TL Mafia XXVI
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LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
On May 28 2010 02:45 barth wrote: I`d be more than delighted if you signed me up. Thanks. I hope you lived past day 1 this time. | ||
LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
Then from result and each day and night posts by mod, I take out possibility who being which role. I also change the excel sheet when someone makes a claim that might be a hint. Too bad I am not a cop or the excel sheet would be much more useful. | ||
LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
Flamewheel, the cute... some people were joking that | ||
LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
Reason I voted for Darth is I played a total of two games with Darth in it (Caller and Ace's). In both game, Darth had decent knowledge of the game and didn't make newbie mistake. He also supported lynching inactive in the early game where not much information is available. Also, my advise to detective: Do not do what YellowInk is telling you. His action is very suspicious and those who are suspicious should not run for mayor before they are cleared. Also, use role check as early as possible (night 1 and every other night. Reason is that you don't want your rolechecks to be wasted if you somehow gets killed. Find someone whom you believe is totally innocent. This can be achieved by rolechecking on night 1. If you detect a anti-town, stay quiet and don't tell anyone about result. If you detect a pro-town then use him as your spoke person (not Likely you role checked the godfather). Another reason why you want to use those rolecheck as soon as possible because there is not much clues to pick from in the early game as oppose to the mid to late game. In the late game, there would be so many juicy clues that you want to check that it is almost as important as a rolecheck. Alternatively, you can choose use 2 rolechecks early while saving 1 rolecheck for later when you really need it. Remember, role check works almost always and gives much more information than a clue check which might not give you any result (fail clue check). For medic: I advise you to protect those who are active and shown intelligence in the game but not suspicious to be a mafia. Mafia wants to create as much confusion in the thread as possible. They also don't want the town to have a good plan to finding them which means those who have a good plan tend to be the target. For Vigilante: Stay calm man. We will need you after a few day (3 or 4) when the town would be in confusion at that point and need your one time kill to clarify things. That is my advise to the blue roles. Remember, you don't have to follow what I am telling you but use this as a reference. If you are new to the game, you want to listen to everyone's advise to you and decide who's advise is the best follow it or incorporate these advises into a good plan. | ||
LunarDestiny
United States4177 Posts
Also, information sharing has limited usage and it's most important usage is to avoid overlapping in rolechecks in the future (which is you purposing form a link together, you already waste 2 rolecheck) so using 2 role checks to avoid future overlapping in role check is stupid. Then there is overlapping in clue checks. As the game progress on, there would be SO many clues available, and the probability of overlapping in clue check is so small that you don't need to take much consideration out of it. If dts happened to target the same person, then do it. | ||
LunarDestiny
United States4177 Posts
For the first election of mayor, I want the mayor to target the inactive but I don't want Yellow Ink since he is acting so suspicious and IF he happens to be a mafia, he would target an pro town inactive. | ||
LunarDestiny
United States4177 Posts
On June 03 2010 13:27 bumatlarge wrote: Just making a list of all suspects based soley on clues, in no particular order. Feel free to tell me if we are missing any. Profiles 1. TheGilaboy 4. crate 7. onihunter 8. MooCow 14. zeks 16. YellowInk 17. DCLXVI 18. TyranoS_NiveK 19. jiabung 21. LaXerCannon 29. deconduo Pics 1. TheGilaboy 4. crate 7. onihunter 8. MooCow 14. zeks 16. YellowInk 17. DCLXVI 18.TyranoS_NiveK 21. jiabung 19. LaXerCannon 29. deconduo | ||
LunarDestiny
United States4177 Posts
Using people as your mouthpiece is a strategy to protect the person who is actually speaking. However, I would warn each and every townie here that just because someone is telling you that they are the DT does not mean that they are! Perhaps on day 3 Mafia player A PMs Townie player B and tells them they know player B is townie and found that player C is mafia on night 1. Then when player B speaks up and says player C is mafia, player C gets hung, then player B gets hit by the mafia that night (3KP can still beat 2 medics) so that the mafia is never revealed. This is just one of many examples possible - the point is that using a mouthpiece like this is challenging and unreliable. It's important that people understand the whole story with respect to risks and rewards in these situations. This can be overcame by having the medic protect the one who is speaking up. If the information is false, that person will then speak up the next day and expose the mafia who pmed him. Good mafia players often are active and present intelligent thought in the game as well. It's not the end of the world if you do cover a mafia. I would tend towards protecting those who you tend to believe are town over those who are merely active and intelligent. Use your own judgement - and adding in a bit of a random factor (between various people you are thinking about protecting) can help make it difficult for mafia to predict who medics might protect. Yes, good mafia are active enough not to be suspected. But not all mafia or anti town are active. The nature of the game is those who are more inactive are most likely to be mafia than those who are active. We do not necessary need to kill the good mafia person upright, killing any mafia benefits the town. | ||
LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
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LunarDestiny
United States4177 Posts
On June 04 2010 07:49 onihunter wrote: oh and what exactly happened with Darth last game lmao. i'm curious >> On June 01 2010 12:52 DarthThienAn wrote: F5F5F5F5F5 F5F5F5F5F5 F5F5F5F5F5 F5F5F5F5F5 F5F5F5F5F5 On June 01 2010 12:57 DarthThienAn wrote: zzz man dis take too long. On June 01 2010 12:59 DarthThienAn wrote: Just in case. Kill: Nikon On June 01 2010 13:00 DarthThienAn wrote: Well I guess I'll just do it again. LD, I "claimed" by quoting L's "I can shoot" On June 01 2010 13:00 DarthThienAn wrote: Kill: Nikon tl time so bad On June 01 2010 13:00 DarthThienAn wrote: I GOT THIS GUYS I SWARE. :D On June 01 2010 13:02 Ace wrote: DarthThienAn (Vanilla Towny) has been killed. | ||
LunarDestiny
United States4177 Posts
On June 04 2010 07:58 BrownBear wrote: That last point is the most important one, and let me stress why: It's bad to let a mafia player (or god forbid, the GF) get into any elected role, but especially bad to give them Pardoner. The reasoning is, Pardoner gets a free ability to protect ANYONE from lynch, two times, and we have no way to block it. What this means is, if a mafia has Pardoner role, unless we catch on really quickly, we essentially have to lynch 8 mafia instead of 6, as the pardoner can protect his brethren twice. This is something we DON'T want to happen. Now consider this. There are 6 mafia. If they vote as a bloc, that probably won't be enough to get any scum into the mayor slot, but seeing as there doesn't seem to be a strong second candidate, that just might be enough to give one of them Pardoner. They can probably hide it pretty well too, by have one of their own announce candidacy for mayor and posting a bunch of stuff so he seems legit, then just having them all vote for him, spreading it out throughout the day so it's even less obvious. I don't want that to happen. Brownbear beat me to it. But I want to add something. Mafia has a number of 6. So if they run for election. Their votes will be 6+others voting for them (who have no clue that they are voting for the mafia) which is HUGE. This will probably give them a mayor and pardoner spot. What we need is not multiple candidate running for mayor but just decide on one candidate to vote for. I would be happy just having the town getting mayor spot while leaving the pardoner's spot to the mafia. Also to point out if the mafia is running for mayor, it will be a close election since they only want to expose just enough of their members voting for their candidate to avoid being bundled up as a group of mafia voting for their candidate. The alternative is the mafia choose not to take part in the election which is pretty stupid in my mind. So, we must decide on one candidate alone and hope that he is not mafia. I am willing to change my vote from darth to another candidate if the town agree on another candidate. | ||
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