Official 'what is Dota anymore' discussion - Page 693
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SKC
Brazil18828 Posts
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BluemoonSC
SoCal8933 Posts
in addition to eul's being so good, the CD on her ulti is probably a little too short though. | ||
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njt7
Sweden769 Posts
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TheYango
United States47024 Posts
On March 06 2015 11:21 BluemoonSC wrote: in addition to eul's being so good, the CD on her ulti is probably a little too short though. Laguna CD has been the same for more than 2 years (when the damage/CDs on Laguna and Finger were re-scaled to make the ults less similar). I'm not convinced that's what's really wrong with her. | ||
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SKC
Brazil18828 Posts
Fiery soul is crazy good in a vaccum but it is a fun skill. So meh. | ||
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TheYango
United States47024 Posts
On March 06 2015 11:22 njt7 wrote: Why isnt her constant fury swipes mentioned. Sure her spell combo can incinerate anyone but giving her thousands of physical dps on top of that is kind of insane. she is like sven ursa and lion combined Because she's an Intel hero. You have to account for how much stronger steroid skills have to be on Intel heroes to make up for the fact that most Intel heroes have subpar development for lategame physical DPS since Intel is the worst primary stat to have for lategame physical DPS. Focus Fire would be a way more broken skill on a non-Intel base model, for example. | ||
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njt7
Sweden769 Posts
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BluemoonSC
SoCal8933 Posts
On March 06 2015 11:23 TheYango wrote: Laguna CD has been the same for more than 2 years (when the damage/CDs on Laguna and Finger were re-scaled to make the ults less similar). I'm not convinced that's what's really wrong with her. while that might be true, what's something you can change about her that wouldn't completely nerf her into the ground? i feel like if you adjust the CD on it, she's still viable but can't pull her shit nearly as often. | ||
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Shaella
United States14828 Posts
On March 06 2015 11:27 BluemoonSC wrote: while that might be true, what's something you can change about her that wouldn't completely nerf her into the ground? i feel like if you adjust the CD on it, she's still viable but can't pull her shit nearly as often. if you adjust the CD on it loses its distinctiveness from finger | ||
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TheYango
United States47024 Posts
I'm pretty sure not all of that was necessary to make her playable-but-not-broken. Icefrog probably just went overboard cuz she saw like zero play at TI4 (which is kinda funny given how much we were talking about CM a few days ago, when CM's seen no improvement at all and was in the same situation, even though she also got a bunch of buffs). | ||
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Shaella
United States14828 Posts
On March 06 2015 11:31 TheYango wrote: I mean, over the last 3 patches, literally everything about the hero was buffed, lol. It's not like she got the Agha change to her ulti and that was it. 6.82-6.83 buffed all 4 skills AND her attack projectile. I'm pretty sure not all of that was necessary to make her playable-but-not-broken. i think her Q is kind of absurd now tbh, but the q/w combo is the same damage overall still, its just her level 7 powerspike is huge compared to before | ||
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TheYango
United States47024 Posts
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BluemoonSC
SoCal8933 Posts
On March 06 2015 11:31 TheYango wrote: I mean, over the last 3 patches, literally everything about the hero was buffed, lol. It's not like she got the Agha change to her ulti and that was it. 6.82-6.83 buffed all 4 skills AND her attack projectile (the attack projectile change was pretty small, but whatever, the point is that she more or less got improved across the board, not just some small tweaks). I'm pretty sure not all of that was necessary to make her playable-but-not-broken. Icefrog probably just went overboard cuz she saw like zero play at TI4 (which is kinda funny given how much we were talking about CM a few days ago, when CM's seen no improvement at all and was in the same situation, even though she also got a bunch of buffs). lina got buffs, CM got a puppy ![]() | ||
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Shaella
United States14828 Posts
On March 06 2015 11:34 TheYango wrote: QW combo is same damage, but between 6.81 and 6.83 rank 4 LSA gained almost a full second more stun duration. In addition to being way better at 1st rank, it's just a way more powerful stun than it was before. it probably needed that tbh, LSA was one of the worst stuns in the game in the past. | ||
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TheYango
United States47024 Posts
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Shaella
United States14828 Posts
On March 06 2015 11:37 TheYango wrote: Sure, I just don't think it also needed the damage re-scale. If you want the skill to scale well, that's fine, it just also doesn't need to be a ridiculous value point. i totally agree, like i said, the damage change has provided lina with a much better level power spike than before. Its like Old q 4 w 1 would give you 370 damage new gives you 440 damage. thats a 70 damage buff, -damn-. | ||
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TheYango
United States47024 Posts
Unrelated, but another thing I'm curious about is why Icefrog chose 50 as the damage amount for the Eul's landing damage. If the ostensible reason is to stop Blinks, it really doesn't need to be more than 1, and adding 50 combo damage to Eul's combo heroes isn't exactly irrelevant. | ||
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Nevuk
United States16280 Posts
On March 06 2015 11:42 TheYango wrote: I wonder if reducing her back to 625, or even 600 range is something Icefrog would consider. From a design standpoint, I feel like Icefrog's been too liberal about giving out >600 attack range to heroes since DotA 2 came out, since prior to that, 600 was more or less the default top-end of attack ranges and Techies and Drow were special in having 600+. Unrelated, but another thing I'm curious about is why Icefrog chose 50 as the damage amount for the Eul's landing damage. If the ostensible reason is to stop Blinks, it really doesn't need to be more than 1, and adding 50 combo damage to Eul's combo heroes isn't exactly irrelevant. Is eul's magical or pure? Either way it probably needs to >20 to stop regen | ||
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Shaella
United States14828 Posts
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Shaella
United States14828 Posts
On March 06 2015 11:43 Nevuk wrote: Is eul's magical or pure? Either way it probably needs to >20 to stop regen its magical. | ||
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