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On June 04 2013 00:45 Qbek wrote: With phys node buffed all around i bet EK is ahead all in all Please dont post stuff like this.
There is no phys dmg passive node which works with EK. NONE, cause its a spell. Boost EK: 1. spell dmg 2. the belt phys thing 3. the quest phys oak thing 4. cast speed 5. progression of the EK gem 6. support gems 7. +levels to gems 8. blackheart thingy
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On June 04 2013 01:23 gingerfluffmuff wrote:Show nested quote +On June 04 2013 00:45 Qbek wrote: With phys node buffed all around i bet EK is ahead all in all Please dont post stuff like this. There is no phys dmg passive node which works with EK. NONE, cause its a spell. Boost EK:1. spell dmg 2. the belt phys thing 3. the quest phys oak thing 4. cast speed 5. progression of the EK gem 6. support gems 7. +levels to gems 8. blackheart thingy Woa, why was i sure some of those nodes were just physical damage O.o
Anyway, they didn't say how much EK is nerfed, the rustic sash might be enough to outweigh it along with the oak buff
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^ I dont know, i think the EK nerf will hit hard cause all the additional dmg is scaled from its base dmg.
Edit: 666 Posts, yeah.
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My connection has always been very good and even doing what was mentioned I would desynch in every single room of a map. Funny enough I rarely desynched at docks but in maps it was nothing but..
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Ill be playing Anarchy once it's released, so if anyone else is interested, send me a PM, I plan on spending a good amount of time on Wednesday/Thursday planning out what build/class I'll be playing.
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On June 04 2013 01:37 gingerfluffmuff wrote: ^ I dont know, i think the EK nerf will hit hard cause all the additional dmg is scaled from its base dmg.
Edit: 666 Posts, yeah. The buff is 25%, if the phys after all modification is around the same, the rest is the same. I really wonder what the numbers are, my point is, people are crying too soon. I love EK too
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Looking forward to this patch; I stopped playing a few weeks ago, having reached lvl 75 on my melee marauder. Too bad there's no mention of a netcode update.
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I just wanna see the new passive tree
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On June 04 2013 01:45 Sn0_Man wrote:I just wanna see the new passive tree  Yeah. xD
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On June 04 2013 01:44 Demonhunter04 wrote: Looking forward to this patch; I stopped playing a few weeks ago, having reached lvl 75 on my melee marauder. Too bad there's no mention of a netcode update. They mentionned the netcode not so long ago. I think the patch simply wasn't ready in time, but it's on the way.
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On June 04 2013 01:44 Demonhunter04 wrote: Looking forward to this patch; I stopped playing a few weeks ago, having reached lvl 75 on my melee marauder. Too bad there's no mention of a netcode update. Citing Chris:
Q: Wasn't the sync patch supposed to be deployed in 0.11.0?
A: We're still working on changes. I haven't mentioned it in the patch notes yet because it depends a lot on tomorrow's testing.
Edit: Going to sleep now. Have a nice night/day!
http://www.pathofexile.com/forum/view-thread/403446/filter-account-type/staff
As it says in the initial notes, they are not final, meaning that they can still change them!
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I'd be pretty happy if they rewrote some of the netcode for synch issues.
I get that it isn't easy to handle but there are plenty of other similar games out there that are handling it just fine.
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I'm 91 on HC playing ranger as RoA and I'm super happy about the armor buffs. The ranger tree has 4 wasted Eva nodes and now they will atleast be better. Nothing compared to the dmg from duelist start, but still better than they are currently
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Alright guys, tell me what you think of this build. I think it is the most effective build I have every come up with. Dual totem elemental hit wander that focuses on crit and attack speed. Uses ele weakness and crit weakness with windscream. It runs high armor, no kaom's. I think it will have EB and arctic armor.
Skill gems: Elemental Hit + Critical damage + Faster attacks + Chain + Weapon Elemental Damage + additional accuracy Ranged Attack Totem.
The reason that this will be completely OP is that normally totem builds have 6% crit. This will have 10.8% base crit. I will be able to get 100% crit rate and everything will be burned, shocked, and frozen. I can get power charges with GMP + Power Siphon + Power Charge on Crit + Faster attacks.
In PvP this build will be #1. Anyone will be perma frozen, shocked and burned. I would swap out chain for added cold damage.
It will use hellbringer gloves Maligaro's, windscream.
I am currently saving up gear for this build. My main will still be a heavy magic find EAer, but I will use this as a proof of concept and maybe PvP.
Rough passive tree:+ Show Spoiler +
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absolutely none of that works lol.
Like, every part of that doesn't work.
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On June 04 2013 12:15 Sn0_Man wrote: absolutely none of that works lol.
Like, every part of that doesn't work.
Please explain why it doesn't. It will not have much life, but it will have arctic armor and pretty much every aura. I am not 100% sure how defenses will work with the patch but I know I can make my defenses defenses good enough, be it with this build or a slightly more defensive one.
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On June 04 2013 12:16 DeltruS wrote:Show nested quote +On June 04 2013 12:15 Sn0_Man wrote: absolutely none of that works lol.
Like, every part of that doesn't work. I have a lot of experience with the game. To me, everything looks like it works. Very well. Please explain why it doesn't.
Well the most obvious thing is that you can't use elemental hit if you're using dual totems.
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On June 04 2013 12:19 Blitzkrieg0 wrote:Show nested quote +On June 04 2013 12:16 DeltruS wrote:On June 04 2013 12:15 Sn0_Man wrote: absolutely none of that works lol.
Like, every part of that doesn't work. I have a lot of experience with the game. To me, everything looks like it works. Very well. Please explain why it doesn't. Well the most obvious thing is that you can't use elemental hit if you're using dual totems.
Dual ranged attack totem? O wait, forgot to add that in my links. Thnx. Guess I gotta drop something. Gotta drop additional accuracy D:.
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You're designing a build the day before a major rework of the passive tree goes live. If you want to math of exile out some builds I suggest you play the waiting game for just a little bit longer.
I'd also like to see the numbers on how you're getting that high base crit chance and obtaining 900+ crit to reach 100%.
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I haven't done the math on the crit, but Ghudda's Discharge build had 100% crit and the base crit of discharge is 8%. I wont be using 2 daggers but I will have maligaro's, a crit neck, 20% qualtity ele hit for 80% increased crit, and many more crit passives.
I don't think the patch will do much to my build --- I've read the notes. This is the perfect time to theorycraft because I have a level 70 templar that doesn't do anything right now :D
EDIT: Holy shit, I just realized that I can get acrobatics with this build. Sooooo good. Updated tree:+ Show Spoiler +http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAP0CcQSzBVsFtQx9DkgQfxGWFE0UsBZvFr8XUBmFGjgabCQ8JKomlSlPLKcwcTKJNuk6MDpCP3NG10k7SVFLeEwtTdhQQlVLVcZX4lnzWitabV3GXvpfKmBtYeJjQ2e9bXtwUnJ-dFV35XjOfM6Bb4IegpuDOIV9h9uIQouMjDaMdo9Gj_qQVZuhnYCdo52unjyiAKIuo_KnCKdcp4SsmLTFtUi4k8AawFHBxcLsxp7Gos9l0NDUI9sL3ajd8-Fz42rjhOQi6-TsGOw47SDub_Af8Nny4fPq99f8qw==
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