time Parity Cop gets, the

stronger we are, because he can slowly confirm people. I think we shouldn't worry about Mafia

Role Cop too much.

Lurker lynch is a bad idea. We either no-lynch or lynch the scummiest fuckers out there. With a

mislynch, Mafia ALREADY got their KP per cycle! If we don't get a good protect/block or we just

don't have roles for it, 2 people are dead by Day 2. Meanwhile, Mafia Role Cop has checked one of

the roles. That means, 3 out of 7 people roles are known to Mafia, another lynch and it's 4 out

of 5, if the (only one) blue survived to this time, he will be killed during the night, no matter

the lynch result.

Summary:
Lurker lynch is a terrible idea, Mafia rarely lurk without any special plan.
No lynch does not put us behind: Our blue will survive longer this way.
Lynch = scummiest person, remember!
Try to keep Your post readable... I am trying, so You should too.


On November 04 2011 02:49 Kurumi wrote:
Lurker lynching is often an excuse not to lynch someone, just add "I dunno, he doesn't seem so

scummy to me" and voila, You've got Your lurker lynch. Giving You no information about people who

voted on the lurker (and we probably won't have this problem) and giving You a green flip. Day 1

lurker lynch is.. worse than a no-lynch, because we will hit town on 99% of

basis.

Analysis: + Show Spoiler +
Kurumi makes two policy posts, both saying that lynching lurkers is a

bad idea, then proceed to lurk again. I don´t know if this is some crazy plan by a scumteam to

confuse Town, or if they´ve just given up on the game, but whatever it is they need to snap out

of it and post. If we are looking for anti-Town behavior, then here it is, and they deserve to be

lynched for it.



First TEAM VIKING is trying to get all kinds of votes going on different teams. And then, out of

the blue, without metioning team red21 before, they directly go along with GM's post.

+ Show Spoiler +
On November 05 2011 01:08 Forumite wrote:
I don´t have much time to post. I just want to say that I support GM's case and throwing mine and

prplhz's vote to support it. We won´t be here for the lynch, but I think it´s the best place to

put that vote right now, so that´s what we have to go by. If something huge comes up before the

deadline then I expect there to be enough people online that one vote won´t much matter.

##Unvote
##Vote Team Red21


Also: FoS Nipple, post moar!



How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 04 2011 17:24 GMT
#478
wohaa that last line should be in the spoiler
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 06 2011 23:56 GMT
#738
I have also doubts about team SS and i think that chaoser also has this read. (We could not talk to eachother directly today since he was out and i was busy.. so we only posted in our QT)

But I'm not going to vote for team SS because:
i'm not 100% sure chaoser is fine with it. And if i vote on team SS they are on 3 votes (which would be L-1), to dangerous if i'm not sure my mate is fine with it.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 07 2011 00:00 GMT
#739
Ok, to clarify: kitaman27 post was not up yet when i started typing.
Even though his change in vote lowers the votecount on team SS to 1, i still find it dangerous to vote for them.

How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 07 2011 00:04 GMT
#741
On November 07 2011 09:01 GreYMisT wrote:
Hyshes, if chaoser said no to vote team SS, who would be your next pick? disregarding what chaoser would think.


probably team nipple. They haven't attacked anyone all game long.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 07 2011 13:51 GMT
#775
On November 07 2011 22:21 Palmar wrote:
Official Vote Count


Team SS: 2 votes
Team Edward
Team Chezinu

Team Chezinu: 1 vote
Team Red21

The following teams have not voted yet:

Team Liquid
Team SS
Team Nipple
Team S&G Consulting

With 7 teams alive it takes 4 votes to achieve a lynch. The deadline is 22:00 GMT (+00:00) tonight, or about 10 hours from this post. Any teams not voting by the deadline will be modkilled, with 2 people per team there is no excuse for missing a vote.


Erm i think this is the current vote count:
Team SS: 2 votes
Team Edward
Team Chezinu

Team Chezinu: 2 vote
Team Red21
Team SS

Team Nipple: 1 vote
TEAM S&G CONSULTING

The following teams have not voted yet:
Team Liquid
Team Nipple
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 08 2011 20:24 GMT
#1033
On November 09 2011 05:06 kitaman27 wrote:
hyshes, could we hear your thoughts?


team liquid (Crofty & Gmarshal) is scum, thats for sure since we are the doctor. Why would a townie risk a chance on a counterclaim so close to LYLO?
To clarify:
If he is town, and gets counterclaimed the mafia has can choose between them to hit. The mafia kills one and than gets a free lynch on the other one. So as townie it makes no sence to divert a hit to themself to secure the pc. Except if they are in direct contact with the real doctor (wich is not allowed in this game).



about who the other scum is: for me, it could be either team chezinu (radfield and wherebugsgo) and team nipple (kurumi and RoL) the other teams are pretty sure town to me. (since red21 is pc and S&g are not suspicous atm)
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 08 2011 20:33 GMT
#1035
On November 09 2011 05:24 hyshes wrote:
Show nested quote +
On November 09 2011 05:06 kitaman27 wrote:
hyshes, could we hear your thoughts?


team liquid (Crofty & Gmarshal) is scum, thats for sure since we are the doctor. Why would a townie risk a chance on a counterclaim so close to LYLO?
To clarify:
If he is town, and gets counterclaimed the mafia has can choose between them to hit. The mafia kills one and than gets a free lynch on the other one. So as townie it makes no sence to divert a hit to themself to secure the pc. Except if they are in direct contact with the real doctor (wich is not allowed in this game).



about who the other scum is: for me, it could be either team chezinu (radfield and wherebugsgo) and team nipple (kurumi and RoL) the other teams are pretty sure town to me. (since red21 is pc and S&g are not suspicous atm)


i made some mistakes in my language. I made my language mistake bold to make them clear.
To clarify:
If he is town, and gets counterclaimed, the mafia has can choose between them to hit. The mafia kills one and than gets a free lynch on the other one. So as townie it makes no sense to divert a hit on themselves to secure the pc. Except if they are in direct contact with the real doctor (which is not allowed in this game).
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
hyshes
Profile Joined December 2010
Belgium428 Posts
November 08 2011 20:46 GMT
#1036
On November 09 2011 05:33 hyshes wrote:
Show nested quote +
On November 09 2011 05:24 hyshes wrote:
On November 09 2011 05:06 kitaman27 wrote:
hyshes, could we hear your thoughts?


team liquid (Crofty & Gmarshal) is scum, thats for sure since we are the doctor. Why would a townie risk a chance on a counterclaim so close to LYLO?
To clarify:
If he is town, and gets counterclaimed the mafia has can choose between them to hit. The mafia kills one and than gets a free lynch on the other one. So as townie it makes no sence to divert a hit to themself to secure the pc. Except if they are in direct contact with the real doctor (wich is not allowed in this game).



about who the other scum is: for me, it could be either team chezinu (radfield and wherebugsgo) and team nipple (kurumi and RoL) the other teams are pretty sure town to me. (since red21 is pc and S&g are not suspicous atm)


i made some mistakes in my language. I made my language mistake bold to make them clear.
Show nested quote +
To clarify:
If he is town, and gets counterclaimed, the mafia has can choose between them to hit. The mafia kills one and than gets a free lynch on the other one. So as townie it makes no sense to divert a hit on themselves to secure the pc. Except if they are in direct contact with the real doctor (which is not allowed in this game).


After rereading my post again, i've noticed it might not be very clear.

GM is 100% scum. He's definitely not doctor since we are and he's probably not a townie pretending to be doctor and fake claiming since the mafia can just kill which ever one they think is actually doctor and then lynch the other.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
Normal
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2025 KFC #10: SC Evolution
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 24
StarCraft: Brood War
Britney 35761
Sea 4672
Leta 255
GoRush 134
Sacsri 27
Movie 24
Bale 10
League of Legends
JimRising 735
Counter-Strike
Stewie2K1188
Other Games
shahzam1017
WinterStarcraft489
Mew2King181
Maynarde97
NeuroSwarm44
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2243
Other Games
gamesdonequick760
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH313
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1765
• Stunt554
• HappyZerGling114
Upcoming Events
Replay Cast
3h 55m
WardiTV Invitational
4h 55m
WardiTV Invitational
4h 55m
PiGosaur Monday
17h 55m
GSL Code S
1d 3h
Rogue vs GuMiho
Maru vs Solar
Online Event
1d 17h
Replay Cast
1d 19h
GSL Code S
2 days
herO vs Zoun
Classic vs Bunny
The PondCast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Invitational
3 days
OSC
3 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
WardiTV Invitational
4 days
Cheesadelphia
4 days
CSO Cup
4 days
GSL Code S
5 days
Sparkling Tuna Cup
5 days
Replay Cast
5 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.