General Discussion - Page 6099
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Targe
United Kingdom14103 Posts
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Sn0_Man
Tebellong44238 Posts
On August 09 2014 00:16 Rocket-Bear wrote: I think you only need a magic stick and good use of it to solve CKs mana problems. There's no way this is right (yes I know ur better than me). Even a full wand is only one stun+rift. And those spells dont have a long cd. And phantasm is like 275 mana out of a 470 mana pool at level 16. Although appropriate treads toggling makes a big difference and I never manage that. | ||
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Targe
United Kingdom14103 Posts
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Plansix
United States60190 Posts
On August 09 2014 00:21 Sn0_Man wrote: There's no way this is right (yes I know ur better than me). Even a full wand is only one stun+rift. And those spells dont have a long cd. And phantasm is like 275 mana out of a 470 mana pool at level 16. Although appropriate treads toggling makes a big difference and I never manage that. I think his point is that if you use the stick, you can get the kill you are looking for without the need for drums. Clearly you need that full mana pool if its go time with phantasm. But yeah, I get drums on him until someone figures out a better way to get that mana that doesn't involve a support not having his mana boots off CD(which never happens, they spam that shit) | ||
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makmeatt
2024 Posts
Armlet on Slark? | ||
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Plansix
United States60190 Posts
Would be a good way to end up on Fails of the Week however. | ||
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TheYango
United States47024 Posts
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PassiveAce
United States18076 Posts
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Qbek
Poland12923 Posts
Protect your feet appropriately kids. | ||
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idonthinksobro
3138 Posts
On August 09 2014 00:37 TheYango wrote: Drums just fits well with CK's overall timing because you should reasonably have Treads+Drum+Stick/Wand at level 8, which is his first major peak in fighting power with Bolt+Rift maxed. do you ever play him without a wisp? i feel like drums is not really good if you can't get on top of people. | ||
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Sn0_Man
Tebellong44238 Posts
I guess you could play CK as a blink-dagger ganker but realistically he needs too much farm for that to be good. Which is part of why he's a fucking awful hero overall. | ||
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idonthinksobro
3138 Posts
On August 09 2014 01:37 Sn0_Man wrote: Nothing's good on ck if you can't get on top of people. Drums actually helps somewhat in that regard. I guess you could play CK as a blink-dagger ganker but realistically he needs too much farm for that to be good. Which is part of why he's a fucking awful hero overall. what about skipping drums and go midas instead? its what i like to do in pubs. | ||
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Plansix
United States60190 Posts
On August 09 2014 01:39 idonthinksobro wrote: what about skipping drums and go midas instead? its what i like to do in pubs. Then you end up wasting he kill potential at like level 8 or so when everyone is made of glass and getting their first big item. He is a weird hero, but fun to play if you can get him farmed. But thats a lot of heroes. | ||
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andyrau
13015 Posts
only for the levels though, lvl 3 phantasm aint nothin to fuck with | ||
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Veles
United States3280 Posts
CK has no flash farm and with 5 minute midas you aren't behind on treads/drums?/armlet/bkb timing | ||
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Plansix
United States60190 Posts
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Erasme
Bahamas15899 Posts
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Veles
United States3280 Posts
CK doesn't really care if he has treads/drums at 10 minutes or 14. If you are behind as CK your game is gonna be ass. The strength of his combo: pull + stun + followup (gotta have a team that synchronizes) is intrinsic to the hero | ||
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iv~nk~j
1140 Posts
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Targe
United Kingdom14103 Posts
On August 09 2014 01:58 Plansix wrote: Is there any hero that is bad with a 5 minute midas? chen? other early item dependent heroes? | ||
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