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Simple Questions, Simple Answers - Page 727

Forum Index > Dota 2 Strategy
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Prev 1 725 726 727 728 729 1254 Next
Eriksen
Profile Joined December 2012
Micronesia720 Posts
December 24 2013 05:53 GMT
#14521
I don't think you forget that Huskar's 3rd skill increases his magic resistance by each percentage of his missing health point. In which, both will be in the same low percentage of current health point with Huskar has increased attack speed after his leap AND Omni's Degen Aura would be still in level 1 or 2 (if he's still 7 or 8). Huskar would just chase him slowly but surely even without the burning arrows.
Whether it has ended with a happy ending or sad, I never was an important thing to you.
Eriksen
Profile Joined December 2012
Micronesia720 Posts
December 24 2013 05:54 GMT
#14522
On December 24 2013 14:25 NotYango wrote:
There's no way a Huskar is every jumping against a same-level Omni unless your team either decided to freefarm Omni safe lane, or he got inordinately fed for no real reason.


Wait, what does every jumping means @_@?
Whether it has ended with a happy ending or sad, I never was an important thing to you.
synapse
Profile Blog Joined January 2009
China13814 Posts
December 24 2013 06:22 GMT
#14523
On December 24 2013 14:54 Eriksen wrote:
Show nested quote +
On December 24 2013 14:25 NotYango wrote:
There's no way a Huskar is every jumping against a same-level Omni unless your team either decided to freefarm Omni safe lane, or he got inordinately fed for no real reason.


Wait, what does every jumping means @_@?

ever*
:)
Eriksen
Profile Joined December 2012
Micronesia720 Posts
December 24 2013 06:41 GMT
#14524
On December 24 2013 15:22 synapse wrote:
Show nested quote +
On December 24 2013 14:54 Eriksen wrote:
On December 24 2013 14:25 NotYango wrote:
There's no way a Huskar is every jumping against a same-level Omni unless your team either decided to freefarm Omni safe lane, or he got inordinately fed for no real reason.


Wait, what does every jumping means @_@?

ever*

damn how did I not spot that.
Whether it has ended with a happy ending or sad, I never was an important thing to you.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
December 24 2013 06:47 GMT
#14525
Omni's heal does pure damage, so it ignores huskars magic resistance. I am not saying that Omni is a good counter to huskar, but I think he could be one of the funniest, as by jumping on him Huskar practically kills himself at lower levels.
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2013-12-24 08:17:25
December 24 2013 08:14 GMT
#14526
is there any reason why players build mana boots on pugna?
i see it all the time and i wonder why especially if it is a mid pugna that gets bottle. The reason this feels so odd is because you have +4 int gain that means ~1150 mana on lvl 16 without any items.

/E instead of mana boots you could get a casual void stone to build into a hex later, or a point booster if you want to build aghs or get bots so you can tp to fountain if you run out of mana, literally everything seems better but yet players still get this item.
nojok
Profile Joined May 2011
France15846 Posts
December 24 2013 08:43 GMT
#14527
On December 24 2013 17:14 idonthinksobro wrote:
is there any reason why players build mana boots on pugna?
i see it all the time and i wonder why especially if it is a mid pugna that gets bottle. The reason this feels so odd is because you have +4 int gain that means ~1150 mana on lvl 16 without any items.

/E instead of mana boots you could get a casual void stone to build into a hex later, or a point booster if you want to build aghs or get bots so you can tp to fountain if you run out of mana, literally everything seems better but yet players still get this item.

Pugna groups wants to group with his mates so mana boots are good, a bigger mana pool is also good. From a strict individual point of view I agree void stone quickly gives more mana regen than mana boots. It the same thing about sobi mask giving him more regen than basilius but he wants to take the ennemy T1 quickly and basilius helps immensely.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
xAdra
Profile Joined July 2012
Singapore1858 Posts
Last Edited: 2013-12-24 11:39:37
December 24 2013 11:28 GMT
#14528
Alright, can anyone give me their ideas for:
1. Items that counter nature's prophet
2. Heroes that counter nature's prophet
3. Hero combos that counter nature's prophet
4. Playstyles that counter nature's prophet
5. Taunts to use on nature's prophet assuming victory

I've decided that if I'm going to meet NP in 10/10 (no joke) of my ranked matches, I might as well hard counter those cheap-ass fuckers and be able to pwn them, followed by some bm for good measure.
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
December 24 2013 12:19 GMT
#14529
On December 24 2013 20:28 xAdra wrote:
Alright, can anyone give me their ideas for:
1. Items that counter nature's prophet
2. Heroes that counter nature's prophet
3. Hero combos that counter nature's prophet
4. Playstyles that counter nature's prophet
5. Taunts to use on nature's prophet assuming victory

I've decided that if I'm going to meet NP in 10/10 (no joke) of my ranked matches, I might as well hard counter those cheap-ass fuckers and be able to pwn them, followed by some bm for good measure.

if you dont know the answers to any of these questions you shouldnt even be playing ranked...youre just going to get a shit score and rage even more
there are no items that specifically counter natures prophet. hex is good against him, but its good against everyone else too. orchid is good against him, its also good on a lot of other heroes. ???
heroes that counter np are varied. storm/sb/doom etc are the kind of heroes that can drop him in a couple of seconds if you find him. heroes like tinker negate furions split pushing aspect
not even going to bother answering the other questions. the thing you need to know about dota is there are no hard counters for anything, excluding the skill doom.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
December 24 2013 12:28 GMT
#14530
On December 24 2013 20:28 xAdra wrote:
Alright, can anyone give me their ideas for:
1. Items that counter nature's prophet
2. Heroes that counter nature's prophet
3. Hero combos that counter nature's prophet
4. Playstyles that counter nature's prophet
5. Taunts to use on nature's prophet assuming victory

I've decided that if I'm going to meet NP in 10/10 (no joke) of my ranked matches, I might as well hard counter those cheap-ass fuckers and be able to pwn them, followed by some bm for good measure.

Nature's Prophet is squishy and often alone, so I'd try a ganking specialist like Nyx Assassin (invisibility, mana burn and stun), Spirit Breaker (mobility and stun) or Bounty Hunter (invisibility, mini stun and detection). It's important to surprise him before he can teleport or use Shadow Blade, or to have a stun and detection ready when he does.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
December 24 2013 12:49 GMT
#14531
Shadow Blade, Dust, Orchid, Vyse, Blink, Wards. These things help you get near Furion without him knowing and prevent him from fleeing.

Heroes with global abilities, invis, blink, antipush-spells. SB, BH, QOP, KOTL, Timber, Earth Shaker, Tinker, Spectre, Legion Commander, Clockwerk, Nyx, and Puck are some decent examples.

Make plant jokes. Kill him with Nyx Assassin and say something like "hahahaha the Emerald Ash Borer strikes againnnnnn"
Come up with puns based on his responses: http://dota2.gamepedia.com/Nature's_Prophet_responses. Say something like "I guess your bark was so shaggy that it sloughed off and the subsequent girdling catastrophically damaged your xylem".
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
xAdra
Profile Joined July 2012
Singapore1858 Posts
December 24 2013 13:14 GMT
#14532
On December 24 2013 21:19 evilfatsh1t wrote:
Show nested quote +
On December 24 2013 20:28 xAdra wrote:
Alright, can anyone give me their ideas for:
1. Items that counter nature's prophet
2. Heroes that counter nature's prophet
3. Hero combos that counter nature's prophet
4. Playstyles that counter nature's prophet
5. Taunts to use on nature's prophet assuming victory

I've decided that if I'm going to meet NP in 10/10 (no joke) of my ranked matches, I might as well hard counter those cheap-ass fuckers and be able to pwn them, followed by some bm for good measure.

if you dont know the answers to any of these questions you shouldnt even be playing ranked...youre just going to get a shit score and rage even more
there are no items that specifically counter natures prophet. hex is good against him, but its good against everyone else too. orchid is good against him, its also good on a lot of other heroes. ???
heroes that counter np are varied. storm/sb/doom etc are the kind of heroes that can drop him in a couple of seconds if you find him. heroes like tinker negate furions split pushing aspect
not even going to bother answering the other questions. the thing you need to know about dota is there are no hard counters for anything, excluding the skill doom.

Actually, I do know, this post is more of rage and the only serious questions were 2 and 5. Thanks for answering though.

On December 24 2013 21:49 Nightmarjoo wrote:


Make plant jokes. Kill him with Nyx Assassin and say something like "hahahaha the Emerald Ash Borer strikes againnnnnn"
Come up with puns based on his responses: http://dota2.gamepedia.com/Nature's_Prophet_responses. Say something like "I guess your bark was so shaggy that it sloughed off and the subsequent girdling catastrophically damaged your xylem".

Nice, those will be useful. Thanks :D
RagnaRock
Profile Joined April 2006
Poland76 Posts
December 24 2013 13:25 GMT
#14533
When you shouldn't buy magic stick/wand? I'm playing mostly supports and am buying stick/wand on almost every single hero I play. But the more I play dota the more I realize that almost every item purchase is situational. So on what heroes/in what situations shouldn't I buy stick/wand?
evilfatsh1t
Profile Joined October 2010
Australia8915 Posts
Last Edited: 2013-12-24 14:07:38
December 24 2013 14:06 GMT
#14534
on support heroes you should ALWAYS get it. seriously cannot think of any situation where you would not get a magic stick/wand as a support in the early game. the burst heal + stats are just too cost efficient to pass up. when to get it as a carry/mid depends on opposing heroes, farm rate, what hero youre playing, how much youre farming/fighting etc
also sometimes if youre getting a lot of money even as a support, it could be better to skip getting wand and go straight for a big item like blink/force staff/ghost and then come back to finish magic wand.
KOFgokuon
Profile Blog Joined August 2004
United States14912 Posts
Last Edited: 2013-12-24 14:29:06
December 24 2013 14:28 GMT
#14535
you always want a stick, you only upgrade to wand if fights are super active, or you already have 2 gg branche already. Situational of course if you're vs bristle back or bat you almost always want the full wand.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
December 24 2013 15:05 GMT
#14536
On December 24 2013 20:28 xAdra wrote:
Alright, can anyone give me their ideas for:
1. Items that counter nature's prophet
2. Heroes that counter nature's prophet
3. Hero combos that counter nature's prophet
4. Playstyles that counter nature's prophet
5. Taunts to use on nature's prophet assuming victory

I've decided that if I'm going to meet NP in 10/10 (no joke) of my ranked matches, I might as well hard counter those cheap-ass fuckers and be able to pwn them, followed by some bm for good measure.


clockwork goblin

battery assault - he cant teleport
cogs - he cant run away with shadowblade
hookshot for if he tries to preemptively escape

hard counter imo

TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
December 24 2013 15:08 GMT
#14537
On December 24 2013 20:28 xAdra wrote:
Alright, can anyone give me their ideas for:
1. Items that counter nature's prophet
2. Heroes that counter nature's prophet
3. Hero combos that counter nature's prophet
4. Playstyles that counter nature's prophet
5. Taunts to use on nature's prophet assuming victory

I've decided that if I'm going to meet NP in 10/10 (no joke) of my ranked matches, I might as well hard counter those cheap-ass fuckers and be able to pwn them, followed by some bm for good measure.

1. Boots of travel. Ghost scepter if he builds right click. Quelling blade or tango early game to nullify sprout.

2. Bounty hunter is really good. Threat of getting ganked limits how much prophet can move around the map, and track puts a lot of pressure on prophet in teamfights (Prophet's stand and fight ability is pretty bad until he gets an item advantage, and track makes it really easy to see and lock him down in fights).

Heroes with long range initiation also work. Storm spirit is my favorite, Clockwerk is good too.

Tinker deals with his split push really well obviously.

With KotL you have the ability to send some1 back to defend NP's splitpush, then port that person to a fight or push with the rest of your team

4. I wouldn't base my playstyle on countering 1 of 5 enemy heroes. In general though, ganking lineups are good vs split pushers.
Dodge arrows
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
December 24 2013 16:34 GMT
#14538
I'm not sure if I'm misunderstanding something or it's just the UI, but I am almost certain that I am having games where someone on my team abandons and the game becomes safe to leave and yet the game is counted as a loss. It seems that if anyone stays in the game until the throne is destroyed it counts as a loss no matter how many people have left.
I'm not stupid, a marauder just shot my brain.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2013-12-24 16:45:03
December 24 2013 16:39 GMT
#14539
On December 25 2013 01:34 Jerubaal wrote:
I'm not sure if I'm misunderstanding something or it's just the UI, but I am almost certain that I am having games where someone on my team abandons and the game becomes safe to leave and yet the game is counted as a loss. It seems that if anyone stays in the game until the throne is destroyed it counts as a loss no matter how many people have left.


The game being safe to leave and stats not being recorded is not guaranteed just because somebody abandoned. The stats not being recorded only happens if it is stated explicitly because no towers and no kills have happened when the player DCed. The game will count as a win/loss if any one these conditions have already occurred.

and yes if people stay and kill the throne then it should count the win/loss regardless.
I'll always be your shadow and veil your eyes from states of ain soph aur.
synapse
Profile Blog Joined January 2009
China13814 Posts
December 24 2013 16:56 GMT
#14540
On December 25 2013 01:34 Jerubaal wrote:
I'm not sure if I'm misunderstanding something or it's just the UI, but I am almost certain that I am having games where someone on my team abandons and the game becomes safe to leave and yet the game is counted as a loss. It seems that if anyone stays in the game until the throne is destroyed it counts as a loss no matter how many people have left.

"no stats will be recorded" = no win/loss, which only occurs if the abandon happened before 5 minutes game time and no hero or tower kills have occurred.
:)
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