• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:27
CEST 20:27
KST 03:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)94
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6986 users

Magic: The Gathering - Page 165

Forum Index > General Games
Post a Reply
Prev 1 163 164 165 166 167 665 Next
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 30 2012 04:06 GMT
#3281
On April 30 2012 12:44 hkf wrote:
Show nested quote +
On April 30 2012 12:26 Judicator wrote:
On April 30 2012 12:05 hkf wrote:
How was Invasion block terrible? Wat?

When a chase rare is purely to counter a land printed in the block before, there is something wrong with the sets power.

Anyways it's obvious you've had no competitive experience for too long so its irrevalant having this discussion about power creep


? I played during those blocks, Invasion was perceived to be fairly balanced...Mirrodin block kicked down the door with Ravager in Darksteel. Then you still had options later on. Basically when only Darksteel was out, that was majorly problematic.

Power creep is obvious, they had to buff certain aspects to make the game more dynamic. I mean the game was getting to the point where it was fixated at 2 mana in Blue and 3 mana in Red.


I'm not saying planeswalkers is the root cause of this but they are a massive contributor (looks at jace)


Sure, but if you never try new things, the game gets old. I mean would you rather we still be playing with sorcery-only? Obviously Jace was a mistake which again I attribute with them not really understanding how powerful planeswalkers can be at that point.

I think I needed to clarify that my original point was that there's nothing wrong with increasing power levels provided it doesn't result in an arms race between archetypes, and that the mechanics remain interactive. All things considered, the game is fun with the release of AVR when it really wasn't with just DKA. Hexproof will probably not see the light of day again after this set outside of certain niche cards.
Get it by your hands...
hkf
Profile Blog Joined April 2011
Australia354 Posts
April 30 2012 04:22 GMT
#3282
On April 30 2012 13:06 Judicator wrote:
Show nested quote +
On April 30 2012 12:44 hkf wrote:
On April 30 2012 12:26 Judicator wrote:
On April 30 2012 12:05 hkf wrote:
How was Invasion block terrible? Wat?

When a chase rare is purely to counter a land printed in the block before, there is something wrong with the sets power.

Anyways it's obvious you've had no competitive experience for too long so its irrevalant having this discussion about power creep


? I played during those blocks, Invasion was perceived to be fairly balanced...Mirrodin block kicked down the door with Ravager in Darksteel. Then you still had options later on. Basically when only Darksteel was out, that was majorly problematic.

Power creep is obvious, they had to buff certain aspects to make the game more dynamic. I mean the game was getting to the point where it was fixated at 2 mana in Blue and 3 mana in Red.


I'm not saying planeswalkers is the root cause of this but they are a massive contributor (looks at jace)


Sure, but if you never try new things, the game gets old. I mean would you rather we still be playing with sorcery-only? Obviously Jace was a mistake which again I attribute with them not really understanding how powerful planeswalkers can be at that point.

I think I needed to clarify that my original point was that there's nothing wrong with increasing power levels provided it doesn't result in an arms race between archetypes, and that the mechanics remain interactive. All things considered, the game is fun with the release of AVR when it really wasn't with just DKA. Hexproof will probably not see the light of day again after this set outside of certain niche cards.


Interrupt was removed.
As was stacking of combat damage.

Argubably they are 'trying new things' by removing stuff but seriously meh, whatever, change is change. Planeswalkers started a line of 'deal with this, but only with creatures (or in cases direct damage)', and creatures had to get better to fight planeswalkers, and by correlation spells had to get better to deal with creatures, escalating a slow but sure cacscade.

Also I agree with hexproof it's the dumbest mechanic ever.
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2012-04-30 04:28:30
April 30 2012 04:26 GMT
#3283
Been thinking about getting back into mtg, quit because I moved to a place with no MTG scene at all, but now I have moved again to a place with a good scene. Its quit around... uh... they just banned out affinity(artifact lands, ravager, ect.) from standard if I remember correctly.

My god the game has changed, I am looking through all the standard playable cards and I just don't know what to do. I have always been a control player, but making a viable control deck with my meager $150 budget seems impossible. All of the good control cards are so expensive, and I don't even know how I feel about planeswalkers. I was thinking of running a U/B control deck with a concentration on sacrifice as the main removal spell and combining it with wurmcoil engine, but now this fucking angel comes out that makes it so you don't have to sacrifice creaters, along with this land that makes it so you can't counter creatures. I am completely lost on what to do. Are there any viable control decks, not winning a tourny or anything but doing decent, that doesn't involve planeswalkers and aren't insanely expensive?

EDIT: Oh wow they removed combat damage going on the stack? Thats a crazy huge change. Have to change my test deck because it was designed to abuse it.
I'm a Crab made of men.
hkf
Profile Blog Joined April 2011
Australia354 Posts
April 30 2012 04:44 GMT
#3284
On April 30 2012 13:26 Reuental wrote:
Been thinking about getting back into mtg, quit because I moved to a place with no MTG scene at all, but now I have moved again to a place with a good scene. Its quit around... uh... they just banned out affinity(artifact lands, ravager, ect.) from standard if I remember correctly.

My god the game has changed, I am looking through all the standard playable cards and I just don't know what to do. I have always been a control player, but making a viable control deck with my meager $150 budget seems impossible. All of the good control cards are so expensive, and I don't even know how I feel about planeswalkers. I was thinking of running a U/B control deck with a concentration on sacrifice as the main removal spell and combining it with wurmcoil engine, but now this fucking angel comes out that makes it so you don't have to sacrifice creaters, along with this land that makes it so you can't counter creatures. I am completely lost on what to do. Are there any viable control decks, not winning a tourny or anything but doing decent, that doesn't involve planeswalkers and aren't insanely expensive?

EDIT: Oh wow they removed combat damage going on the stack? Thats a crazy huge change. Have to change my test deck because it was designed to abuse it.


Delver, aggro-control with a (practically) 3/2 flying for U. Although I'm not sure of its viability as a tier 1 with Avacyn Restored.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
Last Edited: 2012-04-30 05:04:34
April 30 2012 04:56 GMT
#3285
On April 30 2012 13:22 hkf wrote:
Show nested quote +
On April 30 2012 13:06 Judicator wrote:
On April 30 2012 12:44 hkf wrote:
On April 30 2012 12:26 Judicator wrote:
On April 30 2012 12:05 hkf wrote:
How was Invasion block terrible? Wat?

When a chase rare is purely to counter a land printed in the block before, there is something wrong with the sets power.

Anyways it's obvious you've had no competitive experience for too long so its irrevalant having this discussion about power creep


? I played during those blocks, Invasion was perceived to be fairly balanced...Mirrodin block kicked down the door with Ravager in Darksteel. Then you still had options later on. Basically when only Darksteel was out, that was majorly problematic.

Power creep is obvious, they had to buff certain aspects to make the game more dynamic. I mean the game was getting to the point where it was fixated at 2 mana in Blue and 3 mana in Red.


I'm not saying planeswalkers is the root cause of this but they are a massive contributor (looks at jace)


Sure, but if you never try new things, the game gets old. I mean would you rather we still be playing with sorcery-only? Obviously Jace was a mistake which again I attribute with them not really understanding how powerful planeswalkers can be at that point.

I think I needed to clarify that my original point was that there's nothing wrong with increasing power levels provided it doesn't result in an arms race between archetypes, and that the mechanics remain interactive. All things considered, the game is fun with the release of AVR when it really wasn't with just DKA. Hexproof will probably not see the light of day again after this set outside of certain niche cards.


Interrupt was removed.
As was stacking of combat damage.

Argubably they are 'trying new things' by removing stuff but seriously meh, whatever, change is change. Planeswalkers started a line of 'deal with this, but only with creatures (or in cases direct damage)', and creatures had to get better to fight planeswalkers, and by correlation spells had to get better to deal with creatures, escalating a slow but sure cacscade.

Also I agree with hexproof it's the dumbest mechanic ever.


Damage on the stack is one of the horrible things of Magic. It made creatures with activated abilities insane. Designing for Limited with damage on the stack would be pretty bland.

Creatures needed to get better. Serra decks shouldn't be the catch all.

As for the poster asking for control decks, your options at this point in time in the very early stages of AVR standard is Esper planeswalker which is not a cheap deck. The hard to get UB and UW lands run about 15-20 dollars and you'll need 3-6 depending on the build.

Looking at my build right now...the planewalkers themselves will run close to 150 to 200 and thats once Tamiyo drops from the hype. The Snapcasters are 20-25 each (will only go up now). One-ofs like Batterskull is like 15 too. It's expensive if you are trying to get in now and little point to do so (financially speaking). If you want to get back in for the long haul, Scars rotates this summer, so I would suggest stocking up on cheap Innistrad dual color lands and Snapcasters/Lilianas if you plan on playing control.

None of the decks are cheap right now cause of how (relatively) late it is in the standard meta game. There might be a new deck which shakes up the meta in AVR and I would safely say in M13, but your archtypes are pretty well defined. Esper walkers in Control, Delver/Spirits in tempo/midrange, Heartless summoning/Pod/Reanimator(Frites) for cheating mana, Humans/RG for aggro, Kessig Wolf-run for ramp. That being said, card prices are kind of stable cause needs are stable. It's also going to look that way for a while since the next PT is Block constructed. Maybe SCGs will introduce some neat UR or RUG deck, but right now I haven't seen one online where I feel it was good enough to field at an actual tournament.

Edit: Agree with hkf on Delver/Spirits, it's looking to be played less and less due to the other decks getting "more" better than it.

Edit 2: Unless you want to keep up consistently, you can't play control in this format. Your deck and sideboard numbers needs to be constantly updated to play control at a reasonable level. For example, I played UB control for a LONG time, and you can almost follow my progression in this thread as I played it and hyped it. I took a week off from heavy testing and the deck and sideboarding patterns shifted dramatically where I promptly stopped playing it. Then I started testing Esper on the side while keeping up with UB testing before switching into Esper full time. All because of the Delver decks switched to Matt Costa's version instead of Finkel's version and what was once a very comfortable match-up is now a major pain in the ass and required completely different sideboarding plans.
Get it by your hands...
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
April 30 2012 05:01 GMT
#3286
I wish damage was still on the stack. Then Lantern Spirit would be good =((((((((
"We dug coal together." Boyd Crowder, Justified
hkf
Profile Blog Joined April 2011
Australia354 Posts
April 30 2012 05:03 GMT
#3287
On April 30 2012 13:56 Judicator wrote:
Show nested quote +
On April 30 2012 13:22 hkf wrote:
On April 30 2012 13:06 Judicator wrote:
On April 30 2012 12:44 hkf wrote:
On April 30 2012 12:26 Judicator wrote:
On April 30 2012 12:05 hkf wrote:
How was Invasion block terrible? Wat?

When a chase rare is purely to counter a land printed in the block before, there is something wrong with the sets power.

Anyways it's obvious you've had no competitive experience for too long so its irrevalant having this discussion about power creep


? I played during those blocks, Invasion was perceived to be fairly balanced...Mirrodin block kicked down the door with Ravager in Darksteel. Then you still had options later on. Basically when only Darksteel was out, that was majorly problematic.

Power creep is obvious, they had to buff certain aspects to make the game more dynamic. I mean the game was getting to the point where it was fixated at 2 mana in Blue and 3 mana in Red.


I'm not saying planeswalkers is the root cause of this but they are a massive contributor (looks at jace)


Sure, but if you never try new things, the game gets old. I mean would you rather we still be playing with sorcery-only? Obviously Jace was a mistake which again I attribute with them not really understanding how powerful planeswalkers can be at that point.

I think I needed to clarify that my original point was that there's nothing wrong with increasing power levels provided it doesn't result in an arms race between archetypes, and that the mechanics remain interactive. All things considered, the game is fun with the release of AVR when it really wasn't with just DKA. Hexproof will probably not see the light of day again after this set outside of certain niche cards.


Interrupt was removed.
As was stacking of combat damage.

Argubably they are 'trying new things' by removing stuff but seriously meh, whatever, change is change. Planeswalkers started a line of 'deal with this, but only with creatures (or in cases direct damage)', and creatures had to get better to fight planeswalkers, and by correlation spells had to get better to deal with creatures, escalating a slow but sure cacscade.

Also I agree with hexproof it's the dumbest mechanic ever.


Damage on the stack is one of the horrible things of Magic. It made creatures with activated abilities insane. Designing for Limited with damage on the stack would be pretty bland.


I disagree, and it wasn't a case of "the only correct action was to stack damage first", as stipulated by wizards as the excuse for removing the mechanic. It introduced a big bluff component to combat (does he have a pump? Will he pump pre to maximise trample? Will he pump after stacking damage to be safe? etc), and limited design has been done for years prior to removal of combat damage stacking, and the most fun limited I played included it.

Interrupts though made no sense and was kinda just meh in general.
Judicator
Profile Blog Joined August 2004
United States7270 Posts
April 30 2012 05:13 GMT
#3288
On April 30 2012 14:03 hkf wrote:
Show nested quote +
On April 30 2012 13:56 Judicator wrote:
On April 30 2012 13:22 hkf wrote:
On April 30 2012 13:06 Judicator wrote:
On April 30 2012 12:44 hkf wrote:
On April 30 2012 12:26 Judicator wrote:
On April 30 2012 12:05 hkf wrote:
How was Invasion block terrible? Wat?

When a chase rare is purely to counter a land printed in the block before, there is something wrong with the sets power.

Anyways it's obvious you've had no competitive experience for too long so its irrevalant having this discussion about power creep


? I played during those blocks, Invasion was perceived to be fairly balanced...Mirrodin block kicked down the door with Ravager in Darksteel. Then you still had options later on. Basically when only Darksteel was out, that was majorly problematic.

Power creep is obvious, they had to buff certain aspects to make the game more dynamic. I mean the game was getting to the point where it was fixated at 2 mana in Blue and 3 mana in Red.


I'm not saying planeswalkers is the root cause of this but they are a massive contributor (looks at jace)


Sure, but if you never try new things, the game gets old. I mean would you rather we still be playing with sorcery-only? Obviously Jace was a mistake which again I attribute with them not really understanding how powerful planeswalkers can be at that point.

I think I needed to clarify that my original point was that there's nothing wrong with increasing power levels provided it doesn't result in an arms race between archetypes, and that the mechanics remain interactive. All things considered, the game is fun with the release of AVR when it really wasn't with just DKA. Hexproof will probably not see the light of day again after this set outside of certain niche cards.


Interrupt was removed.
As was stacking of combat damage.

Argubably they are 'trying new things' by removing stuff but seriously meh, whatever, change is change. Planeswalkers started a line of 'deal with this, but only with creatures (or in cases direct damage)', and creatures had to get better to fight planeswalkers, and by correlation spells had to get better to deal with creatures, escalating a slow but sure cacscade.

Also I agree with hexproof it's the dumbest mechanic ever.


Damage on the stack is one of the horrible things of Magic. It made creatures with activated abilities insane. Designing for Limited with damage on the stack would be pretty bland.


I disagree, and it wasn't a case of "the only correct action was to stack damage first", as stipulated by wizards as the excuse for removing the mechanic. It introduced a big bluff component to combat (does he have a pump? Will he pump pre to maximise trample? Will he pump after stacking damage to be safe? etc), and limited design has been done for years prior to removal of combat damage stacking, and the most fun limited I played included it.

Interrupts though made no sense and was kinda just meh in general.


It was fun except you realize that creature toughness was effectively dictated by the creatures with activated abilities. The big bluff component is there still albeit simpler, but the situations you described wasn't as prominent. Like I remember playing Tribe Elder and the notion that I can trade away a 1/1 for a X/1 and still get a card out of it is kind of silly. That bothers me that there is that much value.

It's definitely easier, but I think it's better for it.

Also let's be honest though, limited in combat damage stacking had TPF and RGD and those are two are like the best sets.
Get it by your hands...
hkf
Profile Blog Joined April 2011
Australia354 Posts
April 30 2012 05:32 GMT
#3289
On April 30 2012 14:13 Judicator wrote:
Show nested quote +
On April 30 2012 14:03 hkf wrote:
On April 30 2012 13:56 Judicator wrote:
On April 30 2012 13:22 hkf wrote:
On April 30 2012 13:06 Judicator wrote:
On April 30 2012 12:44 hkf wrote:
On April 30 2012 12:26 Judicator wrote:
On April 30 2012 12:05 hkf wrote:
How was Invasion block terrible? Wat?

When a chase rare is purely to counter a land printed in the block before, there is something wrong with the sets power.

Anyways it's obvious you've had no competitive experience for too long so its irrevalant having this discussion about power creep


? I played during those blocks, Invasion was perceived to be fairly balanced...Mirrodin block kicked down the door with Ravager in Darksteel. Then you still had options later on. Basically when only Darksteel was out, that was majorly problematic.

Power creep is obvious, they had to buff certain aspects to make the game more dynamic. I mean the game was getting to the point where it was fixated at 2 mana in Blue and 3 mana in Red.


I'm not saying planeswalkers is the root cause of this but they are a massive contributor (looks at jace)


Sure, but if you never try new things, the game gets old. I mean would you rather we still be playing with sorcery-only? Obviously Jace was a mistake which again I attribute with them not really understanding how powerful planeswalkers can be at that point.

I think I needed to clarify that my original point was that there's nothing wrong with increasing power levels provided it doesn't result in an arms race between archetypes, and that the mechanics remain interactive. All things considered, the game is fun with the release of AVR when it really wasn't with just DKA. Hexproof will probably not see the light of day again after this set outside of certain niche cards.


Interrupt was removed.
As was stacking of combat damage.

Argubably they are 'trying new things' by removing stuff but seriously meh, whatever, change is change. Planeswalkers started a line of 'deal with this, but only with creatures (or in cases direct damage)', and creatures had to get better to fight planeswalkers, and by correlation spells had to get better to deal with creatures, escalating a slow but sure cacscade.

Also I agree with hexproof it's the dumbest mechanic ever.


Damage on the stack is one of the horrible things of Magic. It made creatures with activated abilities insane. Designing for Limited with damage on the stack would be pretty bland.


I disagree, and it wasn't a case of "the only correct action was to stack damage first", as stipulated by wizards as the excuse for removing the mechanic. It introduced a big bluff component to combat (does he have a pump? Will he pump pre to maximise trample? Will he pump after stacking damage to be safe? etc), and limited design has been done for years prior to removal of combat damage stacking, and the most fun limited I played included it.

Interrupts though made no sense and was kinda just meh in general.


It was fun except you realize that creature toughness was effectively dictated by the creatures with activated abilities. The big bluff component is there still albeit simpler, but the situations you described wasn't as prominent. Like I remember playing Tribe Elder and the notion that I can trade away a 1/1 for a X/1 and still get a card out of it is kind of silly. That bothers me that there is that much value.

It's definitely easier, but I think it's better for it.

Also let's be honest though, limited in combat damage stacking had TPF and RGD and those are two are like the best sets.


At best Sakura was a fog for a turn, but the value intrinsically is not as bad as you imagine (if you have to trade eventually and you keep Sakura back until you do, the land value is miniscle but still nonzero, and yes I know there are other cards but this was an example. You can't control how much value you will get out of a card that is influenced by the current game state). Valuetowning creatures turned into a binary choice (ie, Dawnthreader Elk etc) is just lazy design, imo.

RGD was the BEST BEST set ever. God. Return to Ravnica will be just as awesome, hopefully.
BlueBird.
Profile Joined August 2008
United States3890 Posts
April 30 2012 06:11 GMT
#3290
I was crazy about them taking damage on stack away as well, but after playing with the new sets, I don't really notice it. I think ordering blockers and such is weird now but since magic online does everything for me I dont mind.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
XenOmega
Profile Blog Joined December 2010
Canada2822 Posts
May 03 2012 05:22 GMT
#3291
Latest offer is 11200$ on my collection estimated at over 16k MOTL value (or over 20k SCG). This is about 70% of what I was hoping of getting by selling everything on my own (MOTL price).

Waiting for more offers, but this one is quite interesting!

Robert
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
May 05 2012 05:50 GMT
#3292
Did you decide to take that offer? If there's no hiccups, that looks like a solid deal.
"We dug coal together." Boyd Crowder, Justified
echO [W]
Profile Joined July 2010
United States1495 Posts
Last Edited: 2012-05-05 08:27:27
May 05 2012 08:23 GMT
#3293
On May 03 2012 14:22 XenOmega wrote:
Latest offer is 11200$ on my collection estimated at over 16k MOTL value (or over 20k SCG). This is about 70% of what I was hoping of getting by selling everything on my own (MOTL price).

Waiting for more offers, but this one is quite interesting!

Robert

Why don't you just part out the cards on your own? Is your time worth $6,000-$8,000? Unless you are in a rush to sell the collection and you NEED the money, I feel like it would be better to slowly part it out, and imho, once you get to say sell on eBay for a few, once you get it down, simply rinse and repeat and you can slowly sell the collection and keep all the money to yourself.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 05 2012 17:54 GMT
#3294
On May 05 2012 17:23 echO [W] wrote:
Show nested quote +
On May 03 2012 14:22 XenOmega wrote:
Latest offer is 11200$ on my collection estimated at over 16k MOTL value (or over 20k SCG). This is about 70% of what I was hoping of getting by selling everything on my own (MOTL price).

Waiting for more offers, but this one is quite interesting!

Robert

Why don't you just part out the cards on your own? Is your time worth $6,000-$8,000? Unless you are in a rush to sell the collection and you NEED the money, I feel like it would be better to slowly part it out, and imho, once you get to say sell on eBay for a few, once you get it down, simply rinse and repeat and you can slowly sell the collection and keep all the money to yourself.


Ebay does take a percentage of your earnings and I think Paypal does as well (it's been a while since I used Ebay to sell stuff). Then you swallow all loses if your auction doesn't sell or if it undersells especially if you are new user/account. I have gotten dual lands for like 20 each from people fitting XenOmega's profile since pricing can be pretty difficult. You can make the argument that his staples will sell close to market value but the other cards eh...much more difficult to.
Get it by your hands...
echO [W]
Profile Joined July 2010
United States1495 Posts
May 05 2012 18:36 GMT
#3295
On May 06 2012 02:54 Judicator wrote:
Show nested quote +
On May 05 2012 17:23 echO [W] wrote:
On May 03 2012 14:22 XenOmega wrote:
Latest offer is 11200$ on my collection estimated at over 16k MOTL value (or over 20k SCG). This is about 70% of what I was hoping of getting by selling everything on my own (MOTL price).

Waiting for more offers, but this one is quite interesting!

Robert

Why don't you just part out the cards on your own? Is your time worth $6,000-$8,000? Unless you are in a rush to sell the collection and you NEED the money, I feel like it would be better to slowly part it out, and imho, once you get to say sell on eBay for a few, once you get it down, simply rinse and repeat and you can slowly sell the collection and keep all the money to yourself.


Ebay does take a percentage of your earnings and I think Paypal does as well (it's been a while since I used Ebay to sell stuff). Then you swallow all loses if your auction doesn't sell or if it undersells especially if you are new user/account. I have gotten dual lands for like 20 each from people fitting XenOmega's profile since pricing can be pretty difficult. You can make the argument that his staples will sell close to market value but the other cards eh...much more difficult to.


I agree, however, some people are offering him 60-70% of market value, If I still remember correctly, PayPal's fees are 2.9%+30 cents, and eBay is 9% (Combine for ~ 12%). Personally, I would sell all the staples myself (Duals, Forces, Goyfs, Fetches, and the like) Then I would consider whole sale on the lower value items.

Personally, I would gamble and sell it on my own. I feel like you would have to make a blunder of massive proportions to lose more than the 20-30% discount that you would otherwise give to a wholesale dealer.

"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
slyboogie
Profile Blog Joined March 2011
United States3423 Posts
Last Edited: 2012-05-06 01:20:45
May 06 2012 01:10 GMT
#3296
He can't move the less valuable cards with the ease of the high demand cards. The fact that he can bundle is to his advantage, since he's probably accounting every piece at full value. I mean, yes, the beauty of selling them individually, is that you'll occasionally hit retail pricing - or beyond!

But he's is competing in a volatile space: the Internet. Look at that previous post where some stranger offers him a price but wants him to drive out of his city. Who assumes that liability? It's all on him. What if a truck hits him? What if he gets robbed? This is all silly to say, of course, but that's what risk is. What if, while discussing pricing, the buyer spills his Pepsi on Omega's 50 Underground Seas?

Not to mention the time. What if he has a job where he can get overtime or a lady-friend or a son...how would you value every 15 minutes of his life?

EDIT: Terrible terrible iPhone grammar.
"We dug coal together." Boyd Crowder, Justified
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
May 06 2012 01:33 GMT
#3297
divine reckoning + loner mechanic = viable BW deck synergy? What do you guys think?
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
echO [W]
Profile Joined July 2010
United States1495 Posts
May 06 2012 06:11 GMT
#3298
On May 06 2012 10:10 slyboogie wrote:
He can't move the less valuable cards with the ease of the high demand cards. The fact that he can bundle is to his advantage, since he's probably accounting every piece at full value. I mean, yes, the beauty of selling them individually, is that you'll occasionally hit retail pricing - or beyond!

But he's is competing in a volatile space: the Internet. Look at that previous post where some stranger offers him a price but wants him to drive out of his city. Who assumes that liability? It's all on him. What if a truck hits him? What if he gets robbed? This is all silly to say, of course, but that's what risk is. What if, while discussing pricing, the buyer spills his Pepsi on Omega's 50 Underground Seas?

Not to mention the time. What if he has a job where he can get overtime or a lady-friend or a son...how would you value every 15 minutes of his life?

EDIT: Terrible terrible iPhone grammar.

People's time is valuable, and valuating people's time is a pointless discussion, but to me, and maybe not to him, $6000-$8000 is just way too much money for me to essentially pay for convenience.

$6000-$8000 is easily 1-2 month salary.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Cytokinesis
Profile Joined April 2010
Canada330 Posts
May 06 2012 10:25 GMT
#3299
been playing lots of cube and using those packs to draft some tfp, and man this is awesome

good times, can't wait till avacyn now
Ive seen people who dont believe in sleep count sheep with calculators that double as alarm clocks
Judicator
Profile Blog Joined August 2004
United States7270 Posts
May 06 2012 16:07 GMT
#3300
On May 06 2012 15:11 echO [W] wrote:
Show nested quote +
On May 06 2012 10:10 slyboogie wrote:
He can't move the less valuable cards with the ease of the high demand cards. The fact that he can bundle is to his advantage, since he's probably accounting every piece at full value. I mean, yes, the beauty of selling them individually, is that you'll occasionally hit retail pricing - or beyond!

But he's is competing in a volatile space: the Internet. Look at that previous post where some stranger offers him a price but wants him to drive out of his city. Who assumes that liability? It's all on him. What if a truck hits him? What if he gets robbed? This is all silly to say, of course, but that's what risk is. What if, while discussing pricing, the buyer spills his Pepsi on Omega's 50 Underground Seas?

Not to mention the time. What if he has a job where he can get overtime or a lady-friend or a son...how would you value every 15 minutes of his life?

EDIT: Terrible terrible iPhone grammar.

People's time is valuable, and valuating people's time is a pointless discussion, but to me, and maybe not to him, $6000-$8000 is just way too much money for me to essentially pay for convenience.

$6000-$8000 is easily 1-2 month salary.


Ain't convenience and moving the rest of his non-staple cards is a lot harder than you are thinking. slyboogie has it right, trying to individually sell them would easily take longer 3 months and would be closer to a year to actually move everything if you are lucky. For every legacy dual, you have probably more than 100 useless jank that nobody would touch.
Get it by your hands...
Prev 1 163 164 165 166 167 665 Next
Please log in or register to reply.
Live Events Refresh
Platinum Heroes Events
16:00
PHSC2 Tour S26 Cup #6
RotterdaM1001
Liquipedia
Online Event
15:00
Yamato Cup #7
killerbeecast19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1001
ProTech94
BRAT_OK 53
ZombieGrub33
Vindicta 29
MindelVK 18
EmSc Tv 14
StarCraft: Brood War
Shuttle 1271
Mini 544
ggaemo 184
Soulkey 172
Free 53
soO 35
Shine 29
yabsab 9
firebathero 0
Dota 2
420jenkins922
monkeys_forever193
Counter-Strike
fl0m7367
minikerr29
Heroes of the Storm
Khaldor351
Other Games
singsing1451
Grubby865
Beastyqt668
B2W.Neo481
elazer232
Liquid`Hasu212
ArmadaUGS120
C9.Mang096
Livibee85
Mew2King51
Organizations
Other Games
gamesdonequick1800
StarCraft 2
angryscii 30
EmSc Tv 14
EmSc2Tv 14
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 40
• Airneanach16
• Reevou 5
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 24
• FirePhoenix14
• Pr0nogo 10
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2111
Other Games
• Shiphtur470
Upcoming Events
WardiTV Weekly
16h 33m
Sparkling Tuna Cup
1d 15h
INu's Battles
1d 16h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
2 days
Replay Cast
3 days
CrankTV Team League
3 days
OSC
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Proleague 2026-07-26
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.