Dawn of War III - Page 15
Forum Index > General Games |
Sbrubbles
Brazil5763 Posts
| ||
404AlphaSquad
838 Posts
On May 01 2017 21:51 -Archangel- wrote: Best RTS are easy to learn and hard to master. Or at least easy to start playing hard to master. I am still waiting for a hard to master RTS that is F2P like LoL, Dota2 or CSGO (well that one is 10$ but almost free) Like Brood War? ^^ Also I dont consider the games you mentioned RTS. Not everything that is in "real-time" and some strategy has to be dubbed an "RTS" in the traditional sense. | ||
Plansix
United States60190 Posts
On May 02 2017 00:01 Sbrubbles wrote: I'm hearing conflicting things about the core system and turtling in this game. Some people say the core system stops rushes and allows (too much) turtling, while others say the core system is pointless because having map control already determines the outcome of the game (because more resources). So, why is it? I played just a little of the beta, and most of it 2v2 and 3v3. Defense is pretty powerful and it can be hard to push into an area if you let people build up. The main issue is that people are not comfortable with being offensive, so they don’t know how to deal with it efficiently. I’m still not 100% the exact number of tier one units needed to kill a listening post. A lot of people still bring the big ultimate elite units into the matches, even though the match is unlikely to last long enough to get 10 elite points. But once you get to tier two and get a couple units that have good heavy armor damage, it shield generators fall quickly. But the games economy is also unnecessarily complicated with no pay off. The power vs resources vs tech is fine. But then they add all these uninterested upgrades to the resource nodes. | ||
Velr
Switzerland10419 Posts
| ||
Plansix
United States60190 Posts
On May 02 2017 01:46 Velr wrote: How do you actually get elite points? I put 0 thought in it and allways had man at the time my opponents did, safe for totally onesided stomps. It is a resource node, just like power. Normally they are in the center of the map and people fight over control of them. They build up passively too. You spend them up your ultimate power, which is also interesting because it is easier to get to tier 3 than to get 10 elite points in a 1v1. So maybe the wraith knight isn't the best choice for a 1v1 match. | ||
RolleMcKnolle
Germany1054 Posts
| ||
Coriolis
United States1152 Posts
On May 02 2017 03:52 RolleMcKnolle wrote: I hate that you can't see your resource income. There are so many stupid design decisions that are easily fixable, it is really hard to take in from a competetive standpoint. hover over the resource amount | ||
NKB
United Kingdom608 Posts
| ||
Plansix
United States60190 Posts
On May 02 2017 03:52 RolleMcKnolle wrote: I hate that you can't see your resource income. There are so many stupid design decisions that are easily fixable, it is really hard to take in from a competetive standpoint. I hate the entire resource system and that man power is based on points captured/upgrades. Then you have three escalation phases and some other bullshits. Its like they layered 3 systems on top of each other and then forgot to trim any of them. | ||
Velr
Switzerland10419 Posts
feels kinda good that age old sc/bw and wc3 skills kinda translate and you can still crush newbs aaand got put in place by an eldar that knew his rts too :p... 1on1 is actually fun because it is positional. 2on2 and 3on3? which i played way more... is kinda shit. btw. love my stormboy elite.. just needs 2 points and screws up opponents so much that don't have an elitw. Sadly they are useless if it goes later | ||
Yoav
United States1874 Posts
On May 01 2017 21:51 -Archangel- wrote: Best RTS are easy to learn and hard to master. Or at least easy to start playing hard to master. I am still waiting for a hard to master RTS that is F2P like LoL, Dota2 or CSGO (well that one is 10$ but almost free) Pretty sure everybody agrees Brood War is the best RTS ever made and its hard for both. I've lost half the friends I've introduced SC2 to halfway through the very most elementary basics, and that has MBS etc. And I'm generally pretty good at getting people in to these things. | ||
-Archangel-
Croatia7457 Posts
On May 02 2017 11:01 Yoav wrote: Pretty sure everybody agrees Brood War is the best RTS ever made and its hard for both. I've lost half the friends I've introduced SC2 to halfway through the very most elementary basics, and that has MBS etc. And I'm generally pretty good at getting people in to these things. If under everybody you count people only on TL. Outside of TL, BW is just another RTS and not very popular. | ||
superstartran
United States4013 Posts
On May 02 2017 19:33 -Archangel- wrote: If under everybody you count people only on TL. Outside of TL, BW is just another RTS and not very popular. Even BW being the best RTS is arguable. Most competitive in Korea for sure, and very high quality. However I don't think it ever held the same global appeal as something like WC3 or SC2 did/do. Sure, it's popular among its niche audience, but it never really took off in the West like those two games did. | ||
Velr
Switzerland10419 Posts
I do not know a single person that still plays actual WC3, they either stopped or are now playing Dota or just footmen frenzy and stuff like this . | ||
KrOjah
United Kingdom68 Posts
On May 02 2017 19:33 -Archangel- wrote: If under everybody you count people only on TL. Outside of TL, BW is just another RTS and not very popular. Well Koreans generally aswell, but yeah in the UK Wc3, AoE2 and a couple C&C games were more popular than Broodwar, at least the multiplayer aspect. | ||
-Archangel-
Croatia7457 Posts
On May 02 2017 22:29 KrOjah wrote: Well Koreans generally aswell, but yeah in the UK Wc3, AoE2 and a couple C&C games were more popular than Broodwar, at least the multiplayer aspect. Not just those. There a lot of players that play Total Annihilation type RTS, then there is a lot of people that play CoH/CoH2/DoW2 type RTS. Then there are also people that like slower and more realistic RTS like Wargame or recently released Steel Division. | ||
JimmyJRaynor
Canada15578 Posts
On May 02 2017 22:29 KrOjah wrote: Well Koreans generally aswell, but yeah in the UK Wc3, AoE2 and a couple C&C games were more popular than Broodwar, at least the multiplayer aspect. RA2 is the C&C franchise's best long term success. RA2 sold 4 million units in 2 years. it has small cult-like community for multiplayer that is nowhere near as big as Brood War. i like the game...and i'm glad to see it has people still playing it.. it deserves it. but Brood War is far bigger with a much higher loyal following. guess who was the lead designer of RA2? | ||
Archeon
3236 Posts
@resource system: the more I play, the more I can see what they were going for. I somewhat like the manpower vs resource system, although it's not enough to enable comebacks. But on bigger maps it could allow the smaller supply player to stay competitive. Are escalation phases reached when both player tech up? I like 3v3 for the bigger maps mostly, teamplay and tactic plays a bigger role than clutch micro in these matches imo. 2/3 1v1 maps are too small for counterattacks. @RTS: Since RTS isn't well defined at all, I'm not sure how you decide which one is the best. Also depends on which part of the gameplay you actually put the focus on. Btw BW is basically nonexistent on LANs in Germany, at least where I live. | ||
KrOjah
United Kingdom68 Posts
On May 03 2017 00:13 JimmyJRaynor wrote: RA2 is the C&C franchise's best long term success. RA2 sold 4 million units in 2 years. it has small cult-like community for multiplayer that is nowhere near as big as Brood War. i like the game...and i'm glad to see it has people still playing it.. it deserves it. but Brood War is far bigger with a much higher loyal following. guess who was the lead designer of RA2? No mate. I am talking about a decade+ ago in UK, and some other European countries I used to visit.. I didn't even know the servers were still open for a game like RA2 in recent years lol. Also If it wasn't for the Korean interest and KeSPA then Broodwar would have been about on the same level. Wc3 was always a lot more popular in particular here, both the competitive scene and custom maps. | ||
Velr
Switzerland10419 Posts
It was a very different environment once WC3 came out. | ||
| ||