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Counter-Strike: Global Offensive - Page 365

Forum Index > General Games
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Kotreb
Profile Joined June 2011
Croatia1392 Posts
March 27 2014 14:37 GMT
#7281
On March 27 2014 22:42 tofucake wrote:
You're peeking too wide and showing too much of yourself. You don't rotate fast enough when you need to and too fast when you don't. Peek together, don't bait: a counter-peek will only get one of you. Check your corners. The more you play, the better your game sense will be. Pay attention to your radar. Your team will likely include people who don't know how a mic works sometimes and they will die and say nothing, so whenever someone dies check the radar to see where. Speaking of which, zoom it out so you can see most of the map. De-centering it also is helpful. When you've planted the bomb, 90% of the time you don't need to peek. They need to come to you. When you're defending a site, 90% of the time you don't need to peek. They need to come to you.

Never attribute getting killed to hacks or 64 tick. Always just say "that guy is better than me" and try to do better so you kill them instead. Even if they are blatantly hacking.


Thank you.
Never thought that much about peeking, it should come really handy. I'm guessing rotation comes from game sense or from good teamwork? I check corners most of the time (sometimes i just shut off my brain and/or get tunnel-vision but will work on that). I check radar all the time (especially when someone dies or when i hear footsteps) and i try to communicate all the time with the team (although as sure as you know it can be very stressful). Mentality is not an issue.
Is there any video on peeks?

and noob question, what is 64tick? slow server or?

thank you once again for the answer :D
If you don't sin Jesus died for nothing.
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
Last Edited: 2014-03-27 14:43:05
March 27 2014 14:42 GMT
#7282
64tick is bad and hurts reg

(red hit boxes are hits the client registers)
It means the server checks 64 times per second for positions, shots, and player movement.

AdreN has a good video on peeking. It's specific to inferno re: angles but the general concepts apply to every map
Liquipediaasante sana squash banana
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-03-27 14:55:29
March 27 2014 14:54 GMT
#7283
On March 27 2014 23:36 tofucake wrote:
Show nested quote +
On March 27 2014 23:14 FFW_Rude wrote:
On March 27 2014 22:42 tofucake wrote:
When rushing a site, don't stop. Even if you get flashed 12 times, just keep going.


How do you prevent not dying to the guys that are waiting for you in the other side when you're flash ?

I only play Dust 2 because it's the only map that i know.

And I keep hearing this (rush, don't stop), i keep getting flash (rush Long A or B in Dust II) and i just always die while seeing a white screen.

You don't. But if you stop and block your team, all you do is give the CTs time to rotate, and then everyone dies. If you go out and eat a bunch of bullets your team can trade you and take the site much more easily.


I don't eat a bunch of bullets. I eat all of them. I'm like a magnet I need to stop playing with the CS team of our clan. I rank really higher than i should be and when rushing i like die 100% of the time. because i don't know how to dodge and i'm slow. I eat all preshots etc...

So basicly you rush and when you are first in line you preshot like a madman and pray ? did i get that right ? It's all in the speed ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Tennet
Profile Joined January 2010
United States1458 Posts
March 27 2014 14:54 GMT
#7284
That 64 tick video makes me a little sad that I play on MMing... lol

Oh well, it is how it is.
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 27 2014 14:56 GMT
#7285
With the right smokes first in line has some tiny chance at survival, but never much. Realistically his goal is to make the enemies empty magazines or have a lot of recoil entropy on their weapons before the rest of your team can be shot.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
NovaMB
Profile Joined February 2013
Germany9534 Posts
March 27 2014 15:00 GMT
#7286
The new patch today was pretty neat, although the scoreboard is really annoying with mousecontrols.
But they fixed hitboxes and gave new headshot animations so you dont miss the second shot if you are hitting from the side
Tennet
Profile Joined January 2010
United States1458 Posts
March 27 2014 15:01 GMT
#7287
Too bad I don't have much time to play today, if anything I'll get to see the new hitboxes in a DM.. Sounds exciting though~!
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 27 2014 15:02 GMT
#7288
Is this where we flame tofu for not updating the OP?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
tofucake
Profile Blog Joined October 2009
Hyrule19237 Posts
March 27 2014 15:11 GMT
#7289
I didn't update it for 4 months and nobody noticed, so none of you get to say anything.
Liquipediaasante sana squash banana
Tennet
Profile Joined January 2010
United States1458 Posts
March 27 2014 15:12 GMT
#7290
For those that haven't seen the notes..

+ Show Spoiler +

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
NovaMB
Profile Joined February 2013
Germany9534 Posts
March 27 2014 15:22 GMT
#7291
They just painted the little gap at the b-tunnel crates black, your crosshair still turns red when someone runs through it if you're looking through there
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
Last Edited: 2014-03-27 15:29:39
March 27 2014 15:25 GMT
#7292
Forgot one thing.

Added Feature: Client will randomly crash when viewing CSGO profiles.

God that 64tick server vid makes it so i know i cant spray and need to just single shot. Unless its a p90?

I had my first case of overwatch. At first it looked like he was just really good at awp, picking off people as they crossed mid. But then was pushed up to doors at mid and was headshotting people with ak as they walked over. Nail in coffin, guy was camped at ctspawn and he tried headshotting him through the boxes before realizing he needed to run around.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 27 2014 15:26 GMT
#7293
I wonder what the balcony clipping on inferno means for jumping up there.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 27 2014 16:33 GMT
#7294
On March 27 2014 23:08 Blitzkrieg0 wrote:
What are the commands to zoom out/recenter the radar?



If you want to rush a site without being completely blind, you could always run in backwards, and after the flashes go off, you turn around.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
PaqMan
Profile Blog Joined April 2011
United States1475 Posts
Last Edited: 2014-03-27 16:39:43
March 27 2014 16:38 GMT
#7295
The 64-tick video was depressing.

I'm using an autoexec.cfg that someone posted a few pages back, but it still reports 64 ticks when I'm in MM.

edit: here's the post. http://www.teamliquid.net/forum/games/253890-counter-strike-global-offensive?page=320#6396
t(ツ)t
insectoceanx
Profile Blog Joined December 2008
United States331 Posts
March 27 2014 17:06 GMT
#7296
MM servers force 64 tick, if you play on altpug or esea or 128 tic private servers you will be at 128 tic
Bongy
Profile Joined May 2011
Denmark151 Posts
March 27 2014 17:42 GMT
#7297
Was away for 2-3 years, can't hit shit anymore..
http://myhah.net/
Nimix
Profile Joined October 2011
France1809 Posts
March 27 2014 17:54 GMT
#7298
Hm the patch introduced some good old bugs blizzard style; the tab key sometimes doesn't work and you have to change resolutions to make it work again :/
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
March 27 2014 17:56 GMT
#7299
On March 28 2014 02:54 Nimix wrote:
Hm the patch introduced some good old bugs blizzard style; the tab key sometimes doesn't work and you have to change resolutions to make it work again :/

That happened before the patch
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Nimix
Profile Joined October 2011
France1809 Posts
March 27 2014 17:57 GMT
#7300
hu my bad then never happened before and now it's pretty much every game >.<
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