Path of Exile - Page 431
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
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Hoosegow
United States139 Posts
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KillerSOS
United States4207 Posts
On June 01 2013 01:58 crms wrote: Might have to comeback and play a bit in that new patch, looks awesome. I feel the same | ||
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Dooba
Croatia588 Posts
Hype! | ||
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Blargh
United States2103 Posts
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DeltruS
Canada2214 Posts
![]() Gonna try to get some eternal orbs so I can roll HP on it. It is ilevel 77 so it is quite likely it has the two best item rarity affixes, and can be rolled up to 50% rarity and 16% quantity with enough divines. It is pretty much equal to a perfect andvarius already. | ||
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Blitzkrieg0
United States13132 Posts
On June 01 2013 09:03 DeltruS wrote: I am hoarding currency and exaltable items for the next patch. Got me a MF ring too, for 1.5 exalts: http://i.imgur.com/ouwShUx.png Gonna try to get some eternal orbs so I can roll HP on it. It is ilevel 77 so it is quite likely it has the two best item rarity affixes, and can be rolled up to 50% rarity and 16% quantity with enough divines. It is pretty much equal to a perfect andvarius already. Perfect andvarius is a bit of a stretch, but it does have the best rarity mods you can roll. | ||
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DeltruS
Canada2214 Posts
Quantity is so good because it is hard to get on gear and IIR/IIQ has big diminishing returns past like 200. So it is really good to have 125 IIQ and 175 IIR (my goal) compared to 75 IIQ and 300 IIR like most people go for. | ||
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wei2coolman
United States60033 Posts
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Blitzkrieg0
United States13132 Posts
On June 02 2013 06:25 wei2coolman wrote: Just dl'd this game, only lvl4; but I have a quick question. If the weapon says +x% elemental damage; is that to all elemental damage? or only elemental damage that uses the weapon? It applies to all damage. | ||
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wei2coolman
United States60033 Posts
Alright thanks; also is there full respeccing in this game? | ||
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Blitzkrieg0
United States13132 Posts
On June 02 2013 07:11 wei2coolman wrote: Alright thanks; also is there full respeccing in this game? There is not normally, but the next patch will give you one since they're reworking the passive tree. It happens from time to time, but it isn't something to rely on. There are Orbs of Regret that will allow you to move one passive point though (plus 18 freebies from quest rewards). The passive tree is being changed significantly on Wednesday though with the 11 patch so your build doesn't matter that much. | ||
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RLTY
United States965 Posts
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wei2coolman
United States60033 Posts
On June 02 2013 07:15 Blitzkrieg0 wrote: There is not normally, but the next patch will give you one since they're reworking the passive tree. It happens from time to time, but it isn't something to rely on. There are Orbs of Regret that will allow you to move one passive point though (plus 12 freebies from quest rewards). The passive tree is being changed significantly on Wednesday though with the 11 patch so your build doesn't matter that much. Hmm; alright. Interesting. Whats the reason for the passive tree change?, and is there any patch notes as to what they're rehauling? | ||
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Blitzkrieg0
United States13132 Posts
On June 02 2013 07:24 wei2coolman wrote: Hmm; alright. Interesting. Whats the reason for the passive tree change?, and is there any patch notes as to what they're rehauling? Game rebalancing. The patch notes should be released on Wednesday when the patch hits. You can read the hype thing here that gives some insight to a few of the changes, although they're pretty meaningless if you're just starting out. Builds will probably change a lot so I wouldn't read into it too much. Much math of exile will be played when the patch hits. | ||
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DeltruS
Canada2214 Posts
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wei2coolman
United States60033 Posts
On June 02 2013 08:57 Blitzkrieg0 wrote: Game rebalancing. The patch notes should be released on Wednesday when the patch hits. You can read the hype thing here that gives some insight to a few of the changes, although they're pretty meaningless if you're just starting out. Builds will probably change a lot so I wouldn't read into it too much. Much math of exile will be played when the patch hits. Hmmm, alright thank; (oooh, looks like they're adding mini lifebars, next patch too, sweet). | ||
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Kuja900
United States3564 Posts
On June 01 2013 09:18 DeltruS wrote: I consider item quantity to be 2:1 item rarity in value. So with this divined up 100% it would be ~83 rarity by my standards. Quantity is so good because it is hard to get on gear and IIR/IIQ has big diminishing returns past like 200. So it is really good to have 125 IIQ and 175 IIR (my goal) compared to 75 IIQ and 300 IIR like most people go for. I run 285iir and 114 iiq on my summoner, at first I was thinking quantity quantity quantity but I realized with all the quantity thats on maps already a lot of rarity scales nicely in junction with it. | ||
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Slardar
Canada7596 Posts
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DeltruS
Canada2214 Posts
On June 02 2013 10:57 Kuja900 wrote: I run 285iir and 114 iiq on my summoner, at first I was thinking quantity quantity quantity but I realized with all the quantity thats on maps already a lot of rarity scales nicely in junction with it. Well quantity on maps multiplies your quantity on gear, so it doesn't have diminishing returns. Still, I would very much like to get my rarity that high. What differences have you noticed with the jump in rarity? | ||
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Slardar
Canada7596 Posts
I've just been too busy with work, no time to play for multiple hours so...nerd inside me is sad I'm 54. ![]() | ||
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![[image loading]](http://i.imgur.com/ouwShUx.png)
