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United States47024 Posts
On January 28 2014 05:16 teddyoojo wrote: total random change ggbranch 50 gold The GG Branch change actually makes total sense because the reworked starting gold from last patch meant melees couldn't start with regen + Stout + 3 Branches, so they basically came to lane with 1 less all stats than they used to for no reason.
50 gold branch means you can start 3 Branch again.
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Chunderboy = Beesa.
But I think that was a pretty popular suggestion overall.
I like the longer recharge on remnants over the lower cap that some suggested as well.
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omg you don't call out B-god username. Edit that asap
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cats out of the bag! blink has no mana cost now. sweeeeeeeet.
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The land of freedom23126 Posts
Only nice thing in whole patch is wards transfer. Finally they did it , thank God. Ah, and Brewmaster Primal Split cd as well.
Oh, no. 2 good things more. Earthshaker has 310 ms ^__^ and not every ES now will hit stun.
Sniper with 950 range now and Tinker are ridiculous though. Laser with 1100 range is unreal, because if you want to run to him, he will rearm before you reach him. But noone builds aghanim anyway, so ok.
And stop fucking nerfing Visage MS, he didn't do anything to anyone that Icefrog is nerfing this few patches in a row. He will be slower than Techies soon this way.
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United Kingdom14103 Posts
On January 28 2014 05:25 teddyoojo wrote:Show nested quote +On January 28 2014 05:21 Targe wrote:On January 28 2014 05:17 Qbek wrote: BALANCE EVERYWHERE, MEANWHILE BRANCH IS 50 GOLD NOW IM BUYING 6 EVERY GAME NOW u can afford 12 so why stop at 6 good idea i should just play sylla
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I have the feeling that a few games will have someone try to transfer wards and misclick the ground.
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On January 28 2014 05:29 PassiveAce wrote: someone on this forum said that the way to fix es was to switch the silence and the stun like two weeks ago. I think maybe it was chunderboy? or maybe shaella. whoever it was totally called it. beesa secret info
On January 28 2014 05:30 TheYango wrote:Show nested quote +On January 28 2014 05:16 teddyoojo wrote: total random change ggbranch 50 gold The GG Branch change actually makes total sense because the reworked starting gold from last patch meant melees couldn't start with regen + Stout + 3 Branches, so they basically came to lane with 1 less all stats than they used to for no reason. 50 gold branch means you can start 3 Branch again.
I always just figured this was a nerf to melee carries.
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United States47024 Posts
It actually hurt melee off-lanes more than melee carries, because except in 3v3 situations, that extra branch didn't matter as much for a safe lane carry. The gold from the Branch didn't disappear, you just didn't have enough to spend on a 3rd Branch.
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On January 28 2014 05:43 Resisty wrote: I have the feeling that a few games will have someone try to transfer wards and misclick the ground.
One of my friends is infamous within our group for always failing to properly click on a teammate to share tango, resulting in him using a tango, I can't wait to see him pop obs near our tower ^^
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After reading the patch notes again they do seem smaller than the last big one. Much needed nerfs and buffs though, and I sure like those quality of life changes like the wards and AP counterpicking getting nerfed. Still a bit sad about QE invoker getting nerfed, if only a bit and not sure I like the EMP change either. 2.6 is a long time late game. Rest is good. Can't wait to try out the new mode!
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On January 28 2014 05:48 Incze wrote: After reading the patch notes again they do seem smaller than the last big one. Much needed nerfs and buffs though, and I sure like those quality of life changes like the wards and AP counterpicking getting nerfed. Still a bit sad about QE invoker getting nerfed, if only a bit and not sure I like the EMP change either. 2.6 is a long time late game. Rest is good. Can't wait to try out the new mode! They are much smaller, that's how it ussually is. After a big patch that changes everything, the next patches are more about tweaking the game and maybe adding a few heroes.
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Last patch was the big one, this one is the tweak patch that mostly fixes whatever was overtuned last time
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The QQ walk buff is HILARIOUS though since you can now initiate with it. Don't forget, it lasts FOREVER so you can invis, run into their jungle (at really really fast speed), get the slow on a baddy then bust out all your abilities.
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On January 28 2014 05:51 Sn0_Man wrote: The QQ walk buff is HILARIOUS though since you can now initiate with it. Don't forget, it lasts FOREVER so you can invis, run into their jungle (at really really fast speed), get the slow on a baddy then bust out all your abilities. Time to dust off the old Radiance/Ghost Walk build.
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I'm probably going to buy that Terror Blade arcana. T_T
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Heh this reminds me of when taking damage didn't put blink on cd in Dota 1 so everyone got blinks
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The pushing meta is over.
Naga back (Radiance buffed even further), Morphling back (Wave Shotgun), Enigma, Leshrac, Lycan buffs. Huge buff to Blink carriers like TA, Magnus, SK.
#RoadtoTI2
edit: DS buff :D
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Tinker's aghs looks amusing.
Not sure exactly of the practically of it compared to sheep stick or dagon. Laser might have 1100 range but the casting animation is pretty long.
I guess if your vs a hard pushing line up it might be worth picking it up early for abundant missile spam if nothing else.
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Radiance buff is pretty specifically targetted at non-illusion radiance users as illusions don't get the right click dmg.
Morphling is distinctly not "back".
Lesh "buffs" are a joke. Enigma buff is cute but not good.
The blink buff is awesome though.
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