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Official 'what is Dota anymore' discussion - Page 693

Forum Index > Dota 2 General
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SKC
Profile Joined October 2010
Brazil18828 Posts
March 06 2015 02:21 GMT
#13841
I meant lower the damage compared to before the patch, when it wasn't an issue, but it was poorly worded.
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
March 06 2015 02:21 GMT
#13842
yeah lina's aghs wouldnt be such an issue if you couldn't combo everything, then machine gun the remainder of the hero's hp.

in addition to eul's being so good, the CD on her ulti is probably a little too short though.
LiquidDota Staff@BluemoonGG_
njt7
Profile Joined August 2012
Sweden769 Posts
Last Edited: 2015-03-06 02:24:45
March 06 2015 02:22 GMT
#13843
Why isnt her constant overpower mentioned. Sure her spell combo can incinerate anyone but giving her thousands of physical dps on top of that is kind of insane. she is like sven ursa and lion combined
"All the casters who flamed me ever for anything."
TheYango
Profile Joined September 2008
United States47024 Posts
March 06 2015 02:23 GMT
#13844
On March 06 2015 11:21 BluemoonSC wrote:
in addition to eul's being so good, the CD on her ulti is probably a little too short though.

Laguna CD has been the same for more than 2 years (when the damage/CDs on Laguna and Finger were re-scaled to make the ults less similar). I'm not convinced that's what's really wrong with her.
Moderator
SKC
Profile Joined October 2010
Brazil18828 Posts
March 06 2015 02:23 GMT
#13845
You are thinking of overpower.

Fiery soul is crazy good in a vaccum but it is a fun skill. So meh.
TheYango
Profile Joined September 2008
United States47024 Posts
March 06 2015 02:25 GMT
#13846
On March 06 2015 11:22 njt7 wrote:
Why isnt her constant fury swipes mentioned. Sure her spell combo can incinerate anyone but giving her thousands of physical dps on top of that is kind of insane. she is like sven ursa and lion combined

Because she's an Intel hero. You have to account for how much stronger steroid skills have to be on Intel heroes to make up for the fact that most Intel heroes have subpar development for lategame physical DPS since Intel is the worst primary stat to have for lategame physical DPS.

Focus Fire would be a way more broken skill on a non-Intel base model, for example.
Moderator
njt7
Profile Joined August 2012
Sweden769 Posts
March 06 2015 02:27 GMT
#13847
But she isnt even a hero anymore its a fire god.
"All the casters who flamed me ever for anything."
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
March 06 2015 02:27 GMT
#13848
On March 06 2015 11:23 TheYango wrote:
Show nested quote +
On March 06 2015 11:21 BluemoonSC wrote:
in addition to eul's being so good, the CD on her ulti is probably a little too short though.

Laguna CD has been the same for more than 2 years (when the damage/CDs on Laguna and Finger were re-scaled to make the ults less similar). I'm not convinced that's what's really wrong with her.


while that might be true, what's something you can change about her that wouldn't completely nerf her into the ground? i feel like if you adjust the CD on it, she's still viable but can't pull her shit nearly as often.
LiquidDota Staff@BluemoonGG_
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 06 2015 02:29 GMT
#13849
On March 06 2015 11:27 BluemoonSC wrote:
Show nested quote +
On March 06 2015 11:23 TheYango wrote:
On March 06 2015 11:21 BluemoonSC wrote:
in addition to eul's being so good, the CD on her ulti is probably a little too short though.

Laguna CD has been the same for more than 2 years (when the damage/CDs on Laguna and Finger were re-scaled to make the ults less similar). I'm not convinced that's what's really wrong with her.


while that might be true, what's something you can change about her that wouldn't completely nerf her into the ground? i feel like if you adjust the CD on it, she's still viable but can't pull her shit nearly as often.

if you adjust the CD on it loses its distinctiveness from finger
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-06 02:33:45
March 06 2015 02:31 GMT
#13850
I mean, over the last 3 patches, literally everything about the hero was buffed, lol. It's not like she got the Agha change to her ulti and that was it. 6.82-6.83 buffed all 4 skills AND her attack projectile (the attack projectile change was pretty small, but whatever, the point is that she more or less got improved across the board, not just some small tweaks).

I'm pretty sure not all of that was necessary to make her playable-but-not-broken. Icefrog probably just went overboard cuz she saw like zero play at TI4 (which is kinda funny given how much we were talking about CM a few days ago, when CM's seen no improvement at all and was in the same situation, even though she also got a bunch of buffs).
Moderator
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 06 2015 02:33 GMT
#13851
On March 06 2015 11:31 TheYango wrote:
I mean, over the last 3 patches, literally everything about the hero was buffed, lol. It's not like she got the Agha change to her ulti and that was it. 6.82-6.83 buffed all 4 skills AND her attack projectile.

I'm pretty sure not all of that was necessary to make her playable-but-not-broken.

i think her Q is kind of absurd now tbh, but the q/w combo is the same damage overall still, its just her level 7 powerspike is huge compared to before

don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-06 02:34:43
March 06 2015 02:34 GMT
#13852
QW combo is same damage, but between 6.81 and 6.83 rank 4 LSA gained almost a full second more stun duration. In addition to being way better at 1st rank, it's just a way more powerful stun than it was before.
Moderator
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
March 06 2015 02:34 GMT
#13853
On March 06 2015 11:31 TheYango wrote:
I mean, over the last 3 patches, literally everything about the hero was buffed, lol. It's not like she got the Agha change to her ulti and that was it. 6.82-6.83 buffed all 4 skills AND her attack projectile (the attack projectile change was pretty small, but whatever, the point is that she more or less got improved across the board, not just some small tweaks).

I'm pretty sure not all of that was necessary to make her playable-but-not-broken. Icefrog probably just went overboard cuz she saw like zero play at TI4 (which is kinda funny given how much we were talking about CM a few days ago, when CM's seen no improvement at all and was in the same situation, even though she also got a bunch of buffs).


lina got buffs, CM got a puppy
LiquidDota Staff@BluemoonGG_
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 06 2015 02:35 GMT
#13854
On March 06 2015 11:34 TheYango wrote:
QW combo is same damage, but between 6.81 and 6.83 rank 4 LSA gained almost a full second more stun duration. In addition to being way better at 1st rank, it's just a way more powerful stun than it was before.

it probably needed that tbh, LSA was one of the worst stuns in the game in the past.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-06 02:41:01
March 06 2015 02:37 GMT
#13855
Sure, I just don't think it also needed the damage re-scale. If you want the skill to scale well, that's fine, it just also doesn't need to be a ridiculous value point.
Moderator
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 06 2015 02:40 GMT
#13856
On March 06 2015 11:37 TheYango wrote:
Sure, I just don't think it also needed the damage re-scale. If you want the skill to scale well, that's fine, it just also doesn't need to be a ridiculous value point.

i totally agree, like i said, the damage change has provided lina with a much better level power spike than before. Its like

Old q 4 w 1 would give you 370 damage

new gives you 440 damage. thats a 70 damage buff, -damn-.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
TheYango
Profile Joined September 2008
United States47024 Posts
March 06 2015 02:42 GMT
#13857
I wonder if reducing her back to 625, or even 600 range is something Icefrog would consider. From a design standpoint, I feel like Icefrog's been too liberal about giving out >600 attack range to heroes since DotA 2 came out, since prior to that, 600 was more or less the default top-end of attack ranges and Techies and Drow were special in having 600+.

Unrelated, but another thing I'm curious about is why Icefrog chose 50 as the damage amount for the Eul's landing damage. If the ostensible reason is to stop Blinks, it really doesn't need to be more than 1, and adding 50 combo damage to Eul's combo heroes isn't exactly irrelevant.
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
March 06 2015 02:43 GMT
#13858
On March 06 2015 11:42 TheYango wrote:
I wonder if reducing her back to 625, or even 600 range is something Icefrog would consider. From a design standpoint, I feel like Icefrog's been too liberal about giving out >600 attack range to heroes since DotA 2 came out, since prior to that, 600 was more or less the default top-end of attack ranges and Techies and Drow were special in having 600+.

Unrelated, but another thing I'm curious about is why Icefrog chose 50 as the damage amount for the Eul's landing damage. If the ostensible reason is to stop Blinks, it really doesn't need to be more than 1, and adding 50 combo damage to Eul's combo heroes isn't exactly irrelevant.

Is eul's magical or pure? Either way it probably needs to >20 to stop regen
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 06 2015 02:43 GMT
#13859
that might be a solid nerf for euls actually.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Shaella
Profile Blog Joined January 2013
United States14828 Posts
March 06 2015 02:44 GMT
#13860
On March 06 2015 11:43 Nevuk wrote:
Show nested quote +
On March 06 2015 11:42 TheYango wrote:
I wonder if reducing her back to 625, or even 600 range is something Icefrog would consider. From a design standpoint, I feel like Icefrog's been too liberal about giving out >600 attack range to heroes since DotA 2 came out, since prior to that, 600 was more or less the default top-end of attack ranges and Techies and Drow were special in having 600+.

Unrelated, but another thing I'm curious about is why Icefrog chose 50 as the damage amount for the Eul's landing damage. If the ostensible reason is to stop Blinks, it really doesn't need to be more than 1, and adding 50 combo damage to Eul's combo heroes isn't exactly irrelevant.

Is eul's magical or pure? Either way it probably needs to >20 to stop regen

its magical.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
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