I am more hype than I expected for a new campaign, Rexxar-style or not.
Warcraft III: The Frozen Throne - Page 246
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Turbovolver
Australia2454 Posts
I am more hype than I expected for a new campaign, Rexxar-style or not. | ||
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Bacillus
Finland2128 Posts
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golikasa
13 Posts
On September 17 2026 18:03 Bacillus wrote: I'm a bit curious about the ladder/bnet stuff also. Are there enough players and has the game changed/made progress from the original TFT era? I'm not expecting any huge rework (although that would be cool too), but at least some refreshed map pool and maybe a balance tweak here and there making more stuff viable wouldn't be bad at all. Its probably as active as its ever been. Every game mode has thousand/hundreds of player. Many of them with thousands of games played. Obviously decreasing as it goes towards 4v4 arranged. Plus there is the wc3champion ladder | ||
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Ryzel
United States568 Posts
Hive Workshop? I’m so spoiled from amazing content there that I’m worried about dropping money on the new campaign and finding out it sucks by comparison. EDIT - Hooooly shit. Did some digging and apparently Blizzard hired basically everyone who’s made a high quality custom campaign on Hive Workshop (14 different people) to design and create the Forsaken Campaign together. I can’t believe they made such a community-centric decision, incredibly surprised by Blizzard in the best possible way. Now I’ll have to drop the $30 just to support Blizzard’s new approach. This bodes REALLY well for ongoing support and content releases for Warcraft III; they may even start to provide regular updates like AoE2:DE. For anyone who hasn’t tried any custom campaign content from Hive Workshop before and only played the official campaigns released with the game, just know that this new Forsaken campaign will completely blow away any of your expectations. | ||
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Highgamer
1475 Posts
On September 17 2026 21:46 Ryzel wrote: Is there anyone here who’s playing the new campaign that’s also tried out a bunch of custom campaign content from Hive Workshop? I’m so spoiled from amazing content there that I’m worried about dropping money on the new campaign and finding out it sucks by comparison. EDIT - Hooooly shit. Did some digging and apparently Blizzard hired basically everyone who’s made a high quality custom campaign on Hive Workshop (14 different people) to design and create the Forsaken Campaign together. I can’t believe they made such a community-centric decision, incredibly surprised by Blizzard in the best possible way. Now I’ll have to drop the $30 just to support Blizzard’s new approach. This bodes REALLY well for ongoing support and content releases for Warcraft III; they may even start to provide regular updates like AoE2:DE. For anyone who hasn’t tried any custom campaign content from Hive Workshop before and only played the official campaigns released with the game, just know that this new Forsaken campaign will completely blow away any of your expectations. From what I've seen it is really well made, yes, BUT if you expect the traditional base-building from the old campaigns then you'd be very disappointed: afaik the campaign is 100% focussed on the RPG-aspect of the game, running around with 1-3 heroes and a couple of units, picking up items etc. [like people have mentioned one page prior] They even added more options to equip and level up your hero though, so if you're into that and love WC3 in general, it should be really good. Also they added a new 3rd graphic-mode (besides Classic and Reforged) that is meant to be somewhat like what they did with Broodwar, with traditional models just scaled up/polished (not the unrequested complete remodelled ones like in Reforged which looked terrible for the most part and messed up everything gameplay-wise). | ||
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Ryzel
United States568 Posts
On September 17 2026 22:55 Highgamer wrote: From what I've seen it is really well made, yes, BUT if you expect the traditional base-building from the old campaigns then you'd be very disappointed: afaik the campaign is 100% focussed on the RPG-aspect of the game, running around with 1-3 heroes and a couple of units, picking up items etc. [like people have mentioned one page prior] They even added more options to equip and level up your hero though, so if you're into that and love WC3 in general, it should be really good. Also they added a new 3rd graphic-mode (besides Classic and Reforged) that is meant to be somewhat like what they did with Broodwar, with traditional models just scaled up/polished (not the unrequested complete remodelled ones like in Reforged which looked terrible for the most part and messed up everything gameplay-wise). Ah yes, thank you that is true. Apparently there’s a prologue of 4 missions that are a bit more traditional, but the actual campaign is Rexxar-style and not the usual base building missions. | ||
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RvB
Netherlands6326 Posts
On September 18 2026 01:41 Ryzel wrote: Ah yes, thank you that is true. Apparently there’s a prologue of 4 missions that are a bit more traditional, but the actual campaign is Rexxar-style and not the usual base building missions. Emphasis on a bit. There's one part of a mission in the prologue where you have some peasants cutting wood and with the ability to build a couple of buildings but it's really not at all like a classical rts campaign. Don't expect anything else than a Rexxar style campaign or you'll be disappointed. | ||
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Bacillus
Finland2128 Posts
On September 17 2026 22:55 Highgamer wrote: From what I've seen it is really well made, yes, BUT if you expect the traditional base-building from the old campaigns then you'd be very disappointed: afaik the campaign is 100% focussed on the RPG-aspect of the game, running around with 1-3 heroes and a couple of units, picking up items etc. [like people have mentioned one page prior] They even added more options to equip and level up your hero though, so if you're into that and love WC3 in general, it should be really good. I think at least the TFT campaign RTS side got pretty awkward as the challenge went up. It just gets very messy when you're against a handful of enemies constantly producing waves and you have to defend with minimal losses. It just feels more like a passive game of avoiding mistakes rather than you doing daring or interesting active stuff on the map. At least for me it went to a pretty heavy save/load routine towards the end. Maybe it would feel different now as a more experienced player, but who knows. However, the more RPGish parts of TFT could be pretty fun. Without the RTS parts you can probably design more varied fights and all kinds of micro challenges with much more freedom. If that's what they want to lean into, I'm willing to give it a chance at the very least. | ||
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lestye
United States4280 Posts
I didnt enjoy the tower claiming mission that was based off the PVP objective thing in Eastern Plaguelands in Vanilla WoW. But still really solid stuff. I follow a bunch of wow lore nerds on twitter, and they have very high praises for the Forsaken drama/ story thats in the campaign thats been missing in wow. But yeah, I heard the main criticism of this campaign is the lack of basebuilding missions. But, hopefully the next campaign will make up for that critique. EDIT - Hooooly shit. Did some digging and apparently Blizzard hired basically everyone who’s made a high quality custom campaign on Hive Workshop (14 different people) to design and create the Forsaken Campaign together. I can’t believe they made such a community-centric decision Yeah I have a buddy thats into the custom map campaign scene and he immediately clocked the dalaran siege guys were involved. And that makes it even fucking cooler, hiring your most dedicated fans they're making canon stories to a mutli billion dollar franchise. | ||
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AssyrianKing
Australia2156 Posts
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Bacillus
Finland2128 Posts
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RvB
Netherlands6326 Posts
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Harris1st
Germany7460 Posts
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lestye
United States4280 Posts
On September 18 2026 13:55 Bacillus wrote: Do you have to recap 2 decades of WoW lore to understand the campaign fully or does it work even if you're mostly familiar with WC3 and only have some faint ideas of where WoW has gone after that? Absolutely not! As long as you've played RoC/TFT. The only time WoW knowledge comes in, is you might see a character that goes and does something in WoW. Nothing from outside of the original 2004 game either. | ||
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Excalibur_Z
United States12281 Posts
On September 18 2026 09:03 AssyrianKing wrote: Since they remove LAN from the base game. How is W3Champions going to work? I don't think they've been public about how, but the fact that it was back up and running within a day shows the commitment that the team has to their platform. On September 18 2026 06:12 lestye wrote: But yeah, I heard the main criticism of this campaign is the lack of basebuilding missions. But, hopefully the next campaign will make up for that critique. I have my doubts. I think base-building RTS campaign missions have sort of fallen by the wayside over the years. If you look at the vast library of custom maps people make, they're almost all RPG-centric. I think there is a reason that the Rexxar campaign is remembered so fondly compared to most of the missions in the other campaigns. People really love map stitching and continuous progress and I'm sure find actual RTS mechanics daunting. | ||
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Ryzel
United States568 Posts
On September 18 2026 23:27 Excalibur_Z wrote: I have my doubts. I think base-building RTS campaign missions have sort of fallen by the wayside over the years. If you look at the vast library of custom maps people make, they're almost all RPG-centric. I think there is a reason that the Rexxar campaign is remembered so fondly compared to most of the missions in the other campaigns. People really love map stitching and continuous progress and I'm sure find actual RTS mechanics daunting. I agree in the context of the original campaigns, but I just played through Chronicles Of The Second War (a custom campaign that faithfully reimagines Warcraft 2) and was very surprised by how well they weaved RPG-style gameplay into a base-building RTS mission. Most of the missions had you start off with a base and a couple heroes, and you had to multitask between macroing/defending your base, macroing/defending your naval units/structures, and microing your heroes as they explored the map in order to either find an expansion or complete some sort of optional objective that unlocked a new unit/ability/event that let you go on the offensive. It was extremely attention-taxing in the best way and opened my eyes to new possibilities of dynamic RTS gameplay. For example, one mission started by developing your base and defending yourself and an AI ally against a very strong / fortified enemy that controlled half the map. Your heroes were tasked with going to 5 different areas around the map, which upon arrival generated a 30 second continuous spawn of enemies that attacked one of your heroes, but after each one you were given access to a strong global ability. Getting all 5 abilities gave you enough power to finally crack the enemy fortifications, but since their attacks were so strong you needed your heroes to defend yourself and your ally, so you could only really venture out to acquire them when your AI ally sent an attack at them and distracted their army. All this while dealing with the classic RTS problems of running out of resources and acquiring/defending expansions. Anyway, TLDR I think there's a lot of potential for great RTS campaign missions, but it's not trivial to design one. | ||
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Excalibur_Z
United States12281 Posts
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M3t4PhYzX
Poland4300 Posts
On September 18 2026 20:58 Harris1st wrote: I kinda want to play it now. But I just don't see this worth 30$ + 30$ Honestly? Not really, nah. Watching a quality playthrough should suffice. | ||
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Turbovolver
Australia2454 Posts
That said I'm still kind of tempted to buy and play it. | ||
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Harris1st
Germany7460 Posts
On September 21 2026 20:57 Turbovolver wrote: I don't understand the comment. I feel like a Blizzard story is not going to be *amazing* (no shade, they are great scaffolding for gameplay) and watching a playthrough of someone play a grindy 2.5D version of WoW sounds like the opposite of a good time. That said I'm still kind of tempted to buy and play it. IMO watching someone else play a story game is the stupidest thing in the world lol | ||
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