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General Discussion - Page 827

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
SilverStar
Profile Joined January 2012
Sweden18511 Posts
August 13 2012 14:35 GMT
#16521
On August 13 2012 23:28 Yoshi- wrote:
Apart from the screenshots from dota2 which never were seen before.

And nothing I couldn't do in photoshop in like 10 min. People are so guillable.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 13 2012 14:36 GMT
#16522
Okay do it please.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-08-13 14:37:17
August 13 2012 14:36 GMT
#16523
On August 13 2012 23:33 Qbek wrote:
Show nested quote +
On August 13 2012 23:31 MrCon wrote:
Dunno if it's real or not, but it seems credible. It buffs a lot of underused heroes/items. Except the poison nova but why not.

Actually how often would you use poison Nova for pushing towers? Seems rather useless most of the time, especially that it would probably deal like 25% of damage

Yeah that's why I said why not, in practice, except to backdoor or during rax pushes, it wouldn't even be too much (typically the type of change that must go trough a beta phase to know how it would work)
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 13 2012 14:38 GMT
#16524
Actually I would like a buff to tower HP now that everything just laughs at them
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 13 2012 14:39 GMT
#16525
I can see it used in a teamfight when pushing uphill, catch the tower or raxes in poison nova as well as enemy heroes. Keep in mind you can't heal buildings, unlike heroes.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
August 13 2012 14:40 GMT
#16526
On August 13 2012 23:39 ahswtini wrote:
I can see it used in a teamfight when pushing uphill, catch the tower or raxes in poison nova as well as enemy heroes. Keep in mind you can't heal buildings, unlike heroes.

Inb4 ultra meta hidden Treant buff since he is the only tower healer
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
August 13 2012 14:42 GMT
#16527
On August 13 2012 23:39 ahswtini wrote:
I can see it used in a teamfight when pushing uphill, catch the tower or raxes in poison nova as well as enemy heroes. Keep in mind you can't heal buildings, unlike heroes.

Treant Protector?

But yeah, it sounds broken. Destroy T3, walk in and ulti rax and T4s. Free gold from the small buildings.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 13 2012 14:43 GMT
#16528
Poison nova is not lethal?
SilverStar
Profile Joined January 2012
Sweden18511 Posts
Last Edited: 2012-08-13 14:48:04
August 13 2012 14:44 GMT
#16529
On August 13 2012 23:36 Yoshi- wrote:
Okay do it please.

There you go. Early early screenshot. Prealpha 1.5299.30. Seriously people sometimes want to believe these kind of fake releases. Hilarious.

[image loading]

If you really think dota 2 ever looked like this get your head checked. This screams flash for beginners 101.

[image loading]
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 13 2012 14:47 GMT
#16530
On August 13 2012 23:42 ChrisXIV wrote:
Show nested quote +
On August 13 2012 23:39 ahswtini wrote:
I can see it used in a teamfight when pushing uphill, catch the tower or raxes in poison nova as well as enemy heroes. Keep in mind you can't heal buildings, unlike heroes.

Treant Protector?

But yeah, it sounds broken. Destroy T3, walk in and ulti rax and T4s. Free gold from the small buildings.

Treeant heal is negligible in terms of stopping actual pushes :p

Maybe make his tree armour an activatable skill that acts as a glyph, but when it's in cooldown, the passive is also disabled.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
August 13 2012 14:50 GMT
#16531
On August 13 2012 23:44 SilverStar wrote:
Show nested quote +
On August 13 2012 23:36 Yoshi- wrote:
Okay do it please.

There you go. Early early screenshot. Prealpha 1.5299.30. Seriously people sometimes want to believe these kind of fake releases. Hilarious.

[image loading]

If you really think dota 2 ever looked like this get your head checked. This screams flash for beginners 101.

[image loading]

I know you didn't put much effort into that but yours is much more obviously fake than the 'leaked' screenshots. I've only looked at one (the one with the venomancer behind the trees on the right side of the map) but that looked possibly genuine.
Moderator
SilverStar
Profile Joined January 2012
Sweden18511 Posts
August 13 2012 14:53 GMT
#16532
If you are so desperate to gap up this false information and give someone the statisfaction. Oh well go ahead. It is really pointless since nothing will happen till the patch is released except you get all worked up over it.
Gheizen64
Profile Joined June 2010
Italy2077 Posts
August 13 2012 14:56 GMT
#16533
Lycan -1 base armor was reverted. He lose however 2 armor in Wolf form and 0.35 str gain for level, i like it, make the hero slightly less ulti-centric. Batrider buffed in str gain is reasonable, it's not noticeable unless later on, where he sucks.
Finger of death bouncing on another target is amazing. I would've liked Lina ulti to be changed, not Lion's but whatever.

* Primal Split units are no longer invulnerable to Black Hole - THANK YOU

* Kunkka's base armor increased by 1 - Already one of my favourite laners, this will make him a more viable solo mid

* Armlet HP regeneration increased from 5 to 8
* Armlet lifedrain increased from 37 to 40

Armlet better and better while not activated, i like it.

Drow 60 bonus agi will make it even more of a midgame carry, hit dat lvl 16 ftw.

* Treants magic resistance decreased from 33% to 25% - good, furi's creep were annoying to clear out

* Clockwerk Goblin strength gain increased from 2.4 to 2.7 -
* Power Cogs damage/drain from 60/90/120/150 to 80/120/160/200
* Power Cogs duration from 3/4/5/6 to 3/4.5/6/7.5
thanks god, this hero is so fun but so bad. I think a CD buff on non-agha ulti is needed, but this help too.

* Shackleshot from 0.25 to 0.1 duration
don't understand this one, somewhere he say it doesn't stun anymore if it misses, here it say it's now a 0.1 secs stun. I hope it's the 0.1 secs one, or WR is getting a big nerf.

* Acid Spray manacost from 160 to 115/130/145/160
* Unstable Concoction max damage from 130/200/270/340 to 150/220/290/360
* Goblin's Greed bonus scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
* Enemeis can no longer see the countdown numbers for Chemical Rage
Those are some huge improvements for alche. All of his three spells are now good with just 1 level.

* Static Field aoe increased from 1000 to 1200
* Thundergod's Wrath cd from 120 to 100
Thank you, Zeus can't tank. Won't change the viability of the hero however. Still paper, slow and with 0 way to escape.

* Doom's base armor increased by 1
Doom back to the meta, you heard it here first.

* Phantom Lancer agility gain from 2.8 to 3.4
* Phantom Lance slow duration from 3 to 3.25
This look like a bit too much of a buff for this hero. 0.6 agi per level is no joke and he already was a huge lategamer. Radi is buffed too.

* Anti-mage movement speed reduced from 320 to 315
Nothing huge, but relevant, to make AM more fair.

* Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
Carry Lina? Won't change anything imho.

* Lothar's Edge duration from 9 to 12 seconds
DIS ITEM SO GOOD. 12 seconds make it more viable as a scouting item, still good on kunkka and for fun item on everyone else.

* Gyrocopter base movement speed from 305 to 315
* Homing Missle now gives you vision of the target it is seeking
* Flak Cannon aoe increased from 800 to 900
More of a chaser tank? This hero is so confusing on what you should get on him.

* Dagon cooldown progression from 40/36/32/28/24 to 35/30/25/20/15
:D

* Vendetta movement speed from 10/15/20% to 16/18/20%
* Mana Burn rate from 4x Int to 5x Int
* Spiked Carapace manacost from 50 to 40
* Spiked Carapace now lasts for 2.5 seconds (down from 4.5) seconds, but reflects and stuns all sources of damage over that period instead of just the first one
Impale changes were reverted, but those are pretty good too. Vendetta lvl1 felt underwhelming, now it's way better. Mana burn in laning is also more viable now, thanks to fixed mana cost. The Spiked carapace change seems worse for laning but we'll see.

Roshan Change is definitely the biggest thing, if true. Ramp toward river instead of dire side seems huge, dunno how Dire mid lane will get the bot rune now, i'm pretty excited to see the change.


Seen as G.ZZZ [COPPER SCUM] on Steam
Dead9
Profile Blog Joined February 2008
United States4725 Posts
August 13 2012 14:57 GMT
#16534
On August 13 2012 23:53 SilverStar wrote:
If you are so desperate to gap up this false information and give someone the statisfaction. Oh well go ahead. It is really pointless since nothing will happen till the patch is released except you get all worked up over it.

can u relax
nobody even said that they think the pictures are real, just that the patch is believeable
it's just slightly more interesting than potm's bottom
Gheizen64
Profile Joined June 2010
Italy2077 Posts
Last Edited: 2012-08-13 14:59:52
August 13 2012 14:59 GMT
#16535
HOW DARE PEOPLE HAVE FUN AND SPECULATE, HOW DARE THEY! THEY SHOULD BE WORKING INSTEAD OF POSTING ON AN INTERNET FOR... oh wait


Lol.
Seen as G.ZZZ [COPPER SCUM] on Steam
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
August 13 2012 15:00 GMT
#16536
On August 13 2012 23:53 SilverStar wrote:
If you are so desperate to gap up this false information and give someone the statisfaction. Oh well go ahead. It is really pointless since nothing will happen till the patch is released except you get all worked up over it.

I'm not diving into it with numbers and shouting that the world is at an end. I'm just saying it's plausible.
Moderator
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2012-08-13 15:01:01
August 13 2012 15:00 GMT
#16537
Yeah I'm not sure the pictures are related to the notes, the pics seems to come from the early beta or dev version.
Ramong
Profile Joined March 2011
Denmark1706 Posts
Last Edited: 2012-08-13 15:02:11
August 13 2012 15:01 GMT
#16538
Degen Aura increased from 300 to 315

I like this one, seems like a totally waste of time to even change this if the change is so small :p


* Last Word intelligence steal from 1/2 (allies/self) kills to 2 always
* Silencer strength growth from 1.7 to 2.2

this could be good, silencer def needs a buff.

* Force Staff cooldown increased from 20 to 24
* Can no longer Force Staff through Kinetic Field

Like this

* Doom's base armor increased by 1

He needs this.

* Finger of Death Aghanim now bounces once to a nearby enemy unit up to 200 units away (tooltip not updated yet)

WTF!? Does aghs also increase dmg as it does now?

Seems op

* Vendetta movement speed from 10/15/20% to 16/18/20%
* Mana Burn rate from 4x Int to 5x Int
* Nerubian Assassin's Impale damage increased from 80/140/200/260 to 80/160/240/320
* Nerubian Assassin's Impale travel time decreased from 1600 to 700
* Nerubian Assassin's Mana Burn manacost reduced from 90/110/130/150 to 100
* Spiked Carapace manacost from 50 to 40
* Spiked Carapace now lasts for 2.5 seconds (down from 4.5) seconds, but reflects and stuns all sources of damage over that period instead of just the first one


This is a little to much, reduce some mana cost on him and the give the spiked carapace buff and he would be ok I think :p


All in all, don't really know if I trust that these are real. They could be but there are no prof.
Likes most of the changes IF it turns out to be real and 2 new heroes are always good :p
"Yeah buddy"
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 13 2012 15:04 GMT
#16539
Doesn't look too bad - but I'd be surprised with another new hero after 4 new heroes last patch, it seems a little unlikely.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Yoshi-
Profile Joined October 2008
Germany10227 Posts
August 13 2012 15:06 GMT
#16540
Well the 6.74 loading screen says that 6.75 will be focused on new content.
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