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Path of Exile - Page 433

Forum Index > General Games
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game
OR
post your character name in the thread and ask for an invite
Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-06-03 16:23:18
June 03 2013 16:23 GMT
#8641
On June 04 2013 00:45 Qbek wrote:
With phys node buffed all around i bet EK is ahead all in all

Please dont post stuff like this.

There is no phys dmg passive node which works with EK. NONE, cause its a spell.
Boost EK:
1. spell dmg
2. the belt phys thing
3. the quest phys oak thing
4. cast speed
5. progression of the EK gem
6. support gems
7. +levels to gems
8. blackheart thingy
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 03 2013 16:28 GMT
#8642
On June 04 2013 01:23 gingerfluffmuff wrote:
Show nested quote +
On June 04 2013 00:45 Qbek wrote:
With phys node buffed all around i bet EK is ahead all in all

Please dont post stuff like this.

There is no phys dmg passive node which works with EK. NONE, cause its a spell.
Boost EK:
1. spell dmg
2. the belt phys thing
3. the quest phys oak thing
4. cast speed
5. progression of the EK gem
6. support gems
7. +levels to gems
8. blackheart thingy

Woa, why was i sure some of those nodes were just physical damage O.o

Anyway, they didn't say how much EK is nerfed, the rustic sash might be enough to outweigh it along with the oak buff
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-06-03 16:38:10
June 03 2013 16:37 GMT
#8643
^ I dont know, i think the EK nerf will hit hard cause all the additional dmg is scaled from its base dmg.

Edit: 666 Posts, yeah.
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Pibacc
Profile Joined May 2010
Canada545 Posts
June 03 2013 16:38 GMT
#8644
My connection has always been very good and even doing what was mentioned I would desynch in every single room of a map. Funny enough I rarely desynched at docks but in maps it was nothing but..
Varanice
Profile Blog Joined June 2011
United States1517 Posts
June 03 2013 16:39 GMT
#8645
Ill be playing Anarchy once it's released, so if anyone else is interested, send me a PM, I plan on spending a good amount of time on Wednesday/Thursday planning out what build/class I'll be playing.
www.twitch.tv/varanice
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
June 03 2013 16:42 GMT
#8646
On June 04 2013 01:37 gingerfluffmuff wrote:
^ I dont know, i think the EK nerf will hit hard cause all the additional dmg is scaled from its base dmg.

Edit: 666 Posts, yeah.

The buff is 25%, if the phys after all modification is around the same, the rest is the same. I really wonder what the numbers are, my point is, people are crying too soon. I love EK too
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Demonhunter04
Profile Joined July 2011
1530 Posts
June 03 2013 16:44 GMT
#8647
Looking forward to this patch; I stopped playing a few weeks ago, having reached lvl 75 on my melee marauder. Too bad there's no mention of a netcode update.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 03 2013 16:45 GMT
#8648
I just wanna see the new passive tree
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Varanice
Profile Blog Joined June 2011
United States1517 Posts
June 03 2013 16:50 GMT
#8649
On June 04 2013 01:45 Sn0_Man wrote:
I just wanna see the new passive tree

Yeah. xD
www.twitch.tv/varanice
Pwere
Profile Joined April 2010
Canada1557 Posts
June 03 2013 18:56 GMT
#8650
On June 04 2013 01:44 Demonhunter04 wrote:
Looking forward to this patch; I stopped playing a few weeks ago, having reached lvl 75 on my melee marauder. Too bad there's no mention of a netcode update.
They mentionned the netcode not so long ago. I think the patch simply wasn't ready in time, but it's on the way.
radiatoren
Profile Blog Joined March 2010
Denmark1907 Posts
Last Edited: 2013-06-03 19:02:48
June 03 2013 19:02 GMT
#8651
On June 04 2013 01:44 Demonhunter04 wrote:
Looking forward to this patch; I stopped playing a few weeks ago, having reached lvl 75 on my melee marauder. Too bad there's no mention of a netcode update.

Citing Chris:
Q: Wasn't the sync patch supposed to be deployed in 0.11.0?

A: We're still working on changes. I haven't mentioned it in the patch notes yet because it depends a lot on tomorrow's testing.

Edit: Going to sleep now. Have a nice night/day!


http://www.pathofexile.com/forum/view-thread/403446/filter-account-type/staff

As it says in the initial notes, they are not final, meaning that they can still change them!
Repeat before me
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 03 2013 19:44 GMT
#8652
I'd be pretty happy if they rewrote some of the netcode for synch issues.

I get that it isn't easy to handle but there are plenty of other similar games out there that are handling it just fine.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
coopes
Profile Blog Joined November 2010
United States144 Posts
June 04 2013 00:55 GMT
#8653
I'm 91 on HC playing ranger as RoA and I'm super happy about the armor buffs. The ranger tree has 4 wasted Eva nodes and now they will atleast be better. Nothing compared to the dmg from duelist start, but still better than they are currently
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2013-06-04 03:26:51
June 04 2013 02:48 GMT
#8654
Alright guys, tell me what you think of this build. I think it is the most effective build I have every come up with. Dual totem elemental hit wander that focuses on crit and attack speed. Uses ele weakness and crit weakness with windscream. It runs high armor, no kaom's. I think it will have EB and arctic armor.


Skill gems: Elemental Hit + Critical damage + Faster attacks + Chain + Weapon Elemental Damage + additional accuracy Ranged Attack Totem.

The reason that this will be completely OP is that normally totem builds have 6% crit. This will have 10.8% base crit. I will be able to get 100% crit rate and everything will be burned, shocked, and frozen. I can get power charges with GMP + Power Siphon + Power Charge on Crit + Faster attacks.

In PvP this build will be #1. Anyone will be perma frozen, shocked and burned. I would swap out chain for added cold damage.

It will use hellbringer gloves Maligaro's, windscream.

I am currently saving up gear for this build. My main will still be a heavy magic find EAer, but I will use this as a proof of concept and maybe PvP.

Rough passive tree:+ Show Spoiler +
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fNgbZ2AgzgUTQSzogDwH4FvMokCcZ48d-VX4k3Y7DiMdilPGjiFfeQigpunhBpskFWdrhmFwBqnCCSqWfOPRriTNulaK9DQDH3r7uNqLKeboc9lEH8o-qPy99dnvVXGxp6VIKyY7m8Wb1v0FLB4zgD9OjDTGz9zF1B0VdsCTC18zoIe6-SIQtsLXyrbXsHFUDDsGI_6p1xe-klRJDz8q1ptnaMRlg5Ioi7jhFBCiGtjQ_DZwFGMNhnXSTvz6lVLcn4Wv3BSJpVte4fbtUhh4g==
http://grooveshark.com/#/deltrus/music
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
June 04 2013 03:15 GMT
#8655
absolutely none of that works lol.

Like, every part of that doesn't work.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2013-06-04 03:21:54
June 04 2013 03:16 GMT
#8656
On June 04 2013 12:15 Sn0_Man wrote:
absolutely none of that works lol.

Like, every part of that doesn't work.


Please explain why it doesn't. It will not have much life, but it will have arctic armor and pretty much every aura. I am not 100% sure how defenses will work with the patch but I know I can make my defenses defenses good enough, be it with this build or a slightly more defensive one.
http://grooveshark.com/#/deltrus/music
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 04 2013 03:19 GMT
#8657
On June 04 2013 12:16 DeltruS wrote:
Show nested quote +
On June 04 2013 12:15 Sn0_Man wrote:
absolutely none of that works lol.

Like, every part of that doesn't work.


I have a lot of experience with the game. To me, everything looks like it works. Very well. Please explain why it doesn't.


Well the most obvious thing is that you can't use elemental hit if you're using dual totems.
I'll always be your shadow and veil your eyes from states of ain soph aur.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2013-06-04 03:20:49
June 04 2013 03:19 GMT
#8658
On June 04 2013 12:19 Blitzkrieg0 wrote:
Show nested quote +
On June 04 2013 12:16 DeltruS wrote:
On June 04 2013 12:15 Sn0_Man wrote:
absolutely none of that works lol.

Like, every part of that doesn't work.


I have a lot of experience with the game. To me, everything looks like it works. Very well. Please explain why it doesn't.


Well the most obvious thing is that you can't use elemental hit if you're using dual totems.


Dual ranged attack totem? O wait, forgot to add that in my links. Thnx. Guess I gotta drop something. Gotta drop additional accuracy D:.
http://grooveshark.com/#/deltrus/music
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
June 04 2013 03:31 GMT
#8659
You're designing a build the day before a major rework of the passive tree goes live. If you want to math of exile out some builds I suggest you play the waiting game for just a little bit longer.

I'd also like to see the numbers on how you're getting that high base crit chance and obtaining 900+ crit to reach 100%.
I'll always be your shadow and veil your eyes from states of ain soph aur.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2013-06-04 03:42:40
June 04 2013 03:34 GMT
#8660
I haven't done the math on the crit, but Ghudda's Discharge build had 100% crit and the base crit of discharge is 8%. I wont be using 2 daggers but I will have maligaro's, a crit neck, 20% qualtity ele hit for 80% increased crit, and many more crit passives.

I don't think the patch will do much to my build --- I've read the notes. This is the perfect time to theorycraft because I have a level 70 templar that doesn't do anything right now :D

EDIT: Holy shit, I just realized that I can get acrobatics with this build. Sooooo good.
Updated tree:+ Show Spoiler +
http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAP0CcQSzBVsFtQx9DkgQfxGWFE0UsBZvFr8XUBmFGjgabCQ8JKomlSlPLKcwcTKJNuk6MDpCP3NG10k7SVFLeEwtTdhQQlVLVcZX4lnzWitabV3GXvpfKmBtYeJjQ2e9bXtwUnJ-dFV35XjOfM6Bb4IegpuDOIV9h9uIQouMjDaMdo9Gj_qQVZuhnYCdo52unjyiAKIuo_KnCKdcp4SsmLTFtUi4k8AawFHBxcLsxp7Gos9l0NDUI9sL3ajd8-Fz42rjhOQi6-TsGOw47SDub_Af8Nny4fPq99f8qw==
http://grooveshark.com/#/deltrus/music
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